[Official] (Still need a name) New kind of tease - v0.23

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Nezhul
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Re: New kind of tease - What do you think?

Post by Nezhul »

I have to ctrl-alt-del to close it when I'm done.
there's actually ALT+F4 to close an active application, for future reference.
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Re: New kind of tease - What do you think?

Post by Migano1 »

bketros wrote:I can't help you with the program but if you need someone to find/match up picture sets I would be happy to help.
That would be awesome, i am happy for help with that. It took me ages to find a decent picture set. I thought about something like this:

In the beginning you choose a mistress (pictureset), each has different "special" tasks which appear randomly and different "minimum strokes" for the next picture.
If you want to get real fancy make it like a video game where you have to complete the tease with one domme to unlock a new one.
Thats a good idea which should not be to hard to implement.
Nezhul wrote:
I have to ctrl-alt-del to close it when I'm done.
there's actually ALT+F4 to close an active application, for future reference.

The ESC Button should work in v0.21, can anyone confirm this? What do you think about the new layout? Better than the old one?

Oh and can someone make a list of tasks he would like to have added? I would be happy for creative input! The best tasks are without any extra items, the player doesnt have to have a huge pile of stuff laying next to his computer to play the game :-)

Oh, and an other idea of mine, is there any friendly female user with a nice voice willing to speak the texts, that would be so awesome! So PM me if someone is interested. I think that would make the game truely epic :w00t:
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Re: New kind of tease - What do you think?

Post by Nezhul »

I would suggest you making a txt file (files) where anyone can write down their own tasks, and then a task is picked up from there randomly. If you want it really good, you may create sections like [ANAL] or [CBT] and the task will be picked only if this section is enabled in options menu (I believe listBox where you can hichlight numeros elements that are dinamically recieved from this txt file should be good enough if you like).
That way a user can create their own tasks and even sections and enable those depending on the mood.
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Re: New kind of tease - What do you think?

Post by Migano1 »

New screenshot :-) :
Spoiler: show
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I think i will first add 4 categories and the 5th gonna be the custom one, where the user can decide the tasks and the probabiliy.
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Re: New kind of tease - What do you think?

Post by bketros »

Custom can be nice but it adds a whole new level of complexity to do it good. When predefined can be a more finished product in a lot less time. So probably best to focus on predefined first then go for the custom.
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Re: New kind of tease - What do you think?

Post by slavejack »

I can't seem to get any further in your game than adding my name.
I type my name and then hit "enter". Then a lot of text appears. On the latest version I typed the number "5", for the level and hit enter and nothing happens.

Would be nice if it would resize itself depending on resolution the computer is set on. I have one machine that I can view it fine on and one that I can't...I'm sure it is because the resolution is set differant on the two machines.

Thank you for your efforts.
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Re: New kind of tease - What do you think?

Post by Migano1 »

Thanks for all your replies :-)
slavejack wrote:...I'm sure it is because the resolution is set differant on the two machines.
Alright, that will be some work but this is definitly on my list. Does the game run without any bugs on your other machine?
slavejack wrote:Thank you for your efforts.
You are welcome. Its nice to know that you appreciate my work! (Keeps the motivation up to work more on it!)
bketros wrote:Custom can be nice but it adds a whole new level of complexity to do it good. When predefined can be a more finished product in a lot less time. So probably best to focus on predefined first then go for the custom.
Thats definitly true and how i am proceeding at the moment.

(i uploaded a new version: v0.22 with random appearing tasks for the first mistress)
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Re: [Official] Jerk off Poker(v0.22)- New kind of tease

Post by Dethsul »

Suggestions

- First make it so that I can go in fullscreen. You can use more screen real estate for bigger pictures and or text as well as other added features. Also, like all the of flash teases, the text is too small for me to read in 1080p and I hate having to switch to a lower resolution each time

- Regulating stroke speed: Because you have a timer, and I love the idea that you have to stroke at certain speeds, I would recommend a metronome as that is already popular. Personally I hate the tick tock tick sound and would rather see something like this: http://i.imgur.com/7NPoe.gif The hand moves according to the time that's left divided by strokes required that guides the speed of the hand stroking graphic. You can also set variable stroking speeds with this for variety throughout the current stroke set.

