[RELEASE] Technical Forms - Complete Edition
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Re: [RELEASE] Technical Forms - Complete Edition
Just a small gameplay question:
After day 5, can I go to sleep whenever I want, or would I miss some parts of the game when I would go to sleep instead of visiting each and every location until there is nothing left to do?
After day 5, can I go to sleep whenever I want, or would I miss some parts of the game when I would go to sleep instead of visiting each and every location until there is nothing left to do?
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Re: [RELEASE] Technical Forms - Complete Edition
TBH, I only edit the files on Notepad++. I don't know if richman2 uses renpy to pack the files. We will need to wait for him to see.mandarynkorian wrote: ↑Tue Sep 13, 2022 7:22 pm Is there a plan to release android version?
I think it is possible with renpy
I remember some discussion about that, but I really don't remember what was said
I think mostly of the content is "after X days" triggered, so you should not miss anything. There are several dependencies to make sure you don't miss things.
But I need to wait richman come back to make sure.
What I created (you will notice by the almost 100% not oriental girls), it's guaranteed not to miss.
Re: [RELEASE] Technical Forms - Complete Edition
I wanted to play around with renpy 8 anyway, So I took this as opportunity.mandarynkorian wrote: ↑Tue Sep 13, 2022 7:22 pm Is there a plan to release android version?
I think it is possible with renpy
https://mega.nz/file/ULdiXaoT#-rMjj96s0 ... 3IiscUCVyo
The app is based on the last released test version 3.0. I needed a few tries because renpy on Android only supports playing movies with hw acceleration in fullscreen. Since the movies are not played in fullscreen I had to disable hw acceleration and move the Movie(...) calls out of the init block. Otherwise it crashed instantly when opening. Didn't have the time so see if the movies are still working. The rest seems ok.
Re: [RELEASE] Technical Forms - Complete Edition
Hey, although avatarbr already said a lot, let me also explain this and that - mostly related to how the project evolved.
Day 1-5/6 ist basically where I picked up. Hence there are some recognizable breaks in gameplay after that (after Day5/Comp). First I didn't change anything there cause it was not "my content" and didn't want to change other people's work, than it got too much work and tbh the first part got tiny now in comparison. Still, some might think of it as a downside as some gameplay guidances and ways to stroke are from there on not in line with what had been said in story. I tried to shape/ fix that again in later storyparts but still that flaw remains.
Then, as avatarbr pointed out our coding skills/ knowledge increased massively while going on, which allowed for new stuff and more elegant ways of writing stuff but often this was not applied to old parts.
Punchline: Play beyond Day5 or 6 and things change a lot.
On typos: At least what is now the "middle part" (After Day 6 but before... dont remember) had been prove red by kind of a professional native who helped me a lot there (the anonymous I mentioned). Sadly, for other parts I didn't have that kind help.
What else... as being said already: As soon as we are comfortable with it - i.e. find a suitable end for the story so far - we plan to release a new version with a new topic here in the forum and all explanations. Maybe (I said maybe) end of November? End of year?
On Android: Tried that maybe a year ago and it didnt work for me as I don't know enough about software programming stuff. renpy always told me something like you need this framework being installed and that bla and when I tried it still didn't work . As I even don't have an Android I stopped trying. But if others are more skilled with that: feel free.Technically from what I got, it should be possible.
On textspeed: technically it is meant to skip automatically only when you are supposed to stroke. Otherwise clicking sould be necessary. No guarantee for the first part though and admittedly if I remember correctly I switched a lot towards autoskip.
STILL: There is a textspeed option in the settings. Setting it to max slow, it should be enough time to read. Also I encourage again to switch voice/sound and music channels to different volume in settings.
Anyway, thanks for playing and feedback and keep going past day 6.
BE AWARE THOUGH! Once the final version is out, you won't be able to use your save files. You can use jump points though but some of your stats will be lost.
cheers
Day 1-5/6 ist basically where I picked up. Hence there are some recognizable breaks in gameplay after that (after Day5/Comp). First I didn't change anything there cause it was not "my content" and didn't want to change other people's work, than it got too much work and tbh the first part got tiny now in comparison. Still, some might think of it as a downside as some gameplay guidances and ways to stroke are from there on not in line with what had been said in story. I tried to shape/ fix that again in later storyparts but still that flaw remains.
Then, as avatarbr pointed out our coding skills/ knowledge increased massively while going on, which allowed for new stuff and more elegant ways of writing stuff but often this was not applied to old parts.
Punchline: Play beyond Day5 or 6 and things change a lot.
On typos: At least what is now the "middle part" (After Day 6 but before... dont remember) had been prove red by kind of a professional native who helped me a lot there (the anonymous I mentioned). Sadly, for other parts I didn't have that kind help.
