EOS Script Language + Girls Naughty School Source Code

All about the past, current and future webteases and the art of webteasing in general.
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MaidKun
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Posts: 7
Joined: Tue Feb 05, 2019 7:49 am

EOS Script Language + Girls Naughty School Source Code

Post by MaidKun »

Hi everyone!

Today I noticed that my tease won the TOTM vote. I really want to thank you all for your great feedback. After months of working on this tease I really feel happy about all your feedback :love:

As promised earlier I'd like to share the source code with you.

First some important notes about it:
  • I mainly wrote the code for this one tease and not for any other purpose. It "should" be compatible for other teases as well, but I can't promise it
  • You can use the code however you want to. You don't even have to credit me for it.
  • I don't have time for maintenance, new features or support. I'm sure there are still loooooots of bugs. If you really like the EOS script idea, you coul fork the code and maybe our great Milovana community has time to improve it :)
  • The code is quite "fast-written" (aka dirty)
  • The package comes without any images.
  • You'll need NodeJS, GIT and NPM to use it. There is no "user-friendly" way of using it, yet - sorry.


The main scripting language can be found here: https://github.com/MaidKun/milos

The game script and maze-generation code is attached to this post.

What is this at all?

I wrote this small EOS script language, because I'm much faster at writing than using the mouse. I liked the idea to write teases in a text editor and also have full but fast control about commands which repeat on several pages. That's why I came up with the idea to write a small scripting language for EOS.

After compiling your script you can simply upload it using the EOS backup function.
Attachments
milos-eos-maze.tar.gz
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