[Release/Feedback] First Version: Teasefight Invitational Cup

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whdmusic
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[Release/Feedback] First Version: Teasefight Invitational Cup

Post by whdmusic »

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Hello all
After quite a while, I finally finished my very first tease: Teasefight Invitational Cup.

The story startet with Casino Tease. Thank's avatarbr for the initial idea!

There are two ideas in this tease:
  • Many possible girls to choose from randomly. There are 43 different girls and the fight uses random 8, 16 or 32 girls out of them.
    Four different fights, which are kind of programmed like a subroutine.
I had to find a solution to use dynamic gallery pointers connected with 4 different fight pages.
It's a cheat, because EOS doesn't allow dynamic gallery pointers, but it works quite well.
The next part would be, to make the same to adjust speed/strength.

I am pretty unsure, if speed and strength is properly set.
If somebody wants to give some feedback, whether it was too easy or too hard. That would help me adjusting there.

The girls are all of a similar kink. If somebody wants to make a copy with other girls, please ask for the json.

Kind regards and have fun.
whdmusic
Last edited by whdmusic on Mon Mar 04, 2024 3:53 pm, edited 2 times in total.
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Re: Released first Version: Teasefight Invitational Cup

Post by kerkersklave »

I like the idea of a generated "tournament". If you want to show pictures dynamically, you can just make one big page with all the pictures in a large if-sequence.
I enjoyed the high stroking speeds and the use of creative beat patterns.
My issue was, that I was basically in control, I could just keep going and edge at a certain point for the girl that I wanted to win. Why not have the usual game concept of winning when you hold out long enough? Also, I missed some progression with the rounds. As you progress in the tournament, stroke patters etc. should become harder.
What made it easy for me was also that it is just short bursts of stroking with breaks. Especially after qualification rounds when it is only two girls per round you basically do get two bursts of stroking followed by a break. And if you are told to edge, you get even more breaks.
I think with a slightly modified concept, more beat patterns, more edging tasks etc. it can be a really amazing tease.
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Re: Released first Version: Teasefight Invitational Cup

Post by whdmusic »

kerkersklave wrote: Mon Mar 04, 2024 3:05 am My issue was, that I was basically in control, I could just keep going and edge at a certain point for the girl that I wanted to win.
Thanks for your feedback. I startet much harder and had no chance to go through. Therefore I changed to slower in first fighting rounds and getting harder within the fight. I also implemented the extra pause, if you edge to early in the fight, where some girls didn't have the chance to show up. With your feedback I know now, that the breaks are too long, which makes it to easy now. I will change this.
kerkersklave wrote: Mon Mar 04, 2024 3:05 am Also, I missed some progression with the rounds. As you progress in the tournament, stroke patters etc. should become harder.
I did implement a progression within the fights from round to round. But no progression form qualification to the different final stages. Because there's no possibility to use variables for speed and time, I wouldn't know, how to implement that (except 3 stages of if then else). Maybe I will have to do it this way.
kerkersklave wrote: Mon Mar 04, 2024 3:05 am I think with a slightly modified concept, more beat patterns, more edging tasks etc. it can be a really amazing tease.
This is, what I am hoping. It should be hard enough, that you cannot control the edging anymore but I exagerated in changing to easier tasks. Sorry about that.
kerkersklave wrote: Mon Mar 04, 2024 3:05 am Why not have the usual game concept of winning when you hold out long enough?
I don't understand, what concept you're asking, here.
I have a TeaseMe Version with holding edge (but other weaknesses). Maybe, I should also implement this here.
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Re: Released first Version: Teasefight Invitational Cup

