(Web) Monster Girl Farmer!

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(Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Image
Monster Girl Farmer
Image
Monster Girl Farmer is an erotic text-based RPG. The kind of game that lets you ride a unicorn girl — and vice-versa. Your farm is failing, but your fortune takes a turn when a starving Monster Girl barges into your home. In exchange for taking her in, she'll help you start the world's first Monster Girl farm!
Game Features
The writing:
  • Lewd scenes crafted by artisanal writers, grinding away in the paper mines until their quills and free hands are worn to nubs. With over zero years of combined experience, you can rest easy knowing I'm not happy until they're not happy.
  • Memorable characters with depth: the agoraphobic mushroom girl, the superstitious dryad, the cherry tree girl who thinks she's a princess...
  • A multitude of fetishes—many more on the way!
  • A world brimming with lore. Learn about the Monster Girl Devil and why Hellhound Girls fell from grace.
  • Color-coded, easy to read dialogue.
  • No pretentious purple prose. You won't find words like milieu, mackle, or mélange anywhere.
Wholesome turn-based encounters:
  • Raise monster girls' affection through acts of kindness, not violence. (Working—many planned improvements.)
  • Gain experience, level up, and learn new acts of kindness.
  • A mélange of item drops. Sell them for money, use them to upgrade your farm, or gift them during encounters.
  • Status effects that increase crop yield, temporarily decrease your energy, etc.
  • Minimal grinding.
  • Maximal grinding (against monster girls).
The world:
  • A clear visual mini-map to easily navigate the diverse regions. (Map is currently textbased.)
  • Upgradable environments: convince monster girls to set up shops in town, build a coop with dryad wood, etc.
  • Track critical information in your journal: the number of undiscovered monster girls, how many scenes are left, and what you ate for breakfast.
  • Check out the content roadmap (starts at the top, subject to change): https://arcweave.com/app#/project/L80Vezw69R
Customize your experience:
  • Play as male, female, or enby. Choose your name and pick your naughty parts.
  • Affect scenes by bringing different monster girls on your adventures. (Implemented for one character—more planned.)
  • Dislike a kink? Skip any lewd scene BEFORE the action starts.
And if that doesn't convince you, check out these rave reviews:
"What's up man. Everything okay?"
"Shouldn't you be looking for a job?"
"We're worried about you."
And that's just from my friends!

About me (Bawdy Ink Slinger):
  • I'm proud to say this is my second NSFW game; I completed my first!
  • I've been programming for decades, teaching best practices to others. This means fewer bugs, more content.
Play the latest version in your browser (works on all devices)

Support me on Patreon

Chat with me on Discord
Game Details
The main fetishes:
  • Monster Girls!
  • Transformation
  • Lactation (planned)
  • Tentacles
  • Centaurs
  • Gaping
  • Pregnancy (planned)
  • Egg laying
  • And more!
Game Play:

Explore the open world to discover new items, lewd scenes, and new monster girls:
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Recruit monster girls with strategic RPG battles:

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Explore an open world, discover new monster girls, and perform care activities to increase their affection. This leads to (lewd) scenes and item drops (e.g., Cherries from the cherry tree girl, Wild Game from the centaur, etc.).

Shops and items:

Image

Earn items from monster girls or buy them from shops. Items can be sold, used in quests, or used in battle to heal yourself or gain affection.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Monster Girl Farmer 0.17 released! Possess a dog girl and seduce your master

What is up! Let's get right into it, shall we? Here's what's new in this release:
  • I wrote part 3 of the Eva transformation scenes. I don't know if this type of transformation has its own term, but it's a mixture of possession and body swap, I guess? You are in Eva's body, but sometimes your thoughts are hers and sometimes they're your own. Also, as Eva, you interact with the main character, but he/she/they act as themselves.

    This may be the most difficult scene I've ever written. It took around three weeks of effort, and it was an emotional writing experience. Most people who proofread it loved it, so it seems like the effort was worth it. This scene is only available in the full game.