- I would have done the difficulty differently. Instead of being able to set a difficulty for a particular girl, have a set difficulty (as someone mentioned already) that unlocks harder challenges.

- When you enter the number of strokes, have a text display a range of strokes according to the difficulty. Also, consider the difficulty depends on the combination of the number of strokes and the speed of stroking. For example, I could enter 400 strokes with a low speed and get through it no problem. But 100 strokes of extreme speed would probably be harder for me. Maybe between the x number of strokes you can have the speed all of a sudden go much faster for a short while before returning back to set speed.

- I'm still unsure how the coin flipping works and not sure if choosing a stroke number has any influence to unlocking the next pic. Do a too hot or too cold feedback based on the number you chose. For example if the girl wants you to really work for the next hot pic that requires a higher amount of strokes, (You can also randomize the set goal before starting) have her say something like, "That's no where near good enough" so I can get an idea how many strokes you need. The coin being the luck element, would calculated with the stokes entered to determine if you get to move on. So far from what I see, the coin flip fails more often the harder difficulty you choose, which doesn't make sense to me since a coin is a 50/50 deal. I think having a die or multiple dice to work against you (kind of like the board game risk) would be more pragmatic. Easy: You roll against a die, Medium: 2 dice, Hard: 3 dice or something to that effect and the number of strokes you choose influences your success of course. (the sum of the dice lowers your success rate the higher the dice sum is)

That's all I can think of for now. If any more ideas come up, I'll post them here.
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Re: [Official] Jerk off Poker(v0.22)- New kind of tease

Post by Migano1 »

Thank you Dethsul for all of your suggestions!

fullscreen: make the game fullscreen is a lot of work, i need to rewrite about 60% of the code for that, but i want to focus first on optimizing the gameplay and add more content, but that will definitly come in the future.
But i adjusted the text size that no resolution change should ne necessary at 1080p (i use this resolution too)

stroke speed: Give audio feedback with the optimal stroke speed is a good idea, i will add an option for that. I am not sure about the visual feedback, as the focus should be on the beautful girl you own the strokes to. A moving hand would be irritating to me. How do the other think about that (i sure could add this too as a optional setting)

unlocking: That is definitly planned. You need to please the 1. mistress until you can proceed to the 2. The difficulty is separeted from that, but if you finish the 1. mistress with easy, easy is your only option at the 2. one

coin flipping: You are right, it is still confusing. Adding the dice is a good idea that everyone can understand the probalitlies easily.
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Re: [Official] Jerk off Poker(v0.22)- New kind of tease

Post by d3vi0n »

Nice idea. But the "poker idea" doesn't work for me at the moment. You get every single game the same 8 pictures of your choosen mistress. With bad luck you have to do countless strokes on the same picture before the next picture "unlocks". In the end it lacks "visual stimulation" for me.

Maybe your mistress could give her instructions from a smaller picture frame (top right for example) and the different pictures of her illustrate the increasing difficult levels of instructions until you meet her in person in the last level (kinda of a "boss fight" to beat the game in the end). With that in mind: the first levels could use random pictures in the main picture frame as "visual stimulation" for every single order (customized with different subfolders). Story behind this could be: The girls of your mistress try to break you before the "boss fight". Every player could add his favourite pictures into the subfolders for the random pictures and customize his experience.
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Re: [Official] (Still need a name) New kind of tease - v0.23

Post by Migano1 »

Good ideas d3vi0n, i noted them and look how they fit in my concept! The idea with the custom pictures in the frame is nice, this way everyone can add his favorite to make it more challenging.

I updated to v0.23! :w00t:
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Re: [Official] (Still need a name) New kind of tease - v0.23

Post by Dethsul »

Migano1 wrote:Good ideas d3vi0n, i noted them and look how they fit in my concept! The idea with the custom pictures in the frame is nice, this way everyone can add his favorite to make it more challenging.