Post by kerkersklave »

whdmusic wrote: Mon Mar 04, 2024 1:52 pm I don't understand, what concept you're asking, here.
Well, the main issue is, that there is no real motivation to hold out. Ok, you might have to hold out for 2-4 task, till you have seen all girls in a round, if the game requires that. But after that, why would you try to hold out as long as possible? This really is a hole in the plot. A player can choose to ignore it of course and try his hardest anyway, but for me it takes away a bit from the whole setting. Maybe you could collect points or something for holding out, or you get a punishment after each game if you do not hold out and it decreases with each battle.
I have a TeaseMe Version with holding edge (but other weaknesses). Maybe, I should also implement this here.
Yes, some edge holding would definitively make it harder. If your aim is to really force people to press the edge button, this has to become extremely hard at some point. It really needs some progression and towards the end I would do long edge holding, stroking patterns while holding the edge, high stroking counts directly after edges, like make the player hold an edge for several minutes, require them to do 300 strokes in a minute directly after wards, and repeat crazy tasks like that without any breaks at all. Or use toys like fleshlights or vibrators.
Think about cockheros, many cockheros make you stroke to high patterns for an hour or so with very little brakes. If you regularly play those you learn to hold out :lol:
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Re: Released first Version: Teasefight Invitational Cup

Post by whdmusic »

kerkersklave wrote: Mon Mar 04, 2024 4:55 pm Well, the main issue is, that there is no real motivation to hold out. Ok, you might have to hold out for 2-4 task, till you have seen all girls in a round, if the game requires that. But after that, why would you try to hold out as long as possible?
OK, you are right. There is no challenge. It is a stroking game without punishment or similar. I don't like the ruined stuff and other. I just wanted to make a game, which has a story, makes fun and where you can cum at the end.
But you are right, there is no challenge to achieve something.
kerkersklave wrote: Mon Mar 04, 2024 4:55 pm Think about cockheros, many cockheros make you stroke to high patterns for an hour or so with very little brakes. If you regularly play those you learn to hold out :lol:
:-O I am not a professional :-D . I cannot fullfill your needs with hours of full speed and holding edge for 10 Min. This would bore me, actually. And of course, I couldn't stand it. :no:

I implemented holding edge, made it harder to some extend.
Maybe, I will implement the getting harder from last 16 to quarterfinal and so on. But for now, I wait with further changes and wait, if there will come some other feedback.

Thanks for your feedback anyways.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by Lamei »

Hi whdmusic

Lots of good ideas in this tease. Thank you for making it. I noticed the effort you put into the introduction with the ambient sound effects, the edited images and the menu system for asking questions.

I really liked the idea of girls competing with each other to try to get you to edge or cum too early. I understand how hard it is to build the mechanical parts of the tease and making it work.

I found a few issues that could make the tease better. Please understand this is only my opinion, I understand how much time it takes to make a complex tease and this is only my thoughts.

When playing the tease unfortunately I couldn't get excited enough because the girls are not showing enough. As the player progresses to semi final, then final rounds, consider showing more and more 'pussy' shots etc. Maybe you could have less girls but have a lot more pictures and better quality pictures of each girl.

The other thing I noticed was the direct challenges were mixed during the round. 'Finish X strokes within X seconds' was mixed with 'edge with X time' and 'stroke to the pattern'. I feel like this isn't fair for one of the girls as some challenges are easier then others. Maybe each round is with the same challenge? It would be easier for you to programme :) Also if the challenge is 'edge within the time limit' and I can't edge, that girls wins the round. This seems odd. If I can't edge that means I don't find the girl exciting enough so the other girl should win the round. Maybe the other girl should been given a (hidden) higher score. If the round is lasting too long. ie > 4 min. The girl with higher score should win the round.

Overall I liked the tease very much! I hope you keep working on it.

If you need help with mechanical parts of the tease, let me know. I have a lot of experience when programming 'Snakes and Lingerie' and 'Pussy Game'. If there is something you want to add to your tease contact me. I can help, anything is possible.

Kind regards Lamei
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by whdmusic »

Hi Lamei

wow, thank's for your kind feedback. :smile: Your snakes and ladder was my favorate tease, where I wanted to do some adjustments. I didn't like the final cum round so I built a copy of your tease for my personal use only with these adjustments! :innocent: Thank you very much for the excellent idea and your work!

To your thoughts:
Of course, I don't mind feedback, I wouldn't have asked for otherwise. Don't be hesitant in complaining. :rolleyes:
Lamei wrote: Wed Mar 06, 2024 11:20 pm When playing the tease unfortunately I couldn't get excited enough because the girls are not showing enough. As the player progresses to semi final, then final rounds, consider showing more and more 'pussy' shots etc. Maybe you could have less girls but have a lot more pictures and better quality pictures of each girl.
To not get excited enough is really bad. Really, really bad. :look: Of cource I have to adjust, that the tease gets harder with time, that it's not easy to reach the final. I will adjust stroking speed, time and the pauses to make it harder.