    The following will tell you how to unlock it. SPOILERS: After you give Eva a collar, there's a random chance you'll start this sequence when you sleep. If you play until the end of each scene, the next part will randomly start when you sleep.
  • I was told that Eva's first transformation scene was a little too 'vivid' for some, so I created a new path: now you can decide if you want a 'dark dream that goes into heavy detail' or a 'lighthearted, fun dream where nobody gets hurt.' This was the first thing I worked on after the previous release so my memory is hazy, but I believe the original path got some new additions; the new path certainly did. This scene is in the demo, as is the 2nd.
Features:
  • If you purchased the full game then completed the demo characters' scenes, you would still get a demo survey. This was confusing -- some even thought their access code wasn't working. Hopefully I prevented that confusion in the future.
  • I made it possible for certain random scenes to be full-game only.
  • At the end of the 3rd transformation scene, you'll be given an optional survey to give me feedback on it. I'd love to hear your thoughts!
  • I put game links that may change in the future behind a configurable link shortener.
  • My demo is featured in the itch "Steamy Summer Hentai Bundle". You should google it because it contains 16 games, and you can choose your own price.
Bug fixes:
  • The doe girl scene had a code typo that suggested you had boobies when you didn't, and vice versa.
  • The 2nd Eva transformation scene had a passage where all the text was on one line. I've fixed this and edited some sentences too.
So! What's next?

I think I'm going to work on some features, but I'm also torn, because there is some planned content that would be really cool. I've been putting off the former for a while now, so I'll probably work on that, specifically adding some depth to harvesting your field. Regardless of what I work on next, I hope you enjoy this new release!

If you want to learn about previous releases, check out the change log.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Hello all! I'm happy to report that there is a new Monster Girl Farmer release. This one focuses on farming mechanics, scenes -- both random and focused on your pet monster girl -- and some brand-new artwork.

Regarding the new artwork, there is a new logo for the game featuring Eva the dog girl as the center of attention. And let's not forget a new image of Sophie where she is the centaur of attention.

There is a new scene when you unlock the ability to use your field, and there are over ten new scenes to discover while you explore the forest.

Some of the scenes give you seeds which segues nicely into the major gameplay mechanic of this release: you can now find seeds scattered throughout the world and plant them in your field. When they grow into crops, you can sell them for money or gift them to monster girls to gain their affection.

In addition, you can now enrich your field with soil you purchase at the general store. This'll give you a status effect that increases your crop yield.

There are lots more features in this release, so check out the change log or continue reading below:

Characters:
  • Added a logo as a game splash page. Check it out, Eva is the star.
  • Added a new picture of Sophie the Centaur!
  • When you unlock the ability to use your field (see more below), you also unlock a short scene with Eva.
Features:
  • There are now three different types of items in the game: Key, Seed, and Commodity. Key items are unique and necessary for progressing in the story. Seed items can be planted in your field, where they grow into crops. Commodity items can be bought and sold. They can be used in certain quests.
  • Your inventory can be filtered by item type.
  • It is possible for a seed to be "unlimited." This means you can plant it as many times as you want and you'll never run out.
  • The field tutorial unlocks unlimited carrot seeds.
  • Certain seeds cost more energy than others to plant and harvest.
  • You must have your first encounter before you can use the field.
  • You can find seeds when you explore and grow them in your field. This was a big change and it opens up a lot of fun opportunities in the future. I'll discuss one of these ideas at the end. Seeds can't be sold or gifted to monster girls, but the crops they grow can. At the moment, seeds can be discovered by exploring the world.
  • There are a lot of webpages hosting old versions of my game. Like over a year old. I've reached out to them to ask them to update, but in the meantime, I have created a white list: if a domain is not in it, there is a pop up warning you that you may not be playing the latest version. It won't pop up if you are playing the downloaded version of the game or on the official site (https://monstergirlfarmer.com)
  • The last version of the game had a survey after the latest transformation scene. This has been removed because it's no longer the latest scene.
  • I put most of my important links (chat, support, etc.) behind a link redirection service. That way, if I accidentally delete the access code page (again), I don't have to have an emergency release for every version of my game to point to different URLs: I can just change where the redirect URL goes.
Bug Fixes:
  • If you zoomed in really, really close in your browser, the active click area for the encounter log would shift. This wasn't game breaking because the hit box was still on-screen, but it was a poor user experience.
  • If you entered an access code on a paginated page, full game buttons weren't re-rendered -- they still appeared to be locked even though they weren't. This is really obscure and probably hasn't happened to anyone: the only way I think you could notice this is if your access code expired and you loaded a game on a paginated page and then entered a working access code.
  • If you had cheats on (available to $5+ pledges), it was possible to give yourself multiple key items of the same kind (e.g. multiple dog collars). This is no longer possible as it could lead to undefined behavior.
  • In surveys, lots of people told me they thought soil was supposed to be used on the field, but they couldn't figure out how. Actually, before I had an encounter system, soil had a different purpose that no longer exists. But I figured, since people think you should be able to use it on your field, I may as well make it something you can use on your field. It increases the number of crops that grow when you harvest. It'll also remove the bird status effect.
Random Scenes:
  • Added 4 random exploration scenes for finding cabbage seeds. One of these can refer to a lewd choice you can make at the beginning of the game.
  • Added 2 random exploration scenes for finding blueberry seeds.
  • Skulldust returns to write 6 new random exploration scenes to the game. You may remember him as the contributor that wrote the Doe girl scene.
Here's a couple of things planned in the near future, ideally in the next release:
  • You should be able to invest money into shops so they can level up and offer unique seeds/commodities you can't find anywhere else.
  • There should be a lot more random scenes. I'm thinking of looking for freelance writers.
  • You should be able to assign Eva to your field to reduce the energy cost for harvesting crops.
  • More artwork!
  • I want to write the next scene in the main storyline, unlocking more monster girls, some of which will set up shops in town.
  • There should should be many more uses for money.
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Re: (Web) Monster Girl Farmer!

Post by MysteryMailMan »

Hey, I’ll be honest with you, I’m not going to purchase the full version of the game. It looks like an amazing game but I just don’t like spending money on games. I was wondering if you could tell me how much content is in the demo version of the game. Is it worth playing or will I just get into it and then I’ll run out of content.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Hello all! I'm happy to report there's a new Monster Girl Farmer release! I'm really proud how the latest scene turned out. I wasn't going for something wholesome, but as I kept writing, it just fit. The scene is important, because it's follow-up opens the floodgates for new monster girls! That's gonna be great. I'm especially looking forward to them setting up their own shops. I hope you'll try it out and let me know what you think.

Here are the official release notes:

0.19.00
Features:
  • The harvest buttons inform you of how many seeds you have left. They only used to tell you the energy cost.
  • I made a tool that automates the generation of changelogs like these. Actually, this feature took up most of my time this month. I have this long-term vision of being able to release the game anytime I want, maybe even daily. I don't know if it's a good idea, to do that, but I think it's important to have the ability, because it means the game code quality is very high.
  • I set up another automated script that emails new pledges with important information like the access codes. I hope this clears up some confusion. Sometimes people aren't able to find them after they pledge.
Characters:
  • I wrote the most wholesome scene in the game yet. It involves Sophie the centaur girl and Amy the ant girl. The only other thing I want to reveal is how to unlock it: Level up Olivia the harpy once, then visit Sophie. Enjoy! (I'm really proud of this one.)
  • There were a couple of very minor things I had to retcon for the scene where Sophie the centaur traps Olivia the harpy. The latest scene might confuse you just a tiny tiny bit if you don't revisit the Olivia one, but it's no big deal.
Random Scenes:
- 16 new random scenes have been written and added to the game. All of them are contributions from Skulldust.

0.19.01
Features:
  • Changelog Generator Improvements: I improved a tool that generates changelogs. This only affects me. A header and footer are now optional.
  • Error monitoring: Sometimes after release, I end up holding my breath, praying that everything works. I've set up a way to aggregate error messages people receive while playing the game so I don't have to wait for somebody to tell me that it's broken. This'll allow me to fix problems even faster!
Next release, expect even more lewd content!