I updated to v0.23! :w00t:
Nice Migano! You implemented the new changes quickly. Okay here's what I've found in your recent update:

In the previous updates I could tab out of the application and do something while the counter finished. Now it seems if I click on another window and back, the metronome stops and I have to close via the ESC key. Note: I know realistically you won't be clicking out of the application if you're really using the program with no distractions, but it's still something that could ruin the experience if you get a pop up from another application and you would have to start over.

I noticed you also implemented the tip and I really like that. Though it doesn't display the tip if you lost and also the tip isn't displayed for very long or any other texts for that matter. You could advance the next text by hitting Enter. I can also read the text pretty easily now, so that's good.

So it looks like the speed is accordingly set based on difficulty and I like that. Seems there is the base speed and the 2nd gear for each difficulty. Another thing you could do is make it go up to 3rd, 4th or even 5th gear and it goes up one more gear every other time you fail. Easy could be up to 2 gears. Medium 3-4 and Hard 5-6. So if you fail a lot in easy mode, the speed can only go up to the 2nd speed and in hard mode, the speed can go up to the 6th.

Right now, there's no way to handle cumming prematurely other than to hit ESC, but I'm sure you have something planned down the road where you would be able to tell the girl that you failed and she would have something to say in response to that.

I see d3vi0n had some interesting suggestions. It is different from the original vision that you had for your game, so maybe consider adding that as a different game mode maybe? I do like the Boss mode idea that's reminiscent to the CH videos and I've always been a fan of that.

That's all for now. Looking forward to future updates!
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Re: [Official] (Still need a name) New kind of tease - v0.23

Post by Migano1 »

@Dethsul:

Thanks for the bug report, i didnt notice that switching out of the game causes these problems, i will keep an eye on that, since i startet rewriting 75% of the code for the 3. time to handle the different resolutions properly.

The stroke speed changes occur currently random, depending on he difficulty. Easy: 5% chance of a +/- 20 BPM change, normal 5% -20 BPM, 8% +20BPM and hard 3% -20BPM and 8% +20 BPM. There is a overall BPM maximum at 200 BPM, thats the maximum i thought where you can do the strokes still clean and count.

@d3vi0n's suggestions: Yes, since its "the game" to get these girls nude it will stay that way that you only see them. But i made a concept of the "boss fight" where your pictures from a folder appear in a random pattern and you have to stroke. To get to this boss fight i figured its fair that you have to beat 3/5 mistreses, since not everyone is into CBT or something (me for example :) so i need good suggestions for tasks ;-) )
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Re: [Official] (Still need a name) New kind of tease - v0.23

Post by Nezhul »

About the picts from a folder thing. You can always do so a player can set up a custom match with his own pictures, but they still are given gradually, with the same tasks thing as in your game. All you have to do is simply show pictures in incrementing order by name - 99% photosets will make it so the girl will strip more from picture to picture, because they are named incremently in most photosets. Worst case scenario - the player will have to rename some of them to better suit the progression.

My point is - you don't have to show them randomply for a boss fight.
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Re: [Official] (Still need a name) New kind of tease - v0.23

Post by FicklePickleTickle »

I downloaded this to help ya test it out. I've had a little bugtesting experience, not much, but I know just enough about what's going on under the hood to know basically how a program/game works. I wasn't playing along, but I did test the game itself out.

I'm using XP on this particular computer, I haven't tested it on my Vista machine yet, but I've found that in addition to the problem with switching windows or minimizing the game via Windows Key + D, which always freezes it, that the game will randomly freeze during the countdown of the strokes. I say random because I have not dertermined a pattern for it. It does not seem to be dependent on the amount of strokes, at least not less than 25, and I haven't noticed anything else that seems to precede or accompany it.

It will just stop on a number (not always the same amount left) before the countdown ends and it never seems to continue. I've left it go for a few minutes to see if it was hanging/lagging, but it seems permanent once it happens.

I'm not sure if anyone else has experienced this or not, so I thought I would let you know. I think you might have a fun little game for those who love stroking games once the bugs are weeded out.

I don't know if you like "punny" names, but you could go the Pair-A-Dice Lost (or Found) route. ;)
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