You won't miss anything
- Spoiler: show
What else... as being said already: As soon as we are comfortable with it - i.e. find a suitable end for the story so far - we plan to release a new version with a new topic here in the forum and all explanations. Maybe (I said maybe) end of November? End of year?
On Android: Tried that maybe a year ago and it didnt work for me as I don't know enough about software programming stuff. renpy always told me something like you need this framework being installed and that bla and when I tried it still didn't work . As I even don't have an Android I stopped trying. But if others are more skilled with that: feel free.Technically from what I got, it should be possible.
On textspeed: technically it is meant to skip automatically only when you are supposed to stroke. Otherwise clicking sould be necessary. No guarantee for the first part though and admittedly if I remember correctly I switched a lot towards autoskip.
STILL: There is a textspeed option in the settings. Setting it to max slow, it should be enough time to read. Also I encourage again to switch voice/sound and music channels to different volume in settings.
Anyway, thanks for playing and feedback and keep going past day 6.
BE AWARE THOUGH! Once the final version is out, you won't be able to use your save files. You can use jump points though but some of your stats will be lost.
cheers
Re: [RELEASE] Technical Forms - Complete Edition
Hi all!
I decided to release a 4.0 Version of Technical Forms. It still seems not to be the end but I guess it's a fair point in time to release something (hey, it's christmas!)
I plan to open a new topic in the forum soon(TM) but currently I face several useability problems with this forum and I don't know if it's on my side or on milovanas side. Anyway it makes setting up a new and nicely made post difficult.
EDIT April 16th 2023:
THERE IS A VERSION 4.5 OUT THERE WHICH COMPRISES ALL BUG FIXES AND MUCH MORE
FIND IT HERE:
https://mega.nz/file/pthiyRgK#koLNke-lz ... A_-F8sz0wY (Main File)
AND HERE
https://mega.nz/file/J1RVwRBZ#53teB4vS5 ... vlMfOWbrRk
(Some additional Videos)
In this thread probably everyone is aware of TC concept. And I won't bother you all with more details but wait for the new thread to do so.
Sill I want to highlight some aspects which gave rise to most questions in the past:
- The game will offer more and more options and gameplay-stuff the more it advances (like a skilltreemenu later on). It will take some time though.
- Given the development over more than three years with contributions of many you might feel some cracks in the way stuff works which is due to coding differences between acting people/ and or their advances in coding knowledge. I'd claim the more you advance in the story the more fancy but also smooth stuff works.
- YOU WONT BE ABLE TO USE YOUR OLD SAVING FILES/ STATS - if anyone knows how to combine old stats/ saves with new code, let me know.
- If textspeed is too fast, sound/music/voice too lound or unbalanced: Please make sure to check the options/ settings first to adjust.
That's all for now although a lot more is to say. Not without a thank you also to avatarbr who contributed a lot to the latest develpoment, please find the 4.0 version here:
https://mega.nz/file/IkYUBbKL#mfuuYgX3K ... ncbZuoJj4g
(Download bugfix, unpack and replace files in \game folder)
Bugfix1-3 (jan 5th, jan 11th, jan 25th and some minor stuff)
https://mega.nz/file/ElhBFSrY#wl02qOtSF ... 1NBIznXGLk
After unpack and put to game folder Bugfixes1-3 as of March23 please after that also download and unpack files in bugfix5 (attachment)
(Download bugfix, unpack and replace files in \game folder)
I decided to release a 4.0 Version of Technical Forms. It still seems not to be the end but I guess it's a fair point in time to release something (hey, it's christmas!)
I plan to open a new topic in the forum soon(TM) but currently I face several useability problems with this forum and I don't know if it's on my side or on milovanas side. Anyway it makes setting up a new and nicely made post difficult.
EDIT April 16th 2023:
THERE IS A VERSION 4.5 OUT THERE WHICH COMPRISES ALL BUG FIXES AND MUCH MORE
FIND IT HERE:
https://mega.nz/file/pthiyRgK#koLNke-lz ... A_-F8sz0wY (Main File)
AND HERE
https://mega.nz/file/J1RVwRBZ#53teB4vS5 ... vlMfOWbrRk
(Some additional Videos)
In this thread probably everyone is aware of TC concept. And I won't bother you all with more details but wait for the new thread to do so.
Sill I want to highlight some aspects which gave rise to most questions in the past:
- The game will offer more and more options and gameplay-stuff the more it advances (like a skilltreemenu later on). It will take some time though.
- Given the development over more than three years with contributions of many you might feel some cracks in the way stuff works which is due to coding differences between acting people/ and or their advances in coding knowledge. I'd claim the more you advance in the story the more fancy but also smooth stuff works.