I have a gallery for each girl and a picture clothed for the introduction and finish picture. To adjust picture style with progress, I would have to put all pictures in normal filer and make a mechanic with picture names. This would change everything. I don't want to start once more with the whole tease, sorry. Another possibility is, to build two gallerys for each girl. One for first rounds and the other for further rounds. Maybe I try to do this. The originals don't distinguish this much. That could be a problem there.

Close pussy shots and other are not my kink. I am pretty vanilla. :blush:
I can send you the json file, if you wanna change picture style. Just let me know.
Lamei wrote: Wed Mar 06, 2024 11:20 pm The other thing I noticed was the direct challenges were mixed during the round. 'Finish X strokes within X seconds' was mixed with 'edge with X time' and 'stroke to the pattern'. I feel like this isn't fair for one of the girls as some challenges are easier then others. Maybe each round is with the same challenge? It would be easier for you to programme :) Also if the challenge is 'edge within the time limit' and I can't edge, that girls wins the round. This seems odd. If I can't edge that means I don't find the girl exciting enough so the other girl should win the round. Maybe the other girl should been given a (hidden) higher score. If the round is lasting too long. ie > 4 min. The girl with higher score should win the round.
This was actually itended. In each fighting round, a girl gives the four different teases in random order. If lucky, it gives the hardest in the worst time which brings you to edge and the girl to win the fight.

Edging in time is kind of a defensive task. If a girl doesn't bring you to edge in time, it is like you said. The other girl wins. This should work properly. If not, please tell me.

The idea with a point system could be interesting. Then you win with certain conditions similar to a knock out and if not, after x rounds, the points tell the winner. In my tease, there is no points to give, if you withstand the girls. I don't know, how to do this with the given fights. With given fights, I could change to a kind of tie break without pause in fast speed.

Your idea would have to be a totally different fighting system. The idea sounds really good. Maybe for a next generation tournement. For instance you fight a girl alone per round. The tease gets harder and harder until you edge. The faster you edge, the more points the girl gets in this fight. One point will be unfair there. The later in the game you are, the faster you will edge and hence the more points the girl would get.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by whdmusic »

Lamei wrote: Wed Mar 06, 2024 11:20 pm Also if the challenge is 'edge within the time limit' and I can't edge, that girls wins the round. This seems odd. If I can't edge that means I don't find the girl exciting enough so the other girl should win the round.
I checked this once more. I tested it and it ran, but with your hint, I found a bug. My calculation only worked on 50% of the fights. With 50% chance the wrong girl won. I changed it. Now it is as you asked and as I intended.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by nsxoxy »

Initially I wasn't sure about this one, but I think this format has a lot of potential. It does offer a different experience to other teases, but it's pretty unique, and that's a good thing. I will be returning to it again.

Speaking only as a player, and not someone who has designed any games, here's my thoughts to how the concept could be improved:

Randomizing the girls is fine, randomizing the patterns maybe isn't for the best. Because it feels like the objective should be to have the girls make you edge, better yet if it's unexpected, but the patterns are more likely to be the cause. Random girls adds an element of surprise, and replayability. Getting easy patterns on girls I like more than others, and getting more difficult patterns on girls I liked less starts as a challenge, but eventually is the biggest factor in who wins each round and therefore who the player sees more of, and ultimately who is last for the finish. So the patterns can have a really big impact on the content we're getting, as it progresses.

I think having the patterns being random on a per round basis, the same for each girl within the round, and perhaps having the patterns escalate in difficulty in later rounds would fit the spirit of the game according to how I interpret it. Just my opinion.

Otherwise, here's my feedback according to personal taste. These things would make me want to replay the tease:

Personal taste, in general, I don't like patterns when they start to feel overly complicated. Partly because it can make holding the edge more difficult, mostly because I just don't find it as enjoyable as making adjustments I need to make to reach and/or hold an edge. I don't think the game experience would be adversely effected if the patterns were simplified because the game is all about edging.

