Sometimes it happens again. For now i save in different slots and restart tease mor oftenMisterFlames wrote: ↑Wed Jan 05, 2022 11:31 amThat means that EOS didn't save the data to storage for some reason. Sorry that happened. Two reasons for that I know about are browser settings (like playing in incognito mode) and surpassing a storage limit of 1 kb. The latter shouldn't happen with the tease unless you input very long names.Ahriman87 wrote: ↑Wed Jan 05, 2022 9:57 amYes, all progress was lostMisterFlames wrote: ↑Tue Jan 04, 2022 7:11 pm
Did it roll back all progress or did only the day count change to day 8?
I couldn't replicate the issue. Does the progress last when you save and restart the tease now?
[Release] Triple X-COM: Crash Landing (1.1)
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
I see. Please let me know if you find a pattern and I could look deeper into it. In the worst case, it's some issue with EOS itself.
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
First, thank you for the time and effort that went into this.
I don't play webteases very often, i'm more of a CH video fan, but this one caught my eye and I gave it a peek. And there went a couple of hours
Feeback -
I don't play webteases very often, i'm more of a CH video fan, but this one caught my eye and I gave it a peek. And there went a couple of hours
Feeback -
- Spoiler: show
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
Thank you for your feedbackquentin_sands wrote: ↑Thu Jan 06, 2022 2:57 pm First, thank you for the time and effort that went into this.
I don't play webteases very often, i'm more of a CH video fan, but this one caught my eye and I gave it a peek. And there went a couple of hours
Feeback -Overall - summary - liked the game more than the girls. Great work, fun design, thank you for the hours of work. If anyone can recommend something similar but that leans more toward the 'enhanced bikini model' body style, it would be fun to check out.
- Spoiler: show
Regarding model pictures for the random encounters, it was a little bit of a learning experience for me. The two main issues that made it very difficult to develop:
1. EOS doesn't handle random pictures very well, at least with the method I've used. (maybe someone finds a way to change pictures with code instead of in the editor, which would make a huge difference)
2. Fitting picture sets are hard to find. Especially in a context where it wouldn't make sense to see other people, cars, houses, etc. in the background. But I needed enough of them to not repeat too quickly.
In the future, if I include a similar combat system again, it will go in a different direction. I'm thinking about a tease with minimal story that is all about random combat. But more likely would be that future combat systems in my teases will include fewer but longer encounters with picture sets that are bigger and not random.
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
Endless Mode is amazing. So much to explore and build. This is awesome, thank you for making this!
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Re: [Release] Triple X-COM: Crash Landing (1.0d)
Thanks to this wedtease, I began to enjoy cleaning my room and exercising
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Re: [Release] Triple X-COM: Crash Landing (1.0e)
Update:
Here is a quick guide:
Important note: Don't use the characters ".", ":" and "#" in your name (or the name of other nameable characters) if you want to use this system. As of now, there is nothing that prevents you from doing so, but it will cause issues with Import/Export. (if you do anyways, you can just export, remove the special characters from the names in the Import-String, and import it like that)
Regarding the save bug:
Some players reported being unable to save their games anymore. For some reason, at some point, the state will be rolled back to an earlier point when reloading the page. I haven't found a fix, yet. I am also unsure if it's an issue with my tease or an EOS bug, but it is very likely being tied to the teaseStorage system of EOS rejecting saved variables for whatever reason.
Using this feature might be a decent workaround for the time being. Also, if you are affected, please consider sharing your Import-String with me so I can troubleshoot that bug some more.
I have just implemented a feature from my next tease into Triple X-COM. It lets you export your saves into a string and import saves from such a string.MisterFlames wrote: ↑Sun Nov 21, 2021 6:45 pm [2022-03-27] Version 1.0e - Export/Import save files to/from a string
Here is a quick guide:
- Spoiler: show
Important note: Don't use the characters ".", ":" and "#" in your name (or the name of other nameable characters) if you want to use this system. As of now, there is nothing that prevents you from doing so, but it will cause issues with Import/Export. (if you do anyways, you can just export, remove the special characters from the names in the Import-String, and import it like that)
Regarding the save bug:
Some players reported being unable to save their games anymore. For some reason, at some point, the state will be rolled back to an earlier point when reloading the page. I haven't found a fix, yet. I am also unsure if it's an issue with my tease or an EOS bug, but it is very likely being tied to the teaseStorage system of EOS rejecting saved variables for whatever reason.
Using this feature might be a decent workaround for the time being. Also, if you are affected, please consider sharing your Import-String with me so I can troubleshoot that bug some more.
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Re: [Release] Triple X-COM: Crash Landing (1.0e)
Quick Ninja-Patch :
During troubleshooting (thanks to Demonika for reporting it), I have found a strange bug with the current save system of Triple X-COM.
One result of it is, that the game can freeze during the save process, which is very bad and can break save files.
Therefore, I have added a text message when saving. It displays the ImportString that you can use to reload the save from the main menu. Use it instead of the normal load feature to avoid issues when you encounter such a freeze:
During troubleshooting (thanks to Demonika for reporting it), I have found a strange bug with the current save system of Triple X-COM.
One result of it is, that the game can freeze during the save process, which is very bad and can break save files.
Therefore, I have added a text message when saving. It displays the ImportString that you can use to reload the save from the main menu. Use it instead of the normal load feature to avoid issues when you encounter such a freeze:
- Spoiler: show
Re: [Release] Triple X-COM: Crash Landing (1.0e)
Thank you for the quick fix
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Re: [Release] Triple X-COM: Crash Landing (1.0e)
I'm glad it helps.
The migration to a better save system is almost done, powered by some valuable tips from fapnip. There is just one EOS-weirdness left I have to work around and I don't want to perform the update before I'm absolutely sure it's safe.
I won't have time to finish it before next Friday/Saturday. But after that update, any save/load issues should be resolved for good.
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Re: [Release] Triple X-COM: Crash Landing (1.1)
Update:
Here are some details:
Please let me know if the update causes any issues to your saved game files!MisterFlames wrote: ↑Sun Nov 21, 2021 6:45 pm [2022-04-02] Version 1.1 - Big technical overhaul of the save system
Here are some details:
- Spoiler: show
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Re: [Release] Triple X-COM: Crash Landing (1.1)
Quick hotfix. Now the save system just removes any ".", "," and "#" from names. Thanks again to fapnip for pointing me in the right direction.
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Re: [Release] Triple X-COM: Crash Landing (1.1)
Good game, but miss chance is way too high. 5-6 miss then a mission is already failed. But each enemy can dodge 4-5 attack already.
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Re: [Release] Triple X-COM: Crash Landing (1.1)
As we have learned from XCOM, a 90% chance means that you will always miss.Veritas1966 wrote: ↑Fri May 27, 2022 6:15 pm Good game, but miss chance is way too high. 5-6 miss then a mission is already failed. But each enemy can dodge 4-5 attack already.
But maybe this helps:
- Spoiler: show
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Re: [Release] Triple X-COM: Crash Landing (1.1)
Sorry bout the thread necro, I just finished the tease and thought it was really well done. Kudos to the dev!
Got a few questions about the game, there will be endgame spoilers so I don't recommend unrevealing until story mode is completed:
Got a few questions about the game, there will be endgame spoilers so I don't recommend unrevealing until story mode is completed:
- Spoiler: show
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