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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

MysteryMailMan wrote: Wed Aug 11, 2021 5:08 am Hey, I’ll be honest with you, I’m not going to purchase the full version of the game. It looks like an amazing game but I just don’t like spending money on games. I was wondering if you could tell me how much content is in the demo version of the game. Is it worth playing or will I just get into it and then I’ll run out of content.
I apologize for late reply to this. I didn't get a notification (or I missed it). I would say there's somewhere around 1.5 hours of gameplay in the demo? it depends on how fast of a reader you are, for sure. You can get 3 monster girls (out of 7) and read over 9 scenes (not to mention all the other types of scenes you can get). I also update the demo regularly and change the content in it. For example, this last release, I added 16 new random exploration scenes.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

(Text-based RPG) Monster Girl Farmer v0.20 released. Strip poker with a Dog girl and Ant girl! Play your cards right and it'll lead to a threesome. (Supporting ALL platforms!)

Characters:
  • The main appeal of this release is a scene between you and Amy and Eva. It's so freaking epic, it caused me to release 4 days later than I'd like (I shoot for releasing on the 10th of every month). The scene has got it all: wholesome interactions, lots and lots of choices, gambling, and some kinky lewd content. Hope you like butt stuff. Eva the dog girl joins in! Being able to lewd her is literally the most requested scene in the game.
  • Last release, I wrote a large scene between Amy and Sophie, but I didn't have enough time to include any interactions if Eva was following you. Now, Eva content has been added to the scene.
Features:
  • I built a state machine to allow complex, open world quests. This is a huge deal, unfortunately, I didn't have any time this release to use the new system. I hope to do so shortly, because I think the game is going to be a lot better when I do! Imagine the game having skyrim-ish quests in addition to the encounter system. 'Uge.
  • This may only interest me, but I found a way to parse the twine language in a way that allows me to find lots of bugs in milliseconds. This will make my development time shorter when building new features and content.
  • This may only interest me, but I reorganized a lot of content into different folders and files. It should speed me up a bit because it was becoming difficult to find things.
Bug Fixes:
  • Last release I wrote a scene where Amy and Sophie meet. The end of it has you outside, but when you clicked on that button in the scene, it took you to the stable. This has been fixed.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Image
About this release
New content since the last major release:
0.21.00
Characters:
  • Added a new image: Amy's intro!
Features:
  • I missed a major implementation detail in the quest system. This will help me write quests easier in the future.
Bug Fixes:
  • Fixed some pronoun issues in the "Sophie apologizes" scene
Random Scene/Quests:
  • I added the first official quest to the game. To unlock it, complete the field tutorial and visit town. You'll find someone in the town square you can talk to. This quest has a lot of different routes and an ethical choice to be made. It's in the demo, so I hope it gives people an idea of how complex quests could be in the future.
    I'd love your feedback on it. PS: There is a bit missing from this that will be added in a matter of days: I will be color coding the quest and adding better pagination. The cultivator currently has no effect and does not show up in your inventory. These will be fixed in a matter of days.
0.20.04
Characters:
  • This is a patch release (meaning people who pledged $5 last month will still have access to it), but it's the size of a major release. Without a doubt, this is the most complex scene I've ever written, and when I say that, it includes my previously completed game. There are so many choices that have so many consequences (some big, some small).
    I'd really love to hear what you think, because this is a new style of scene for me. To get to it, you gotta play through the scene were Amy sleeps over your house. When you are asked if you want to continue with butt stuff, say no, and you'll get this scene as an alternative path.
Bug Fixes:
  • In one scene when exploring in the forest, you can find a dead animal. It says if you'd brought Eva with she might be able to tell you what happened, even if you actually did bring Eva with.
  • Some of Amy's dialogue isn't highlighted purple during her first lewd scene
0.20.03
Bug Fixes:
  • The archive generator was wrapping its post in double quotes. This is been fixed.
  • The archive generator couldn't patch a major release if it is the most recent major release.
  • The changelog generator and archive generator were escaping quotes in the post.
0.20.02
Features:
  • Usually, the "Character" category is the most important aspect of the latest release. That's why I decided to put this category above features in future release notes.
  • I'm trying to automate my release process so I don't spend any time thinking about the steps involved. That's why I created this archive generation tool that writes the post for me. Here's a link to that post: https://link.monstergirlfarmer.com/archive This made life a little easier, but not by much. I still had to copy the file and paste into my site. Now, even that part is automated!
  • I'm trying to automate my release process so I don't spend any time thinking about the steps involved. That's why I created this changelog generation tool that writes the post for me. Here's a link to that post: https://link.monstergirlfarmer.com/change_log This made life a little easier, but not by much. I still had to copy the file and paste it into my site. Now, even that part is automated!
0.20.01
Bug Fixes:
  • After the scene with Amy and Eva, the "continue" button doesn't work.
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About the game

