I would suggest going with a method similar to mine instead and then, eventually, add an option in the setting to add "variable patterns yes/no" to the metronome. With your approach, in order to use the "ch mode" one would have to modify all the different scripts one by one changing the @startstroking commands while, using an approach similar to mine one could just add different new patterns easily to the .txt file and it would work with any personality (if "variable pattern" is set to no, then the program would just use the singolar pause like normal).markus wrote: ↑Thu Jan 13, 2022 8:46 pm After I had a night to think it over, I guess it will be like that:
- An additional @StartStroking command --- @StartStroking(pattern) ... so a taunt-cycle can start with or without a pattern.
- Additional to @StrokeFaster / @StrokeSlower, a new command like @StrokePattern(pattern) that can be used in the taunt files, i.e.:
@StrokePattern(111117) @StrokeFastest #KeepUpToTheBeat
--> 5 times very fast, pause a bit
- Maybe, ... if it's in the 'pattern-stroke-mode' already (if not, such lines would be filtered out), the @StrokeChange/@StrokeChangePattern - command would change it, i.e.:
@StrokeChange #LetSeeHowYouHandleThatBeat
---> Would read the pattern from the textfile (if existing, if not, some random hardcoded patterns could be used), ... or...
@StrokeChange(pattern) #LetSeeHowYouHandleThatBeat
---> Takes the pattern from the parentheses.
Sounds like a plan?
Best greetings,
Markus
To be honest i used that method of changing the lenght of the pauses only because i didn't want to have to rework the whole routine that teaseAI was using to deal with the repetition of the beats
Honestly, i would have preferred using the typical syntax of a cock hero video since it is something most people are more used with and seems "more intuitive"; i just went the opposite way for praticality