OpenEOS - Open source EOS player
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Re: OpenEOS - Open source EOS player
Looks like I broke something on FireFox recently. Working on it....
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Re: OpenEOS - Open source EOS player
I'm very impressed. Nice job.fapnip wrote: ↑Sun Dec 13, 2020 10:24 pm DOM abstraction is now functional enough to do this kind of thing, though takes a bit of code to make happen.
See this demo tease as an example:
https://oeos-player-preview.herokuapp.c ... e893ae8fa5
Script source (look in tease init script for core functions, and start eval for use of them.):
https://milovana.com/webteases/geteossc ... e893ae8fa5
I certainly do not understand why all the code works the way it does, but I think I understand enough to copy-paste and use it.
If you do move to making your own editor though it would be extremely nice to be able to just click on a point of an image and adjust the settings of the censor with a preview. Not only would that eliminate the need to understand the code, but also the need for repeated testing. As right now I imagine it takes quite a few tries in a testing environment before getting the settings just right and then copying it over to the final location.
Just a random thought. Is there a way to check which image is being shown at the time? When I check EOS I don't really see a way to check filenames or anything like that. I was wondering this because that would also enable the use of this censor technique along with randomly displayed images. Would be useful for any image specific feature actually.
Re: OpenEOS - Open source EOS player
Yeah, if OEOS takes off, it would be nice to have commonly used featured integrated in an editor. However, forcing authors to be exposed to some code for more advanced features could help force them to understand a bit more of what's going on under the hood -- and eventualy lead them to building more interactive teases.Triple Alfa wrote: ↑Mon Dec 14, 2020 1:18 amIf you do move to making your own editor though it would be extremely nice to be able to just click on a point of an image and adjust the settings of the censor with a preview. Not only would that eliminate the need to understand the code, but also the need for repeated testing. As right now I imagine it takes quite a few tries in a testing environment before getting the settings just right and then copying it over to the final location.
It does take a bit of fine tuning to get the mask where you'd like them, but really not that hard. I based the positioning on image dimension, so you can get pretty close by estimating that her tits are about 30% from the top, and you want to center a mask that's about 30% the width of the image in the center, so, place it about 50% from the left. Just having a tool in the editor that would give you a percentage value where you point your cursor on the image would help immensely.
You can grab the current image object, and that will give you the "locator" used to display the image -- but if the locator was a randomizer, it won't help you much. The image object also has the id and hash of the image, but gallery images don't have a "name" in EOS, so it gets ugly sorting out the correct image -- but it is possible.Triple Alfa wrote: ↑Mon Dec 14, 2020 1:18 am Just a random thought. Is there a way to check which image is being shown at the time? When I check EOS I don't really see a way to check filenames or anything like that. I was wondering this because that would also enable the use of this censor technique along with randomly displayed images. Would be useful for any image specific feature actually.
A nice feature for the editor to have would be a way to add meta-data to each image entry in files and gallery. Then you could look that data up and act on it in various ways.
Re: OpenEOS - Open source EOS player
Fixed some FireFox issues.
Re: OpenEOS - Open source EOS player
Put in something to hopefully work-around this issue. Please let me know if it happens again.Triple Alfa wrote: ↑Sat Dec 12, 2020 6:33 pm I just opened https://oeos-player-preview.herokuapp.com/?id=47978 and the same bug occurred as before where the first textbox was hidden and required scrolling down to become visible. Again reloading the page or loading it in a new tab did not reproduce the problem..
Re: OpenEOS - Open source EOS player
Added more examples to the Wiki:
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Re: OpenEOS - Open source EOS player
I'm trying OEOS with a tease in dev, and it seems that my init script is not executed. Is it supposed to be supported ?
Re: OpenEOS - Open source EOS player
Init script should be executed, but I recently made some changes to how all that is done. Perhaps I broke something.
FapJack is heavily dependent on its init script, and it seems to be working:
https://oeos.ml/?id=45690
Can you describe the issue you're having in detail?
Last edited by fapnip on Sat Dec 19, 2020 7:13 pm, edited 1 time in total.
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Re: OpenEOS - Open source EOS player
As I said, my init script is not run at all. For example, I put a console.warn and I can not see it.
But I see errors: 'Invalid locator' and 'Error; invalid sound locator'
I sent you the id and key of this tease by PM
But I see errors: 'Invalid locator' and 'Error; invalid sound locator'
I sent you the id and key of this tease by PM
Re: OpenEOS - Open source EOS player
v0.6.9 is up, and should have a fix for this.
Additionally, I've added experimental support for short videos from redgif:
https://github.com/fapnip/openeos/wiki/ ... dio-Action
Re: OpenEOS - Open source EOS player
Another demo showing off the newest OEOS feature I've been testing: https://oeos.ml/?id=48123&key=20dd72a23f
(Works, but seems to have some intermittent issues in FireFox. Haven't tested on Safari.)
(Works, but seems to have some intermittent issues in FireFox. Haven't tested on Safari.)
Last edited by fapnip on Sat Dec 19, 2020 7:12 pm, edited 1 time in total.
Re: OpenEOS - Open source EOS player
Finally took the red pill. Text is larger now on Say bubbles and buttons.Triple Alfa wrote: ↑Sat Dec 12, 2020 6:33 pm Could you try making the size of the text(and button text) just a bit larger? I still find the EOS version easier to read.
Re: OpenEOS - Open source EOS player
Another OEOS Demo showing how to synchronize with audio tracks: https://oeos.ml/?id=48143&key=a9dc01292d
Uses the new setDoAt method for sound instances.
Probably the last for awhile. Doesn't seem to be enough developer/author interest to warrant the time I'm putting in.
(Many thinks to Triple Alfa, notSafeForDev and Darigaaz for their help, contributions and expressed interest!)
Uses the new setDoAt method for sound instances.
Probably the last for awhile. Doesn't seem to be enough developer/author interest to warrant the time I'm putting in.
(Many thinks to Triple Alfa, notSafeForDev and Darigaaz for their help, contributions and expressed interest!)
Re: OpenEOS - Open source EOS player
Guess there's more interest oeos than I thought -- at least by lurkers. Nearly out of resources for the month on my free https://oeos-player-preview.herokuapp.com node.
I've set up another free host for previewing the OEOS player: https://oeos.ml
All requests to https://oeos-player-preview.herokuapp.com are currently being redirected to https://oeos.ml. The host https://oeos.ml currently points to can only handle around 20K requests per day.
I've set up another free host for previewing the OEOS player: https://oeos.ml
All requests to https://oeos-player-preview.herokuapp.com are currently being redirected to https://oeos.ml. The host https://oeos.ml currently points to can only handle around 20K requests per day.
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Re: OpenEOS - Open source EOS player
This feels really revolutionary! I'm excited to see more content created exclusively for it.
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