Tease Ai scripting: The HELP CORNER
Moderator: 1885
Re: Tease Ai scripting: The HELP CORNER
I have the same issue as Harry
Just double check the paths were correct and they seem to be.
I made a temp fix though using a function from pepsifreak:
"folder\*.jpg"
Basicly in Vocabulary I've made a #Glitter1, #Glitter2 and #Glitter 3
they only contain one line: @ShowImage[Glitter\Contact1\*.jpg]
In the scripts i'm making I have used the lockedimage function and then at the end of some sentences placed a #Glitter 3 which changes the picture.
Its not ideal, but it made it work so far, but ofcourse if it changed automaticly it would make things a lot easier :D
On a different note I have another issue.
I have a line that looked like this:
@NullResponse @Chance10(Joking1) @Chance10(Joking2) @Chance10(Joking3) @Chance10(Joking4) @Chance10(Joking5) @Chance40(EasyRelease) @Goto(NoChance)
Basicly this wont work, it just skips the @Chances going straigt to the @Goto() function regardless of the chances I put in.
My solution so far was to put each @Chance() on an individual line, but that just seems stupid.. What am I doing wrong?
Regards
Genome231
Just double check the paths were correct and they seem to be.
I made a temp fix though using a function from pepsifreak:
"folder\*.jpg"
Basicly in Vocabulary I've made a #Glitter1, #Glitter2 and #Glitter 3
they only contain one line: @ShowImage[Glitter\Contact1\*.jpg]
In the scripts i'm making I have used the lockedimage function and then at the end of some sentences placed a #Glitter 3 which changes the picture.
Its not ideal, but it made it work so far, but ofcourse if it changed automaticly it would make things a lot easier :D
On a different note I have another issue.
I have a line that looked like this:
@NullResponse @Chance10(Joking1) @Chance10(Joking2) @Chance10(Joking3) @Chance10(Joking4) @Chance10(Joking5) @Chance40(EasyRelease) @Goto(NoChance)
Basicly this wont work, it just skips the @Chances going straigt to the @Goto() function regardless of the chances I put in.
My solution so far was to put each @Chance() on an individual line, but that just seems stupid.. What am I doing wrong?
Regards
Genome231
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Tease Ai scripting: The HELP CORNER
Avartarbr just helped me fix my issue
See this thread viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
[/quote]
Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings
If you have the pics inside:
e:\pictures\glittercontact1\pictureset1\
You need to put that path in the settings:
e:\pictures\glittercontact1\
1885 created a system where you can get just a specific set for a session, and another set for other session.[/quote]
Regards
Genome
See this thread viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
[/quote]
Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings
If you have the pics inside:
e:\pictures\glittercontact1\pictureset1\
You need to put that path in the settings:
e:\pictures\glittercontact1\
1885 created a system where you can get just a specific set for a session, and another set for other session.[/quote]
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
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Re: Tease Ai scripting: The HELP CORNER
thx for the suggestions, need to test around it it works like this
meanwhile i have a question about @If functions
But i am not getting this work because it looks like TAI doesnt know the <= (smaller) sigh
someone have an idea ?
maybe daragorn ?
meanwhile i have a question about @If functions
But i am not getting this work because it looks like TAI doesnt know the <= (smaller) sigh
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someone have an idea ?
maybe daragorn ?
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Re: Tease Ai scripting: The HELP CORNER
ehm....that's the same thing i suggested earlier :)genome231 wrote:Avartarbr just helped me fix my issue
See this thread viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings
If you have the pics inside:
e:\pictures\glittercontact1\pictureset1\
You need to put that path in the settings:
e:\pictures\glittercontact1\
I modified my msg short after writing it because it wasn't clear...so i bet you read it while i hadn't the chance to modify eheh.
Yep, you have to point to a folder containing subfolders with pictures, not a folder filled with pictures....that's the reason why they don't show.. make a \glitter1\pack1 directory, fill pack1 with the pics and then set glitter1 as the directory for the contact...now it should work (and do the same for the others contact obviously :D)
Last edited by Daragorn on Mon Feb 15, 2016 8:45 pm, edited 1 time in total.
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Re: Tease Ai scripting: The HELP CORNER
Tease Ai recognize <= and >= but the problem is your if condition :)Harry2stroke wrote:....
It is badly written and doesn't work :D
You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
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Re: Tease Ai scripting: The HELP CORNER
sorry but it doesnt work hereDaragorn wrote:Tease Ai recognize <= and >= but the problem is your if condition :)Harry2stroke wrote:....
It is badly written and doesn't work :D
You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
here is my code
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Re: Tease Ai scripting: The HELP CORNER
Add @Nullresponse in the @If line and it will work :) (just tested now :D):Harry2stroke wrote: sorry but it doesnt work here
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
Re: Tease Ai scripting: The HELP CORNER
is possible add 2 or 3 contact at the same time? and another question, if i put 3 or 4 folders inside of contac1, will pick one folder for sesion or will pick image from diferents folders? i dont know if im explaining xDD i mean if contact1 have 4 folders 1 with a blonde, one with a black girl, one with a readhead and one with a brunette, tease ai will pick one folder for sesion or will pick image from all the four folders?.
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Re: Tease Ai scripting: The HELP CORNER
didnt get it to run :'(Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
Seems there is something wrong with my program
will try to set it up completely new
Are there some more hints for using variables?
Found somewhere in a thread something about @InputVar [] but not really sure how to use it correctly
did t find somehing in the commands file from 1885
And sorry for my questions daragorn
a lot of thx for your time and help
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Re: Tease Ai scripting: The HELP CORNER
Then needs to be capitalised! So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)Harry2stroke wrote:didnt get it to run :'(Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
pv
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Re: Tease Ai scripting: The HELP CORNER
Thx will give it a try later when i am homePtheV wrote:Then needs to be capitalised! So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)Harry2stroke wrote:didnt get it to run :'(Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
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Re: Tease Ai scripting: The HELP CORNER
Then needs to be capitalised! So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)[/quote]Harry2stroke wrote: didnt get it to run :'(
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
this surely don't work infact because as you righlty sayPtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
But that's already what his script is doing, apart for the fact that he first do the multiplication and then do the @If...the problem was the missing capital on Then :DPtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
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Re: Tease Ai scripting: The HELP CORNER
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"Daragorn wrote:Then needs to be capitalised! So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)Harry2stroke wrote: didnt get it to run :'(
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :DPtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as beforePtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
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Re: Tease Ai scripting: The HELP CORNER
A lot of THANKS to Daragorn and PtheVDaragorn wrote:OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"Daragorn wrote:Then needs to be capitalised! So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)Harry2stroke wrote: didnt get it to run :'(
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :DPtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as beforePtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
with your help i think i got it down
now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
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Re: Tease Ai scripting: The HELP CORNER
A lot of THANKS to Daragorn and PtheV
with your help i think i got it down
now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
heres just this middle part
with your help i think i got it down
now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
heres just this middle part
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