- YOU WONT BE ABLE TO USE YOUR OLD SAVING FILES/ STATS - if anyone knows how to combine old stats/ saves with new code, let me know.
- If textspeed is too fast, sound/music/voice too lound or unbalanced: Please make sure to check the options/ settings first to adjust.
That's all for now although a lot more is to say. Not without a thank you also to avatarbr who contributed a lot to the latest develpoment, please find the 4.0 version here:
https://mega.nz/file/IkYUBbKL#mfuuYgX3K ... ncbZuoJj4g
(Download bugfix, unpack and replace files in \game folder)
Bugfix1-3 (jan 5th, jan 11th, jan 25th and some minor stuff)
https://mega.nz/file/ElhBFSrY#wl02qOtSF ... 1NBIznXGLk
After unpack and put to game folder Bugfixes1-3 as of March23 please after that also download and unpack files in bugfix5 (attachment)
(Download bugfix, unpack and replace files in \game folder)
- Attachments
-
- TF4 Bugfix no5 - March23.rar
- (252.46 KiB) Downloaded 128 times
Last edited by richman2 on Sun Apr 16, 2023 12:48 am, edited 6 times in total.
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Re: [RELEASE] Technical Forms - Complete Edition
Thanks so much to all who have worked on this really fantastic game. I had been eagerly awaiting this latest update to start it all over again from the beginning.
I have run into a bit of a problem early on however.
At the end of the first day when I was told to go to bed, I wanted to explore a bit instead and entered the meditation room. Catie appeared and r started & did forms not taught yet, Catie was there there on 2nd day too. It seemed minor at the time but seems possibly it has created an issue later at the start of the Final Competition (after I won the initial one and now will compete against 4 others). Raven is about to start the first round when an Exception occurs. I try IGNORING it but it keeps repeating.
While running game code:
File "game/23from_lby_meditateRM_room10.rpy", line 71, in script call
call catiesidestory from _call_catiesidestory_1
File "game/D5.rpy", line 439, in script
$renpy.pause(8.5, hard=True)
File "game/D5.rpy", line 439, in <module>
$renpy.pause(8.5, hard=True)
Exception: Too many arguments in call (expected 0, got 2).
I hope someone can suggest a simple fix.
I have run into a bit of a problem early on however.
At the end of the first day when I was told to go to bed, I wanted to explore a bit instead and entered the meditation room. Catie appeared and r started & did forms not taught yet, Catie was there there on 2nd day too. It seemed minor at the time but seems possibly it has created an issue later at the start of the Final Competition (after I won the initial one and now will compete against 4 others). Raven is about to start the first round when an Exception occurs. I try IGNORING it but it keeps repeating.
While running game code:
File "game/23from_lby_meditateRM_room10.rpy", line 71, in script call
call catiesidestory from _call_catiesidestory_1
File "game/D5.rpy", line 439, in script
$renpy.pause(8.5, hard=True)
File "game/D5.rpy", line 439, in <module>
$renpy.pause(8.5, hard=True)
Exception: Too many arguments in call (expected 0, got 2).
I hope someone can suggest a simple fix.
Re: [RELEASE] Technical Forms - Complete Edition
Hi,Carnal1 wrote: ↑Thu Jan 05, 2023 12:52 am Thanks so much to all who have worked on this really fantastic game. I had been eagerly awaiting this latest update to start it all over again from the beginning.
I have run into a bit of a problem early on however.
At the end of the first day when I was told to go to bed, I wanted to explore a bit instead and entered the meditation room. Catie appeared and r started & did forms not taught yet, Catie was there there on 2nd day too. It seemed minor at the time but seems possibly it has created an issue later at the start of the Final Competition (after I won the initial one and now will compete against 4 others). Raven is about to start the first round when an Exception occurs. I try IGNORING it but it keeps repeating.
While running game code:
File "game/23from_lby_meditateRM_room10.rpy", line 71, in script call
call catiesidestory from _call_catiesidestory_1
File "game/D5.rpy", line 439, in script
$renpy.pause(8.5, hard=True)
File "game/D5.rpy", line 439, in <module>
$renpy.pause(8.5, hard=True)
Exception: Too many arguments in call (expected 0, got 2).
I hope someone can suggest a simple fix.
indeed that's a simple, but major bug!
First, it is not intended by all means to let catie show up that early in meditation room.
Also, the two things you reported are not linked. What you experience with raven is because in code is a leftover of an old, now unused screen... So thanks for additional verbal description where error occured would not have found that by your pasted error code only.
Anyway:
The most simple fix in code (explained for ppl with no coding knowledge at all):
- Spoiler: show
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Re: [RELEASE] Technical Forms - Complete Edition
Thanks much for the quick reply. Worked like a charm Definitely looking forward to all the new additions.
