Search found 95 matches

by basim
Sat Mar 11, 2023 1:40 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

Hello,

as this discussion runs now one more than one plattform I'll condense my answers into one. Please forgive me, I spend a lot of time writing these days. Still do I hope to catch every of your aspects.

First of all, I would like to thank you. For your time and the answers. The project Archive ...
by basim
Thu Mar 09, 2023 1:56 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

Hello everyone,

I do appreciate the discussion that is coming up. And I'm pleased to read your shared thoughts.

First of all let me ask a question:
No one would even think of complaining when the baker wants money for his bread. So why should I not charge for my work?

I had hopes. When I was ...
by basim
Wed Mar 08, 2023 11:48 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


Hi basim!

Now, before you roll your eyes about my post ;-) ... let me get some points straig:::


Hey markus,

now I'm sorry that I have to doom your your post.. ;-)

Let me quote myself:

.... And to make sure you do not edit the story, to unlock content by yourself, the edit mode for Archive ...
by basim
Wed Mar 08, 2023 10:32 am
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

Archive v0.3.005

Hello friends of Archive,

we like to get straight to the core of this update. We will introduce a patron version. In other words, yes, payed content. But before you roll your eyes let us explain how and why. Maybe it isn't all that bad.


Ok, the "how" first:
At a certain point ...
by basim
Sat Feb 25, 2023 2:08 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

In case anyone wonders, chess8 and I are searching for this bug while talking in pm's ;-)

Another bug also got discoverd, you are unable to create a new story atm. This one and other things will be fixed and added in the next version, which is upcoming soon.
by basim
Wed Feb 15, 2023 8:00 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


With the save from 0.3.002b. It happens every start. I'm softlocked. I tried switching back to 0.3.002b with no success. Do i really have to start a new savegame with every version? That would be way too inconvenient.


Hell no, usually you can continue playing with our savegame. For testing I ...
by basim
Wed Feb 15, 2023 3:38 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


Itch version 0.3.002c crash.
Mono path[0] = 'C:/download/ITCH/ARCHIVE v0.3.002c/ARCHIVE_Data/Managed'
Mono config path = 'C:/download/ITCH/ARCHIVE v0.3.002c/MonoBleedingEdge/etc'
Initialize engine version: 2022.2.2f1 (c93c5d3acf5b)
[Subsystems] Discovering subsystems at path C:/download/ITCH ...
by basim
Sun Feb 12, 2023 4:00 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


Oh it is reproduceable. I just tested it with a new save.

1. Start a new game (go noIntro or regular) do one session to accumulate some kinks/tags for the preferences.
2. Then end or just quit out of it.
3. Re-enter (Play Button).
4. Go to settings->change preferences. No need to change them ...
by basim
Sat Feb 11, 2023 11:07 am
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


No problem.
Sometimes it's hard for me to find them too.
I can do stuff like this

Is there any way to search, or a debug mode where i..


Hi chess8,

unfortunately there isn't. Because you are right, I see the problem. If you have only the option to look into the log files, it's really a hard ...
by basim
Fri Feb 10, 2023 10:14 am
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

chess8 wrote: Sun Feb 05, 2023 3:01 pm And some new bugs.
I will do some more testing during the next week.
Hey chess8,

sorry I did't response earlier, was a busy week. Thanks for sharing. This is great help. With over 5k nodes things like this I easily miss. I'll fix them.

Have a nice weekend,
basim
by basim
Fri Feb 03, 2023 10:29 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


I REALLY like this.

I'd just wish the character model wasn't so "uncanny valley". It really takes me out of it.
Is there an easy way to replace it?


Hey Tiri,

thanks. I'm glad you have fun some with her.

It's also sweet and bad to hear that she is uncanny vally for you. Sweet because the ...
by basim
Fri Feb 03, 2023 10:08 am
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk

After a long time, finally, I have a new version of Archive for you. It's still in the testing and not officially uploaded to the download website. So please use the link below or in the first post.

More on what changed and happend in the last month you can read when it's officially released ...
by basim
Mon Jan 30, 2023 9:39 am
Forum: Announcements
Topic: Site issues should be resolved
Replies: 26
Views: 20922

Re: Site issues should be resolved

Awesome! Thank you!
by basim
Sat Nov 12, 2022 10:47 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


No. Rescan just add all of them back to the pool. I had to to this a while ago cuz i deleted some files on the harddrive. Learned it the hard way :-D

I'm talking about the internal mediapool. The ima....


That's strange. I just tested it and it works fine on my pc. I hit delete the image from ...
by basim
Sat Nov 12, 2022 10:01 pm
Forum: Teasing Software
Topic: [ARCHIVE][Alpha] Dev Talk
Replies: 171
Views: 37577

Re: [ARCHIVE][Alpha] Dev Talk


Hmm how about store the image hash in a JSON or sqlite? Should be easy to add a deleted tag to it and let it skip the image. Not the most effcient way but i'm not familiar with unity. I guess the SetLabel() stuff isn't working?
What i mean is, keep it in the pool but add a value to it so it get ...