janmb wrote:
But definitely a brilliant suggestion - takenaka, getter done!
This is great.
I see the future now. Someday we won't even need people to write teases anymore. Will you guys hurry up and get TeaseMe programmed to the point that it will tease the hell out of us automatically whether we like it or not. How far off are you? 1-2 years? Getter done!
philo wrote:If Preference Variables are added to Tease Me what would people like to see / find useful in developing teases.
Some suggestions below
MistressName1
MistressName2
MasterName1
MasterName2
MyName
MyPartnerNameF
MyPartnerNameM
MyPartnerName
MyGender
Likes (Number 1 to 5) 1 being never through 5 would like some in every tease
LikeCBT
LikeVerbalHumiliation
LikeOrgasmDenial
LikeChastity
To include in the tease text would be something like Hi there #MyName# you are such a loser. I'm #MistressName1# and I'm here to help you with a little problem you have. You're obsessed with your ex #MyPartner#. She probably left you and never looked back. I mean can you blame her?
These would be set at the user level not the tease level.
Takenaga is also looking at variables at the tease level, but we think there will be a set that could be common across teases.
Edit: It seems that some of this has already been suggested just above. I didn't realize this before posting.
I'm glad you like the suggestion(s). I'm not experienced in programming, although I did study it a bit when I was younger. I have a basic understanding of how it works, but I don't have the experience to actually do it properly. Those are easy additions above, as far as I understand it.
While my creative juices are flowing, I'll type up another suggestion, which would be more difficult to implement, but, as far as I know, wouldn't be too taxing.
Some of the TeaseMe teases could benefit from "memory". Allow me to explain:
Say that you're doing a tease which involves a possibility of failing. Some of them have a "give up", an "I came", or an "oops" button. I'm sure you know the ones that I mean.
I think it would be a nice addition to have each tease have its own file to keep track of wins or losses. It could then adjust the difficulty based upon if you've won or lost previously. The more that you win or lose, the more difficult it would be to win the next time, or it could go a little easier on ya, to help you enjoy it longer.
Imagine playing through, let's say, an hour long tease and making it through the end. The next time you play it, it could "automagically" make it a 2 hour tease; or add more/random edging requirements, faster stroking, more head play, hotter pictures/sounds/videos, or anything the author could come up with to make you fail this time.
On the flip side of it, for those who might be new to teasing, or have less self control; the tease could take out elements to allow the player to have more of a chance. If they continuously fail. It could adjust to be a short tease with less intensity.
As far as from a programming standpoint. I was thinking along the lines of this, which may not actually be the way to go, but at least I'm thinking:
Giving each page in a tease an intensity level code, like say on a scale from 1 to 100, or possibly author defined scale, giving them the option of making a 1 to 10 or a 1 to 25; whatever the author wishes to make it. At points in the tease, or when random pages are to be selected, only those pages which fall into the current user level range; based upon past experience with the tease, author's previous teases, or even all of the teases that the user has played on his or her system; would be chosen from.
Also, the option to have the author put in buttons for the player to hit which could increase or decrease the current user level also. In other words, at the end of the tease a player could have feedback buttons that say Too Hard, Mildly Hard, Just Right, Mildly Easy, or Too Easy. This could also be at the start to kind of choose a starting level, or even somewhere in the middle in a "How ya doin' so far?" kind of way. Hitting whatever button would add or subtract points from the current user level based on the author's scale and points that are assigned to certain buttons. [button 1|userlevel -5|"Too hard"|page 15] or [button 2|userlevel -10|"I came!"|(fail page #)]
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A side idea, which is more complicated (try to follow along, this explanation might be rough) and might not work for all authors would be to have labels attached to pages. In other words, hmm. . . let me pick someone. . .
Okay, let's use Bree Olson as an example. Say that the author put in a video clip of one of Bree's ballbusting POV videos. The author could add labels to the page such as [Info=Bree, Olson, Blonde, Big Breasts, Cutie, CBT, Ballbusting, Femdom, Pain, Torture, CFNM, POV, Video]. If the player fails during this particular clip, then those labels would be added to a failure file.
Now say the player plays another tease with say Ariel/Piper in it. In this one there are pictures of her playing with a dildo. [Info= Ariel, Arielle, Piper, Fawn, Redhead, Dildo, Masturbation, Pussy, Solo, Cutie, Naked, Photo.] User failure goes into the fail file. (This is going somewhere, I promise.)
