Electro wrote: ↑Mon Feb 01, 2021 3:40 am
Yamakasi, for self-sufficiency(since there are tons of funscript files out there) and also to answer 47dahc for what settings I used, I'll give the instructions to create a funstim MP3 file from a funscript.
https://cfs6t08p.github.io/funstim/funstim.html
1 second fade in/out (disabled won't stop the stim during breaks and any longer period of time leaves a long ramp up time when stim should start and the ramp down time is too long after stim stops)
Sample rate 44100hz (this is the audio quality setting, 22050hz and 8000hz might not feel different for you, I only choose a lower setting if it crashed my browser during the conversion in connection to longer videos)
Frequency 777 (I used to use 600, but 777 is an arbitrary number I'm using because lolol2 suggested it, and the stim feels smoother when you go higher, if you go too high the feeling is reduced and this feels like a middle-ground number)
Inverted is unchecked (For funscript files that follow 'action motions' I only click this if the action feels backwards, which is rare)
Double time is unchecked (Doesn't make sense to do this most of the time, especially when it's following a cock hero beatmeter)
Expand to full range is checked (If a script has it's minimum point and maximum point at 10 and 90, the movement can feel minimized, so I always check this, it doesn't expand smaller motions to the full range though, it basically rescales all movements, so 10 to 0 and remaps 90 to 100, so a movement from 40 to 50 might become about 39 to 51, in most cases you wouldn't notice the difference either way)
Output amplitude/phase is unchecked (never check this for a file you want to play as a stim, it basically is to show you graphically in Audacity what the volume and positions from the funscripts look like visually)
Hope this helps. I can't host easily a file long term and I don't want to post something that will result in a dead download link in the future, but these are easy to create on your own.