Monster Girl Farmer is an erotic text-based RPG. Your farm is failing, but your fortune takes a turn when a starving Monster Girl barges into your home. In exchange for taking her in, she'll help you start the world's first Monster Girl farm! Collect monster girl milk, honey, pollen, and more.

Game Features:
The writing:
  • Lewd scenes crafted by artisanal writers, grinding away in the paper mines until their quills and free hands are worn to nubs. With over zero years of combined experience, you can rest easy knowing I'm not happy until they're not happy.
  • Memorable characters with depth: the agoraphobic mushroom girl, the superstitious dryad, the cherry tree girl who thinks she's a princess...
  • A multitude of fetishes—many more on the way!
  • A world brimming with lore. Learn about the Monster Girl Devil and why Hellhound Girls fell from grace.
  • Color-coded, easy to read dialogue.
  • No pretentious purple prose. You won't find words like milieu, mackle, or mélange anywhere.
Wholesome turn-based encounters:
  • Raise monster girls' affection through acts of kindness, not violence. (Working—many planned improvements.)
  • Gain experience, level up, and learn new acts of kindness.
  • A mélange of item drops. Sell them for money, use them to upgrade your farm, or gift them during encounters.
  • Status effects that increase crop yield, temporarily decrease your energy, etc.
  • Minimal grinding.
  • Maximal grinding (against monster girls).
The world:
  • A clear visual mini-map to easily navigate the diverse regions. (Map is currently textbased.)
  • Upgradable environments: convince monster girls to set up shops in town, build a coop with dryad wood, etc.
  • Track critical information in your journal: the number of undiscovered monster girls, how many scenes are left, and what you ate for breakfast.
  • Check out the content roadmap (starts at the top, subject to change): Arcweave | Online game & narrative design team collaboration tool
Customize your experience:
  • Play as male, female, or enby. Choose your name and pick your naughty parts.
  • Affect scenes by bringing different monster girls on your adventures. (Implemented for one character—more planned.)
  • Dislike a kink? Skip any lewd scene BEFORE the action starts.
And if that doesn't convince you, check out these rave reviews:
"What's up man. Everything okay?"
"Shouldn't you be looking for a job?"
"We're worried about you."
And that's just from my friends!

About me (BIS):
  • I'm proud to say this is my second NSFW game; I completed my first!
  • I've been programming for decades, teaching best practices to others; there have been seven bugs over a four month period, and only one of those was major.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Monster Girl Farmer v0.22.00 released!
Image
What's new:

Random Scene/Quests:
  • Added a massive new scene written by PunishedKom (a lewd writer and artist) and edited by me. As his first contribution -- and I mean this in a good way -- he went a little overboard: last I checked, the scene was just under 11,000 words! Needless to say, there's a lot to explore.

    One thing of note before I get into the details: you must have a penis to encounter this scene. If you have a penis AND vagina, that's fine. If your pronouns are she/they, that's fine, too. Doesn't matter if you have breasts or not either. All that matters is if you have a penis. Neither PunishedKom nor I had enough time to add a vagina-only path, but I'd like to do so in the future.