Third and last up is a video of Faye Reagan doing a pantyhose tease with JOI. Let's say that in it, she gets naked and simulates the viewer fucking her. [Info=Faye, Reagan, Valentine, Redhead, Pantyhose, Tease, Cutie, JOI, JOE, Solo, Naked, Pussy, POV, Video] If the user fails on this one also, these go into the file.
Now, what we would have is this:
Cutie = 3
POV = 2
Pussy = 2
Solo = 2
Naked = 2
Redhead = 2
Video = 2
(The rest would have 1. It's silly to type the whole list, this is long enough as it is. hehe)
So, what does this do? It adds weight to whatever causes the player to fail. In this case, this user likes the cuties. Also, the rest of the 2's are a pretty good bet. If TeaseMe can keep track of those things (provided authors label correctly).
It can be used to have TeaseMe pick certain content that will gear the tease more for that user or have it avoid content that might bore another. On a basic level it could figure out individual kinks and make it harder or easier on the player.
Say the author might want to make a really intense section, it would have the info to make that possible. On the flip side, if the author wished to give the player a little break, it might put in content that the player isn't particularly interested in, or could torture them by making them watch something that they don't like. Think about the possibilities as far as reward or punishments go. That right there could be wicked.
In addition, labels can be added for the particular task that's being instructed on the page also. Maybe it's not just the picture that caused the failure. Maybe it's what the player is doing to him or herself at the time. The page would have that info in it too. [Info = Ball slap/head play/squeezing/Fleshlight play/etc./etc]
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This would be much more work, for both the programmer(s), and for the author, but think about the benefits in the long run. Being able to play the same tease multiple times and still have it challenge the hell out of you, would be a great asset in my book. We all have favorite ones. How nice would it be to have your favorite tease surprise you after playing it a few times?
That's all of my ideas for now. I realize this second one is more for the future of TeaseMe, but I thought it would be good to suggest it now, to get the creativity flowing into others. :)
Actually those are pretty sound suggestions too imo - well done.
The result history (basically a log file for each tease as you say) ought to be dead simple to make. Again not too familiar with the .Net framework, but adding a simple element to a page that writes a text to an associated text file ought to be pretty straight forward.
Intensity level is likewise a good idea, and very closely related to the already existing flag mechanism. Personally I'd prefer full blown variables though, since they would easily cover this feature as well.
New option to check for loops in the tease (as suggested by Sexytimes 5)
The thumbnail size for images can be set under tools/options.
Thumbnails are the correct aspect ratio
Notification bar added that will show progress for loading images and the new loops check.
Fix for not all images showing after doing a media refresh
New option to check for loops in the tease (as suggested by Sexytimes 5)
The thumbnail size for images can be set under tools/options.
Thumbnails are the correct aspect ratio
Notification bar added that will show progress for loading images and the new loops check.
Fix for not all images showing after doing a media refresh
Wow! Very impressive philo. This should help make sure authors don't miss anything. Having it show all the loops, even the intentional ones, will be good. It will make sure we double check them even if they are purposeful. Thanks a million!
Sorry everyone for the delay... I took a break but now I'm back.
Yesterday I grabbed the source code again and spent some time experimenting. I will be working on the new features this month.
Try GuideMe or TeaseMe to play Milovana Teases offline or create your own offline teases with highres images and videos... don't forget to support milovana and rate the online teases!
Do you think variables is a possible add, with conditional checks such as numerical comparisons etc? Obviously the hardest challenge to add, but would been great
I forgot one other thing. Don't worry, this will be short and sweet. :)
I just wanted to thank those of you who work on TeaseMe. The coders, the authors and janmb for all that you do. I know that your work eats up a ton of your spare time and I just wanted all of you to know that it's very much appreciated.
janmb wrote:
Do you think variables is a possible add, with conditional checks such as numerical comparisons etc? Obviously the hardest challenge to add, but would been great
Oh variables... That's a feature that I'm really hoping for. I'm currently writing a tease which would really profit from variables. With variables I could safe several hundred pages
Variables are the proverbial holy grail. With integer variables you can write loops, keep scores, have dynamically generated restart codes, write sophisticated games and loads, loads more.
apcooolj wrote:does anyone else get grey screens for some pictures using teaseme v0.1.4? the very top of the photo is shown, but 95% of the screen is a plain grey image. no idea why.......really annoying me!!! help!!
Sounds like corrupted imagefiles. Try checking from tease image folder if you can view them there, if not try redownloading tease. It's a longshot but might be it