My first post, so be kind!
Thought I'd share this dice game I've developed over the last couple of months or so.
The idea is to perform a random number of on/off 20/10 sec tabata interval cycles at a random speed with a random permission to cum chance.
Method:
1) DayCount = days since last spunking;
2) Adjusted DayCount = DayCount - penalties (see below);
3) CumChance = 2d6
4) Cycles = dayCount + 3d6
5) Speed = 40 + (DayCount*5) + (10*2d6)
Rules:
1) If CumChance is less than AdjustedDayCount, then cum permission is granted.
If granted, it is only allowed after completion of that days' cycles and must occur at that days' stroke speed.
2) upon edging, pause for 20 beats then resume stroking until the next 'off' interval.
3) If ruin, the days session is over and apply the following penalties: appearance of any sperm at all, 1 day; a dribble, 2 days; a spurt, 3 days etc.
The overall effect is to produce a slow and exquisite build up of tension resulting in a full spunking every 7 to 10 days or so. If you're lucky.
Interval counter can be found here:
http://www.beach-fitness.com/tabata/Tab ... com%29.swf
Metronome here:
http://www.weirdmetronome.com/
(Nice little utility, has several intstrument voices to choose from, also relatively easy to set up Cock Hero style beat patterns).
Don't like the numbers - change them, add more dice, try highest 2 from 3, highest 3 from 4, try it blindfolded!
Hope someone enjoys as much as I do !
Oh no, yet another dice game !!
- Ragged Edger
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Oh no, yet another dice game !!
Why is such torment so sweet....?
- SexualChoc
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Re: Oh no, yet another dice game !!
looks like a fairly creative game thanks for the link to the metronome
and Fight bell.
I will be honest I am mildly confused
is this how many days of denial you get??3) CumChance = 2d6
Or the number you have to roll again?
as in you roll 2, 6 sided die and if you get same number you can orgasm?
was a bit confused by this.
I am assuming you are using that online fight program for number of edges??4) Cycles = dayCount + 3d6
with the stroking speed from number 4??
so each day is an increased number of edges?
thank you for your post, nice introduction, hope you post more!
all2true
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
- Ragged Edger
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Re: Oh no, yet another dice game !!
D'you know, I skim read this before I hit the return key to post, and thought "This looks much more complicated than it really is. Oh well, let's post and see what people make of it"!
Ok, so to try and clarify. I guess first of all I should point out that nothing is specifically targeted beforehand. Your fate is very much left to the chance of your dice rolls.
The dice roll for being permitted to come is going to be a random number between 2 and 12, most commonly 7 on any particular day. So you can see that for the first 2 days, cumming would not be allowed, and the first opportunity would be on day 3 when you'd need to roll a 2 (a 1/36 chance). On day 4 you'd need to roll a 2 or a 3 (giving a 3/36) chance. And so on up to day 13 when any roll will allow you to come. The idea is that as the days progress, your chance of cumming gets greater, but is not targeted at the outset, it's down to chance.
It's a similar idea for the cycles: eg on day 4, you get any number from 4+3=7 upto 4+18=22 cycles, most commonly about 4+10=14 cycles. Again, generally rising in a random manner as the days pass.
And the speed too: again on day 4 anything from 40+(4*5)+(10*2)=80 bpm upto 40+(4*5)+(10*12)=180 bpm. Again, generally rising randomly as the days pass. The 'typical' value here would be 130bpm.
The overall idea is to begin with a few cycles, quite slow with no chance of cumming, building up to cumming on day 7-ish with about 17 or so cycles at around 145 bpm.
I fiddled around a bit and settled on these 'conditions' as I know that from a cold start I can be spunking in around 12 cycles at 180 bpm, and wanted these kind of numbers reasonably far into the game.
The 'rules' are really just suggestions: here's what to do on an edge, hold it till the bell if you fancy. And a ruin deserves some kind of forfeit - subtracting a number from you day count will make it less likely of being allowed to come the next day.
If you do roll sufficiently low numbers to be allowed to cum, do so in any way you fancy, but only after you've done that days' cycles/speed.
Hopefully clearer?
It's not perfect, but so far I've not got into any insanely impossible situations with it, and it really does make a difference using a blindfold - (with no visual cue to the fight bell, it's surprisingly easy to loose count of where you are)!
Ok, so to try and clarify. I guess first of all I should point out that nothing is specifically targeted beforehand. Your fate is very much left to the chance of your dice rolls.
The dice roll for being permitted to come is going to be a random number between 2 and 12, most commonly 7 on any particular day. So you can see that for the first 2 days, cumming would not be allowed, and the first opportunity would be on day 3 when you'd need to roll a 2 (a 1/36 chance). On day 4 you'd need to roll a 2 or a 3 (giving a 3/36) chance. And so on up to day 13 when any roll will allow you to come. The idea is that as the days progress, your chance of cumming gets greater, but is not targeted at the outset, it's down to chance.
It's a similar idea for the cycles: eg on day 4, you get any number from 4+3=7 upto 4+18=22 cycles, most commonly about 4+10=14 cycles. Again, generally rising in a random manner as the days pass.
And the speed too: again on day 4 anything from 40+(4*5)+(10*2)=80 bpm upto 40+(4*5)+(10*12)=180 bpm. Again, generally rising randomly as the days pass. The 'typical' value here would be 130bpm.
The overall idea is to begin with a few cycles, quite slow with no chance of cumming, building up to cumming on day 7-ish with about 17 or so cycles at around 145 bpm.
I fiddled around a bit and settled on these 'conditions' as I know that from a cold start I can be spunking in around 12 cycles at 180 bpm, and wanted these kind of numbers reasonably far into the game.
The 'rules' are really just suggestions: here's what to do on an edge, hold it till the bell if you fancy. And a ruin deserves some kind of forfeit - subtracting a number from you day count will make it less likely of being allowed to come the next day.
If you do roll sufficiently low numbers to be allowed to cum, do so in any way you fancy, but only after you've done that days' cycles/speed.
Hopefully clearer?
It's not perfect, but so far I've not got into any insanely impossible situations with it, and it really does make a difference using a blindfold - (with no visual cue to the fight bell, it's surprisingly easy to loose count of where you are)!
Why is such torment so sweet....?
- SexualChoc
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Re: Oh no, yet another dice game !!
yup a lot clearer!!
thank you!
thank you!
all2true
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