    Okay, enough blabbing, I'm sure you're all wondering what this penis-- I mean, scene, is about. While exploring, you discover a path that leads you into an isolated grove surrounded by a wall of boulders.

    On the other side of them, you find a sleeping beauty with a giant ruby lodged in her chest like a big red button, waiting to be pressed.
    She's obviously ancient, and who knows how long she's been sleeping there. Her stone gauntlets and boots are covered in moss. Is she some magical weapon of mass destruction, or just waiting for her Prince? Push the button and find out.

    SPOILER: Unlock this scene by meeting the conditions mentioned above and exploring the forest. It'll appear randomly and is available to everyone, whether you're playing the demo or the full game.
Pictures:
  • Added a new picture of Amy the ant girl to the game! I think you're really gonna like this one. Let's just say having four arms has its advantages.
Features:
  • Reduced the number of times in a row you can click the history back button to 25 (was 100). This should speed up performance, particularly when autosaving and for devices with limited RAM.
Items:
  • You can now get a key item called The Cultivator. This is a farming tool, and if you own it, your crop yield will permanently increase every harvest.
Bug Fixes:
  • If you gave money to Fred, it would act like you gave him carrots, and giving him carrots will act like you gave him money.
  • Some paths of the poor hobbyist quest unlocked before they were supposed to
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Please ignore any conspiracy theories you've heard about Monster Girl Farmer. Yes, the new Golem Girl is made of earth, but she is NOT flat.

What's new:
0.23.00
Characters:
  • The sexiest component of this release is the addition of a new major path in the golem girl's introduction. See, in the previous version, when you got to the lewd part, you could only stick it in her front-butt or her mouth-butt. Now you can stick it in her butt-butt too!

    PunishedKom authored this scene and I edited it. Coming in at a well-rounded 3000 words, there's plenty of stuff (mainly butt-stuff, tbh) to explore, so check it out and let us know what you think!
Bug Fixes:
  • The golem girl's dialogue wasn't color-coded.
0.23.01
Features:
  • The journal page now shows an accurate number of scenes for each monster girl. For example, it used to say Eva had 2 scenes total, but that was wrong because I was only counting the ones unlocked after "winning" an encounter. There's tons more I left out: scenes unlocked by sleeping, exploring the forest, gifting her items, etc.

    When you include all those, Eva has 12(!) scenes total -- and for what it's worth, the later ones get pretty lewd...
  • Similarly, when you interact with an individual monster girl, her scenes viewed/total count now reflects reality.
  • The journal now shows an accurate count of monster girls in the game. It used to say there were 7 girls total, but that was only considering the main story cast. There are just as many optional characters, and now they are counted too. As of this patch, the total number of monster girls in the game is 14(!)!
  • Since its existence, the journal always displayed a row for each monster girl you've met and a breakdown of viewed / total scenes. Now it also includes monster girls you haven't met. This is super useful, especially if you've played previous versions; at a glance, you can see how much content you missed and how much new content has been added.
  • Personally, I think knowing the names/types of monster girls is a bit of a spoiler. So when you haven't met a monster girl yet, her name in the journal becomes '???'.
  • If you hover or click on the aforementioned '???', you'll see a tooltip hint about how to discover her.
  • If you are playing the demo and you're considering purchasing the full game, these new statistics are accurately represented to give you a sense of how much content is left to discover. In the future, I plan to add the average playtime of the demo and/or the full game.
Technical Details:
  • Forgive the brag: this patch changed 395 files, consisted of 211 git commits (i.e., version control), added 8772 lines of code, and deleted 6622. Phew.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

