Hi Indyc, it's great to see you again
indyc wrote: ↑Sat Dec 03, 2022 2:50 pm
Yes, you have a secret code that gives a few more starting points, yes you created an alternative starting location (even if it is slightly harder, the variety is welcome). It has also been appreciated that several versions ago you made the player not have to pay for the forge or go through the codex/city etc discovery lines again but I would argue these are not enough for someone like me and the mass of people trying to edit your save information on F95zone to avoid the grind.
In my opinion much of this could be remedied by giving more "base reward points" for plays and arguably fewer for the lategame feats. I would still argue that the negative points for corruption could also be adjusted because on first runs the player has far less control of that.
This would be an excellent idea, however, the problem is that there would be no incentive for the player to advance through areas. In fact, this was a real issue in previous versions, people were grinding at the first areas and buying maps only to defeat a specific boss, returning to the initial area right after to continue the grinding.
That being said, I do agree with the idea of removing the point penalty for corruption. This concept is definitely outdated.
indyc wrote: ↑Sat Dec 03, 2022 2:50 pm
My other suggestions are potentially less impactful: If you don't have the player repurchasing a must have such as the forge, why do you have them repurchase the early maps and backpack? I want to leave this as a question because I actually can't think of a good solution for it. If you made them all available on repeats it would make grinding easier but still further highlight how the first run is nearly always "wasted" without lots of luck and experience only enjoyed by your top 98 percentile player.
Removing the need to buy maps can greatly affect the balance of the game, if maps were permanently unlocked, players could buy all maps in one initial run, this would break the game's tempo
Heroes would also accumulate a lot of gold and consequently become extremely strong in the early days. Mauling the strongest enemies in the first few runs.
Buying maps is a way to remove money from the hero while also giving the feeling of progress.
The same can be said for the backpack, although the backpack is even more complicated for being such a must have item.
indyc wrote: ↑Sat Dec 03, 2022 2:50 pm
Having the training boss be part of a starting location can also be pretty rough. Many of the times she shows up when you have no HP or lust to give and have to skip the day on top of you not having the stats and equipment to face her effectively early. This leads to a loop where you can't fight her without losing but she continues getting stronger faster than you are unless you get a lucky weapon drop you can afford.
Leah can be a pain in the ass, I agree. I will probably nerf her in the near future
While I was writing this reply, I realized something:
The grind in HC is real, and I understand that it might turn some people off, but I've always sympathized with that style of gameplay and by now I believe it's already part of Hero Corruption's identity.
Also, tbh, now that I'm developing HC2, I'm having a hard time getting used to the idea that players may already have previous save.
I would argue that it can even detract from the game experience if it's not balanced around this mechanic: When a new girl is added, she is rarely strong enough to be a real challenge to the player who already grinded in previous versions.
I really like it when you share your opinions and suggestions, Indyc. Mainly because I realize how TotS and HC have many similarities and at the same time many differences.
And it's great that we disagree on a lot of stuff, what fun would it be if all games looked alike?
Thank you so much for your suggestions, I hope I can return the favor soon.
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cristovaop wrote: ↑Sat Dec 03, 2022 6:38 pm
My solution would need a good dose of coding to work, so it may not be fruitful since it would hinder the speed of (at least the next) release, but It is possible to gather all accumulated points into a code to be used on the next iteration. Make the code be some sort of late game side quest, maybe something Kira can give to the player. Maybe the code don't give all the points back, maybe it only gives 33% and a permanent backpack. It would already help kickstart the new iteration.
Could people share these codes? Sure, making newbies starting already strong. But the strategy often does not involve raw power or raw endurance, and it could bring newbies that otherwise wouldn't play the game in the first place.
It doesn't need to be 33% + permament backpack, can be anything: Double exp, or at least bring the Codex to the new version. And not being nitpicky, but it would be cool if the Codex showed some ??? for girls not found yet. I only discovered Maxine after much, much time playing.
The game have a solid concept, and I understand that the author is splitting time into 1.x and the 2 (Ren'Py) version. Hope the Patreon grows so he can keep up the good work.
This really seems like a great way to implement a full save system, and I would even enjoy seeing people sharing their code.
But many things worry me:
As you pointed out, the time and dedication to write such system. I would also take an extra time with the learning process and research.
The same reasons I gave to Indyc, HC1 wasn't made for this, it will require several balance tweaks, and I still believe it would hurt the experience when new enemies were added.
And last and perhaps most important: As we all know, EOS teases have a limit, would such a mechanic be too demanding?
HC1 still has a lot of space for new additions, as most of its code is not yet optimized. But still, it's something that worries me in the long run.
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Bee4 wrote: ↑Sun Dec 04, 2022 6:08 am
I love this series! I don't find any bugs when playing. I do agree with people who say the grinding is too much. I play to the end each update but have burnt out. I also forgot the password that helps. Thanks for all you do.
Hi Bee, I've been missing you already
The code is:
- Spoiler: show
- Laura gurl best gurl
Take your time, there will be plenty of additions when you're ready to play again.
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Kristycookie wrote: ↑Sun Dec 04, 2022 6:38 am
A SAME SAME DIFFERENT reference?
I avoided the last release because I was trying to complete NNN, but I'll try this one soon.
Hi Kristy, please let me know your thoughts after you're done playing this version.
And... I'm actually curious, did you manage to complete it?
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aksuborbi40 wrote: ↑Sun Dec 04, 2022 7:52 am
First i want to say Thanks for creating such a cool and extensive tease. Your work is commendable and the results are good. At least good for the first bit. I am one of those who have spent 20 hours playing (version 1.5) and still never gotten past the Forest or the Grove. I just battle and batlle. Barely earning enough to buy a backpack before losing. Again and again and Again. I don't know what I am doing wrong. I DESPERATELY want to get farther into the great updates you;ve been posting, but I just cannot get past these 2 areas. The giggling girls do me in every time. So does the girl who is looking at me (I think) from the Grove. i WANT to get farther, but I hesitate playing for another 4 hours to get nowhere. *sigh* great work, and truly want to see it all, but just stuck. I don't know what I am not doing right... Ive never had more than 40 gold, and only 1 time had a weapon, but it disappeared before I got to the boss types. Thanks for reading! I DO appreciate the work..
Something is not right, you should be able to defeat the first boss and advance to the second area in the first run.
Make sure that you're drinking at least one potion per day: Explore one more time after defeating two enemies in the same day and you have a 100% chance of finding the lab.