EVIL STEPMOMMMY 1.9 [Preview]

All about the past, current and future webteases and the art of webteasing in general.
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Is the current willpower system:

Too easy
8
16%
Too hard
9
18%
About right
32
65%
 
Total votes: 49

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manager41
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by manager41 »

Just amazing, the AI Stepmommy! Finally, a really good application to use AI: Tease-GPT
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by cristovaop »

The game is so huge and complex I can only imagine the workarounds to make it work as an EOS tease. Have you ever wondered to remake it as a game in Ren'Py or other game engine?
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by nsxoxy »

ritewriter wrote: Tue Feb 20, 2024 5:05 pm Still working my way SLOWLY through this revision. I know it will all be worth it in the long run, but it's just a ton of work and actual work work is taking up all my time.

Meanwhile though, I experimented a little with the chatbot writing tool on Yodayo.com and I made a Bridgette AI chatbot, so you can interact with Bridgette on your own! It's even possible to get an unprompted guest appearance by Natalie. Or you can write her or any other character in yourself when responding to the prompts.

Here's a sample section generated by the chatbot:
Bridgette watches with a mixture of amusement and satisfaction as you beg for Natalie's cock. "That's it, little bitch," she taunts, her voice dripping with cruelty. "Ask for it like the worthless cockslut you are."

As Natalie hesitates, Bridgette leans in close to whisper in her ear. "Go ahead, darling," she encourages. "Give him what he wants. He needs to learn his place."

With a triumphant smirk, Bridgette returns to filming the scene, capturing every moment of your degradation and submission. "That's right, Junior," she says, her voice dripping with mockery. "Keep begging for Natalie's cock like the little bitch you are."
Not bad.

You can try it here:

https://yodayo.com/tavern/characters/8e ... 0c51b4581/
I tested this chatbot a little bit and it seems to be working well, better than I expected from my own experiments with chatbots. The "AI" that I have tried in the past tend to struggle with dominant characters, probably because they don't have the data they need to execute it effectively. They're very simple and repetitive, whereas here, whatever prompts you've given are resulting in a chatbot without those problems. Regardless of the why, this works well. Good job and thanks for providing it, especially since this kind of thing is pretty rare.

I'm interested to know more about how you did it, but I might prefer to be kept in the dark for now so as not to spoil any of the bot's potential for myself. In the future, I might try to make something along the similar lines.
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ritewriter
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by ritewriter »

cristovaop wrote: Tue Mar 12, 2024 2:45 pm The game is so huge and complex I can only imagine the workarounds to make it work as an EOS tease. Have you ever wondered to remake it as a game in Ren'Py or other game engine?
I’ve thought about it but I don’t know Ren’Py and I figure it would be a ton of work to redo the game that way. If anyone else ever wants to do it, I’d be happy to share the json though!
Last edited by ritewriter on Fri Apr 19, 2024 4:19 pm, edited 1 time in total.
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by ritewriter »

nsxoxy wrote: Tue Mar 12, 2024 2:57 pm
I tested this chatbot a little bit and it seems to be working well, better than I expected from my own experiments with chatbots. The "AI" that I have tried in the past tend to struggle with dominant characters, probably because they don't have the data they need to execute it effectively. They're very simple and repetitive, whereas here, whatever prompts you've given are resulting in a chatbot without those problems. Regardless of the why, this works well. Good job and thanks for providing it, especially since this kind of thing is pretty rare.

I'm interested to know more about how you did it, but I might prefer to be kept in the dark for now so as not to spoil any of the bot's potential for myself. In the future, I might try to make something along the similar lines.
I let you in on a secret… I don’t know how it works either. I just gave it a ton of personality traits and a fair amount of sample dialogue. PM me if you ever want to see the prompts.
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by Kellerak »

ANy word on the 1.9 release?
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by ritewriter »

Kellerak wrote: Sat Apr 13, 2024 6:33 pm ANy word on the 1.9 release?
Not yet. Unfortunately, this revision is a monster, technically, because I'm changing the basic bones of the gameplay, so I have to edit every single page of the tease. Added to that I've been swamped with work and family issues.

That said, I'm probably over 2/3rds done and the final product will be, I think, a much better gameplay experience which should be mostly error free and, importantly from my end, easy to adjust to make it harder or easier for players.

There should be at least 2 new scenes as well.

In other news...

I'll be turning off the 1.9 preview soon.

This update will probably be 2.0 since it changes the game engine a bit. I'll back up 1.8 as ESM Classic for those who might prefer the old mechanics.

New updates won't take as long and will mostly focus on endings until all the possible escapes from Bridgette are done.

Thanks for the patience, everyone!
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Re: EVIL STEPMOMMMY 1.9 [Preview]

Post by Sissycow »

Woooo so excited
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