New release!
Touch her chest, explore her box, thumb her pearl. You guessed it! I'm talking about Monster Girl Farmer's transforming Mimic. (Text-based game supporting ALL platforms)
What's new:
0.24.00
Characters:
  • This release introduces Rebecca, a mimic girl. For those unfamiliar with the concept, they transform into an inanimate object like a treasure chest and wait for a poor adventurer/poor criminal to open them up. Then the mimic ambushes them, leading to a difficult encounter.
    In the context of the game, it's her personality that is... difficult. She tests if you're worthy to worship her (ever-transforming) body by giving you an "oral qualifying exam." If you pass, she'll take you under her proverbial wing, teaching you important lessons like, "shame is a sin" and, "covetous desires are a sign of faith."
    I had a lot of fun writing the scene, especially the transformation parts. As you can see, she has a bold personality and loves having power over you. You can find her by chance when you explore the forest. Just follow the trail of coins.
Features:
  • At the moment, there are so many random exploration scenes, the odds of discovering the specific scene you're looking for has become a grindfest. As a TEMPORARY solution to this problem, I'm adding cheat codes for the $5 pledges allowing you to jump directly to these scenes.
    I see the permanent fix to this problem -- unique scenes occurring in specific locations at a much higher probability -- to be a high priority feature. Implementing it this way is an iteration toward that goal.
  • Monster Girl Farmer was always planned to be an epic game, but now it's truly at the point where it's too large for one person to work on alone. I need content contributors, but they need a way of getting up to speed with the game's lore and character personalities. Therefore, I put a lot of time into creating "Contributors Guide" wiki page. It's still a work in progress, but it's already saved me a lot of time. With these time savings, I was able to hire 4 new authors during this release!
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Monster Girl Farmer v0.25 released!!!

What's new:
  • This release contains a preview of the chipmunk scene. Dee (as she's named) is super fast — so fast, in fact, that you're unable to understand what she's saying. The two of you learn to communicate through yes and no questions, playing charades, and body language. Naturally, this leads to some hilarious misunderstandings.
    If you give the chipmunk girl more and more carrots, filling her cheeks, it'll lead to a sloppy gagging scene.
    The scene has a lot of options you are meant to experiment with by trying different combinations. e.g., if you perform X then Y on one visit, it should have a different outcome than performing Y then X on the next.
  • Added an MGF favicon
  • I worked on a lot more than this, but none of it is content related so I'll spare you the details. If you like those kinda details, you can read about it in the changelog: https://link.monstergirlfarmer.com/change_log
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

v0.25.02 released!

New Scene:
  • A massive amount of lewd content has been added to the chipmunk girl scene. Don't forget to bring some carrots!
Bug Fixes:
  • When Amy sleeps over, playing hard/easy/for fun wasn't affecting the outcome of the scene. Now it does.
Technical Details:
  • For player convenience, I created a test passage that allows you to jump directly to the new scene to try it out. Simply go to https://monstergirlfarmer.com?passageName=Test Chipmunk and from there you can play it over and over again. IF YOU ARE USING THIS URL, DO NOT SAVE OVER ANY EXISTING SAVES YOU CARE ABOUT. It's fine to save, just don't overwrite anything important when you do.

    Anyway, that's not what this technical issue is about: That test page had a link that was only there for automated testing. It provides no value to a real player, so I have hidden it.
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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

New Scene Excerpt:
You are being chased.

It's closing in on you. Mutating into an abhorrent figure.

A headache inducing vibration reverberates in your skull, dropping you to your knees. You plug your ears, hoping it will stop the thumping, but it makes little difference. Then, as though you imagined the whole thing, the pain vanishes.

All you hear is your quivering breath. Disoriented, you slowly open your eyes and stand. There's nothing behind you, but that does nothing to calm your nerves: that was no hallucination. Where is it?

Though you can't see it, you know it's there. You feel its presence. Watching. Waiting. You scan your surroundings, searching for who-knows-what.

There; high up in a tree to your right. A faint outline of a humanoid bust... maybe? It could be your mind playing tricks on you, but there's something off about it -- the way it remains relatively still compared to the swaying branches around it.

The seconds tick away as you stare, unable to make up your mind. What is that?

A gust of wind completely obscures the shape, and when the trees swing back into place, it's gone!
Monster Girl Farmer is an erotic text-based RPG. The kind of game that lets you ride a unicorn girl — and vice-versa. Your farm is failing, but your fortune takes a turn when a starving Monster Girl barges into your home. In exchange for taking her in, she'll help you start the world's first Monster Girl farm!