And lastly, two (maybe simple?) quality of life changes. 1) I'd like for there to always be countdown timers, even for patterned segments. 2) The stroke pattern sound itself. I find the "pounding" sound uncomfortable to listen to. I adjust my volume.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by Lamei »

Hi agian Whtmusic
whdmusic wrote: Thu Mar 07, 2024 5:43 pm wow, thank's for your kind feedback. :smile: Your snakes and ladder was my favorate tease, where I wanted to do some adjustments. I didn't like the final cum round so I built a copy of your tease for my personal use only with these adjustments! :innocent:
Haha. I'm happy you liked that tease. I'm curious now about what you changed for the final round? I should release that tease again. I made an option at the start of the tease to allow players to complete X strokes in X seconds instead of follow the metronome. By the way, I liked the beat sound that you use for your tease, it sounds better than the metronome sound in Snakes and Lingerie.
whdmusic wrote: Thu Mar 07, 2024 5:43 pm I have a gallery for each girl and a picture clothed for the introduction and finish picture. To adjust picture style with progress, I would have to put all pictures in normal filer and make a mechanic with picture names. This would change everything. I don't want to start once more with the whole tease, sorry. Another possibility is, to build two gallerys for each girl. One for first rounds and the other for further rounds. Maybe I try to do this. The originals don't distinguish this much. That could be a problem there.

Close pussy shots and other are not my kink. I am pretty vanilla. :blush:
I can send you the json file, if you wanna change picture style. Just let me know.
I understand, changing everything would be too difficult. I didn't mean closeup pussy shots, i'm not into that also, just show a bit more. If you enjoy the images that you are using please keep them. After all, the most important thing is making teases that we are happy with, trying to make everyone happy is a losing battle.

As you mentioned, building more galleries for each girl is probably the easiest way to have girls show more as the tournament progresses. If playing a 32 girl tournament I think there is 5 rounds? Building 3 galleries per girl would work well, low stimulation for rounds 1 & 2, med' stimulation for rounds 2 & 3 and high stimulation for the final battle + cum round. Anyway thats your choice. If you don't mind, I would like to download a copy of the .json file out of curiosity if that is possible :-)
whdmusic wrote: Thu Mar 07, 2024 5:43 pm This was actually itended. In each fighting round, a girl gives the four different teases in random order. If lucky, it gives the hardest in the worst time which brings you to edge and the girl to win the fight.
Oh I see. That makes sense now. Sometimes one of the girls is more lucky than the other.
whdmusic wrote: Thu Mar 07, 2024 5:43 pm The idea with a point system could be interesting. Then you win with certain conditions similar to a knock out and if not, after x rounds, the points tell the winner. In my tease, there is no points to give, if you withstand the girls. I don't know, how to do this with the given fights. With given fights, I could change to a kind of tie break without pause in fast speed.

Your idea would have to be a totally different fighting system. The idea sounds really good. Maybe for a next generation tournement. For instance you fight a girl alone per round. The tease gets harder and harder until you edge. The faster you edge, the more points the girl gets in this fight. One point will be unfair there. The later in the game you are, the faster you will edge and hence the more points the girl would get.
Maybe not as complicated as that, I agree points systems are too much. What I'm suggesting is a way to finish a round if its going on for too long. For example, you have 4 stroke modes yes? So after each girl tries to make you cum with every stroke mode, 8 images total (or 16 if you like), have a way to end the round and award the winner. Whichever girl made the player edge faster during 'edge before timer runs out' mode, is awarded winner of the round. If both times are equal or player didn't edge, let the round continue. I can give you a piece of code that will calculate and store the time taken to edge for each girl if you want it.
whdmusic wrote: Thu Mar 07, 2024 7:34 pm I checked this once more. I tested it and it ran, but with your hint, I found a bug. My calculation only worked on 50% of the fights. With 50% chance the wrong girl won. I changed it. Now it is as you asked and as I intended.
Thanks whdmusic

All the best!
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by whdmusic »

Hello all

I implemented a few things according to the feedbacks:.
  • Switched on timers.
  • Made it tougher by shortening pauses, adjusting timing and deleting the slowest patterns.
  • Implemented a progression of strength with progression of rounds.
  • Some cleaning stuff (error correction and spelling)
Have fun!


