I am no professional graphic designer so making the whole board took me quite some time.
Did everything on GIMP - for who is interested a picture of the board in the spoiler below:
I am eager to hear your feedback and hope you all enjoy the game!
Please always be careful when playing with electricity!
The signals all work for me - I am testing it with a DYI Box built according to lolol2's design.
Cheers
Carlo
Last edited by 19Hellothere83 on Wed Feb 16, 2022 11:32 am, edited 1 time in total.
Very good...but personally i prefer when i can have my hands cuffed in back and let the program take control of me, without having to answer all those questions.
cony wrote: ↑Wed Feb 16, 2022 1:07 pm
Very good...but personally i prefer when i can have my hands cuffed in back and let the program take control of me, without having to answer all those questions.
I wanted to make it more interactive... However once you start the game all interaction have built in timers... You canplay without touching the mouse... Even the dice rolling has an " auto rolling" feature if you are idling for more than i think 15 seconds...
tkct78 wrote: ↑Wed Feb 16, 2022 2:10 pm
I really need to get one of these sound based estim units for games like this. either that or I need to build a system!!
The auto-rolling is a nice feature for sure. Would be good for all S&L games!
You should build the dyi box with lolol2 schematics. Its a fairly simple build but works very good for most teases .... I love it ... Sold my 2B since this one is imho way better
19Hellothere83 wrote: ↑Tue Feb 15, 2022 12:26 pm
The signals all work for me - I am testing it with a DYI Box built according to lolol2's design.
Cheers
Carlo
It would be nice to know also with what kind of setup the stim files have been designed for triphase. I've found out with some other teases and CHs that it does make a difference how the trodes are wired. The most common two setups that work best for me (but depending on the files which one) are: 1) left - head, right - ass or shaft, common - under the balls 2) left - ass or shaft, right - under the balls, common - head. It can also make a difference which wires are used as common. I typically use the negative ones from both channels but some files have worked better when selecting different poles of each channel. Of course anyone is free to experiment with whatever setup but it would be good to know some kind of a starting point.
Wow, Great game! The files are amazing.
First play I got to the finish super easy. That was a bit disappointing. However I played it again and just slid and slid. It finally got me and I could not finish do to a huge explosion.
I would love to see a forced restart at the end if you don't agree to being done. That would make any short game start again automatically for those of us that are into being tied up during play.
Thanks for a great game.
ridgeracer wrote: ↑Wed Feb 16, 2022 7:02 pm
Wow, Great game! The files are amazing.
First play I got to the finish super easy. That was a bit disappointing. However I played it again and just slid and slid. It finally got me and I could not finish do to a huge explosion.
I would love to see a forced restart at the end if you don't agree to being done. That would make any short game start again automatically for those of us that are into being tied up during play.
Thanks for a great game.