EVIL STEPMOMMY v1.8 "Happy Endings Pt.1" is now live! This release focuses on Mrs. White's endings and includes 200 new pages, hundreds of new pictures, and about 10 new scenes. There is also a new mechanism to escape from Bridgette and a slight modification to Veteran mode.
NEW ESCAPE MECHANISM:
- Spoiler: show
- When you get a chance to run from Bridgette, there's now an option to sacrifice all your remaining willpower to escape. This should allow easier access to the alternative endings, but it will make controlling those endings tougher.
MODIFICAITON TO VETERAN MODE:
There was a bug that could sometimes make will go skyhigh if you got to set it yourself. Instead, you can now choose your will from a list of options.
NEW SCENES:
New scenes are in two parts, Shower Fantasies and Running to Mrs. White.
SHOWER FANTASIES
You can now fantasize in the shower. There are three fantasies currently.
- Spoiler: show
- Bridgette, Mrs. White, or BOTH!
RUN TO MRS. WHITE.
If you escape from Bridgette, you can now run to Mrs. White. All of Mrs. White's endings require meeting her for coffee in the morning after breakfast (go through the living room). Your behavior determines if she sees you as a Good Boy or a Bad Boy. To get her Good Boy endings, be polite and obedient to her. To get her Bad Boy endings, try to be strong with her (but don't run away too soon). You'll know which path you're on when she texts you in the late morning.
MRS. WHITE'S GOOD BOY ENDINGS (3-5 endings depending on how you count.
- Spoiler: show
- You'll know you're on this path if she texts you pictures of her with the sports car. If you text with her in the evening, make sure to continue to be polite and obedient. There are some choices that could put you back on the Bad Boy track and there's one choice that will prevent you from running to her at all.
14. MRS. WHITE'S CUM-EATING SIMP (BAD)
Run to Mrs. White, find her in her living room. Be obedient throughout the scene. Get to fuck her. Do NOT cum until she says. Eat your cum from her feet. NOTE: If you disobey you could end up on the Bad Boy track. If you cum early too.
15. LEGENDARY! (GOOD... OR IS IT?)
Run to Mrs. White, find her in her living room. Be obedient throughout the scene. Get to fuck her. Do NOT cum until she says. When you get chance... FUCK HER INTO SUBMISSION! Congratulations. You are a legendary cocksman! Except this is not the end. For the real endings 15, 16, 17, click the Spoiler.
- Spoiler: show
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15. MRS. WHITE'S PIMPED MAN-WHORE (NEUTRAL?) Eventually, you'll learn Mrs. White is whoring you out for your legendary cocksman skills. If you cooperate, don't cum early, and accept your role, you'll end up her happy hooker. Hurray! But if you don't obey, you'll end up someplace else entirely. See below:
16. GOOD PATIENT (BAD)
Do everything you're asked to do, including not cumming early, but express your disappointment that you're just a whore. Go see Mr. White, then lie about being okay with your fate. When you get to your new home, cooperate with the nice nurse.
17. BAD PATIENT (BAD)
Do everything you're asked to do, including not cumming early, but express your disappointment that you're just a whore. Go see Mr. White, then lie about being okay with your fate. When you get to your new home, don't cooperate with the nice nurse. Note that this end is just a minor variation on 16.
18. LEGENDARY FAILURE (BAD)
If you cum in your special client when you're not supposed to, or if you tell Mrs. White you're not willing to go along with your fate, things will go poorly for you. NOTE: Minor variation on ending 19 below.
MRS. WHITE'S BAD BOY ENDING (1 ending)
You'll know you're on this path if Mrs. White texts you pictures of her in the black and blue latex in the late morning. If you text with her in the evening, be strong with her, but not too strong, because if you are (say if you refuse her final invitation) that could prevent you from running to her at all. There is one bad boy ending:
- Spoiler: show
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19. MRS. WHITE'S COCK-LOCKED GIMP (BAD)
You can get here a lot of ways. If you're on the bad boy path, this is pretty much guaranteed (though you can always run or there is another possibility, see Fate 20). If you're on the Good Boy path, you end up here if you screw up along the way. Go to your room and go to sleep. Be careful if you watch TV in the media room though, or you could end up with a different ending.
MRS. WHITE'S SISSY ENDING (1 ending)
If you're a sissy and run away to Mrs. White, she'll be happy to continue your sissification!
- Spoiler: show
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20. MRS. WHITE'S SISSY WIMP (BAD?)
Get on the sissy path (see ending 11), then run to Mrs. White. Do as you're told. OR be on the Bad Boy path and watch the TV show in the media room to the end. NOTE: Many of the final events in this arc are very similar to ending 11.
I think that's everything! The complete walkthrough is here:
viewtopic.php?t=25718
Enjoy! Please let me know if you find any issues. I think I'll be focusing on Natalie's endings next. Hopefully 1.8 won't take as long as 1.9.
Oh, one last thing. THE POLL! Currently players have 10 willpower in default mode. Willpower checks generate a random number 1-10. If the number is 10 or larger than your willpower, you fail. If RAND is equal to or less than will, or if RAND=1, you succeed. You can lose willpower along the way, all the way to 1 (some old code might even set it to 0). The problem is, the longer the game gets, the more willpower you lose and it's very easy to get to 1. So I have three possible paths forward:
OPTION ONE: Leave things the way they are.
OPTION TWO: More base willpower. In this case, I'd up willpower to 20, make RAND equal to 1-20, make 1 and 2 automatic successes and 19 and 20 automatic failures. This would allow for far more willpower hits until you get to 1, but preserve the current mechanism and 10% success and failure. Alternatively I could make autofail = 20 and autowin = 1, which would decrease randomness.
OPTION THREE: Radical overhaul. Max willpower would be 100. RAND 1-10 would automatically succeed, 91-100 would fail (or if I want less randomness 1-5 and 96-100). Willpower losses would be randomized too. I'm currently thinking mistakes would cost 1-5 will points, determined randomly. But at this scale, I could also ADD addictions to the RAND roll in certain situations. That would mean that if you had a PUSSY rating of 5, for example, you'd be 5% more likely to fail a WILL check involving pussy.
Anyway, let me know what you think.