To nsxoxy ( :\'-( how do you pronounce this ;-) ?) and Lamei

Thanks for your help with your feedbacks!
nsxoxy wrote: Thu Mar 07, 2024 8:30 pm Randomizing the girls is fine, randomizing the patterns maybe isn't for the best. Because it feels like the objective should be to have the girls make you edge, better yet if it's unexpected, but the patterns are more likely to be the cause.
...
So the patterns can have a really big impact on the content we're getting, as it progresses.
Sorry, I don't want to change this. Of course, the task (speed, pattern,..) and the timing, when this accours, is more important than the girl itself. I don't wanna have pictures or girls, I don't like, hence the pictures are kind of a similar kink and hence not as important as the tasks. I thought, that the randomizing is almost like a card game, where you play certain cards, and when you throw them in the wrong order you loose. One high difference win doesn't count the same like several close call wins (with the cards). This is similar to what the girls have to live with, when they compete. Good timing is needed to win.
nsxoxy wrote: Thu Mar 07, 2024 8:30 pm Personal taste, in general, I don't like patterns when they start to feel overly complicated.
....
And lastly, two (maybe simple?) quality of life changes. 1) I'd like for there to always be countdown timers, even for patterned segments.
I think the same as you. I tried to make the pattern not too complicated. But I wanted to use the very high speed patterns mixed with normal or high speed. Like a few 32th notes as heartbeat between normal double time beat. This can put you out of control and that is what the girls intend. Maybe I will adjust the patterns later on.
Lamei wrote: Thu Mar 07, 2024 11:53 pm As you mentioned, building more galleries for each girl is probably the easiest way to have girls show more as the tournament progresses. If playing a 32 girl tournament I think there is 5 rounds? Building 3 galleries per girl would work well, low stimulation for rounds 1 & 2, med' stimulation for rounds 2 & 3 and high stimulation for the final battle + cum round. Anyway thats your choice. If you don't mind, I would like to download a copy of the .json file out of curiosity if that is possible :-)
There are actually 4 rounds. 32 girls compete in groups of four. 16 girls compete in duels. After that, you are in quarterfinal.
Maybe I will implement the building of different galleries per girl. Since the pictures don't distinguish so much, this will be not as easy or I download other galleries. After this change, the code would be prepared to publish open, as you have done it with snakes and ladder. Now, I only send you a private copy :yes:
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by nsxoxy »

Haven't gotten to try this again yet, but you're welcome for the feedback. And I understand if some of my suggestions are changes you don't want to make. Thanks for the changes you've made.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by NeverSay »

Any chance you can convert this to be offline as well? I cannot get it to run in GuideMe.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by whdmusic »

NeverSay wrote: Sun Mar 10, 2024 12:40 am Any chance you can convert this to be offline as well? I cannot get it to run in GuideMe.
unfortunately no. I asked in the forum of GuideMe, because the questions should be asked there. Let's see, if somebody can tell.

Release 1.1 released with I think important changes:
  • when doubleclick by mistake, when pressing strokes in time or edging in time took the second click as cumming. This is no fun, because you lost the cup directly by mistake.
    I changed the handling with the buttons, that this should not occur anymore.
  • sounds corrected. I found out, that the beatmeter is very aggressive with earphones. On my laptop it was pretty temperate, but with earphones rather aggresive as people have complained. Now it works on notebook and earphones.
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Re: [Release/Feedback] First Version: Teasefight Invitational Cup

Post by teased_denial »

I'm sorry but I am in contrast with some previous feedbacks.

During a match I always try to do my best in order to resist as long as I can. When I press the button in order to avoid to cum and a girl wins the match, it means that I'm really on the very edge.
After a few seconds, the next match starts and I'm still very close: after a few seconds I need to press the button again and the first girl wins the match. In my opinion it would be better to have a longer break between the matches, or to have a button to press when ready to start the next match.
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