What's new:
Attention! Attention! Incoming demo scene! Play it for free.

I'm going to paste the contents of the changelog, because I think it does a good job explaining:
Lysandra, the bat girl, was added in this minor release. She's a little scary, but in a good way. Zenwick, a new contributor, wrote the scene while I acted as editor. Let me know what you think so I can pass the feedback on to him. I hope you have as much fun reading it as I did!
Oh, and it's worth mentioning that part two of this character is already written, I just haven't ported it into the game yet. It'll be out soon!
SPOILER: This free scene can be found in the demo, randomly popping up when you sleep. If you can't find her, it means you need to play more of Amy's storyline.
Before I release part two of this scene, I plan to complete the chipmunk girl one first. Honestly, I think switching to work on Lysandra will actually help me get the chipmunk girl scene out faster than if I tried to complete it from start to finish.

It was getting to the point where I was so familiar with my own writing, I couldn't see the forest through the trees. In an attempt to achieve perfection (an impossible/terrible goal), I would work on the same prose for hours, replacing a phrase, coming up with a better one, then a better one, then a better one, only to return to the original version, having realized it was fine all along. Talk about spinning your wheels.

Editing this Lysandra scene was like a little vacation. Now, I can return to the chipmunk girl scene with fresh eyes, and hopefully a fresh attitude of, "Perfect is the enemy of good."

I hope you're all doing wonderful. Enjoy the new scene!

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Re: (Web) Monster Girl Farmer!

Post by BawdyInkSlinger »

Attention! Attention! Incoming demo scenes! Play them for free.

What's new in 0.25.04:
  • I'm happy, so damn happy, to announce I've finally completed the Chipmunk Girl scene. This thing is a beast, has tons of replayability, and is by far the most complex thing I've ever written. The lewd scene alone has more choices than I can count. It got to the point where I couldn't keep it all in my head and had to install graphing software to map it out. Your second time through it adds a major chunk of content, a whole new lewd path to explore!
    Let me elaborate on that major chunk of content: the first time you go through the scene, it focuses primarily on dildo gagging, humiliation, and spit fetishes. But the second time you go through, it unlocks a tickle torture route and/or a sadomasochistic route.
    The chipmunk girl was a unique challenge to write. She can "speak," but she's so fast, you can't understand her. To you, it sounds like chirps and tweets. I pitched a similar concept to an author I commissioned, and they had no interest in writing a character that couldn't speak. Makes me wonder if they learned their lesson the hard way like me, or if they are just smarter.
    OK, I just want to clarify a minor detail. Technically, the scene isn't 100% done. It's more like 99% done: the dialogue isn't color coded yet. But I'll add that and release it in a matter of days.
    Anyway, the chipmunk girl (her name is Dee, BTW), is a petite little cutie with a tiny booty. Ostensibly timid, once she gets comfortable, she reveals herself to be filthier than a raccoon girl.
  • Speaking of raccoon girls. This release also includes Estelle, and you'll never guess what type of monster girl she is. She's crazy and nasty like Dee, but in a more traditional sense: she thinks she's a superhero and goes around, effectively LARPing with normies who have no idea what's going on.
    (Holy crap, writing that sentence terrified me. Did I just use a bunch of slurs? I swear, 5 years ago these terms were innocuous, but as I age, the world seems to pass me by. I just want to communicate without worrying about stepping on a landmine. I long for the days when--)
    Anyway! Yeah, so Estelle isn't the biggest fan of humans, and since you're the only one who visits the forest, she decides you're her arch nemesis. Naturally, this leads to a huge misunderstanding, the kind where she tries to decapitate you with her giant sword. If I had a nickel...
    Will you live to tell the tale? You'll just have to play to find out...
    ...that yes, of course you'll live to tell the tale. The real question is, will the two of you bang behind a dumpster, or in it? (Spoiler: Also "yes.")
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