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Re: [RELEASE] Technical Forms - Complete Edition
Really can't praise this tease enough.
Encountered another small error.
While learning monkey from Shunka got "An exception has occurred." I hadn't previously done anything odd, just was following the game's natural progression.
While running game code:
File "game/23from_lby_meditateRM_room10.rpy", line 71, in script call
call catiesidestory from _call_catiesidestory_1
File "game/D6.rpy", line 627, in script
show picture with dissolve #25
Exception: DynamicImage u'shunka8 ([cnt])': could not find image. (u'shunka8 (32)')
I checked the variable cnt and yes it was cnt=32 (Shunka monkey pics only go to shunka(31).jpg) I manually lowered it to get through the scene ok.
---------
Encountered another small error.
While learning monkey from Shunka got "An exception has occurred." I hadn't previously done anything odd, just was following the game's natural progression.
While running game code:
File "game/23from_lby_meditateRM_room10.rpy", line 71, in script call
call catiesidestory from _call_catiesidestory_1
File "game/D6.rpy", line 627, in script
show picture with dissolve #25
Exception: DynamicImage u'shunka8 ([cnt])': could not find image. (u'shunka8 (32)')
I checked the variable cnt and yes it was cnt=32 (Shunka monkey pics only go to shunka(31).jpg) I manually lowered it to get through the scene ok.
---------
Re: [RELEASE] Technical Forms - Complete Edition
Thanks a lot for the compliments - love to hear you're having fun.
As for this error - you're right, when using the counter in code it's used more often than pics in the folder.
Could use a more sophisticated way to show the pics as I used later in the game (sophisticated means a function which counts automatically and checks whether pic no. exists and if not shows a random image from the specified folder) but too lazy for that atm.
In case you or someone else wants to fix:
a) put or or two other pics in the folder named with appropriate numbers
or b) search for "label aftershunkaneked" in D6 file and delete two or three $cnt+=1 lines in the following code
in case you're about to change something: below default cnt=2 write an additional line: $cnt=2
But as you said/ did: setting the cnt manually lower is also okay. No big deal for gameplay; still something I'll change.
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Re: [RELEASE] Technical Forms - Complete Edition
Sorry to keep pestering with errors but seems I've encountered some more.
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
No problem! Although I can't promise to show up always quickly, I'm happy to fix as many bugs as possible, esp if they are easy to fix. You'll see it's not yet 20% of what you did so far and it was basically impossible for me to test anything thorougly again and again. This is esp. true for the stuff I implemented late in the game and then brought to older parts... like: call strokebank(2000)
Maybe you missed a flag due to your last bug with Shunka and the Monkeytraining stuff (see below).
But there are certainly two bugs to fix.
FIRST replace in 264 Onsenteases.rpy:
call strokebank(2000) from _call_strokebank_1
by
call strokebankmax(2000)
note that the "from _call_..." is also deleted. Not sure if necessary but better to do so.
Can't tell you the line number but Ctrl+F for another strokebank in this 264 Onsenteases.rpy file and replace it also by strokebankmax.
SECOND replace in 250from_lby_dojo.rpy
The dojo issue is solved by taking 250from_lby_dojo.rpy and search for
elif daycount>6 and wizardlevel<10 and dojocount>=1:
and make this line
elif daycount>6 and wizardlevel<10 :
Don't know why I put but a >=1 there but I guess it is not necessary but preventing you from progressing.
Now some spoiler hints
- Spoiler: show
I also added the fixes in the base-post above, but for you I think fixing it directly in your files is easy.
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Re: [RELEASE] Technical Forms - Complete Edition
Thank you for the reply. The fixes work and I can train in the dojo now. Sorry if I hadn't given enough context - it's sometimes hard to keep straight all what I've done in game. And what might be relevant.
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
Let's see... First thing: No, you don't need to download/ install the last fix for the library you mentioned. The fix is included in the last uploaded TF version.
Second: The holiday with Masumi is technically not really important. You could leave it out forever. No dependency there. Still, I'll loook into why you can't do all the lessons in library to get to the holiday. (will get back later)
- Spoiler: show
Re: [RELEASE] Technical Forms - Complete Edition
richman2 wrote: ↑Sun Jan 15, 2023 11:34 pmLet's see... First thing: No, you don't need to download/ install the last fix for the library you mentioned. The fix is included in the last uploaded TF version.
Second: The holiday with Masumi is technically not really important. You could leave it out forever. No dependency there. Still, I'll loook into why you can't do all the lessons in library to get to the holiday. (will get back later)Hope this helps! I'm really happy you patiently play through over and over despite not getting a real flow/ immersion due to bugs. I really appreciate these hard to figure out bugs... got way to complicated to track all the conditions and dependencies.
- Spoiler: show
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