Tease Ai scripting: The HELP CORNER

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genome231
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Re: Tease Ai scripting: The HELP CORNER

Post by genome231 »

I have the same issue as Harry
Just double check the paths were correct and they seem to be.
I made a temp fix though using a function from pepsifreak:
"folder\*.jpg"
Basicly in Vocabulary I've made a #Glitter1, #Glitter2 and #Glitter 3
they only contain one line: @ShowImage[Glitter\Contact1\*.jpg]
In the scripts i'm making I have used the lockedimage function and then at the end of some sentences placed a #Glitter 3 which changes the picture.
Its not ideal, but it made it work so far, but ofcourse if it changed automaticly it would make things a lot easier :D

On a different note I have another issue.
I have a line that looked like this:
@NullResponse @Chance10(Joking1) @Chance10(Joking2) @Chance10(Joking3) @Chance10(Joking4) @Chance10(Joking5) @Chance40(EasyRelease) @Goto(NoChance)
Basicly this wont work, it just skips the @Chances going straigt to the @Goto() function regardless of the chances I put in.
My solution so far was to put each @Chance() on an individual line, but that just seems stupid.. What am I doing wrong?

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Re: Tease Ai scripting: The HELP CORNER

Post by genome231 »

Avartarbr just helped me fix my issue
See this thread viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
[/quote]

Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings

If you have the pics inside:

e:\pictures\glittercontact1\pictureset1\

You need to put that path in the settings:
e:\pictures\glittercontact1\

1885 created a system where you can get just a specific set for a session, and another set for other session.[/quote]

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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

thx for the suggestions, need to test around it it works like this

meanwhile i have a question about @If functions
But i am not getting this work because it looks like TAI doesnt know the <= (smaller) sigh
Spoiler: show
@RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@ShowLezdomImage @Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 10 please @SetVar[EdgeGoal_Contact2]=[#Random(1,10)]
@ShowMaledomImage @Contact2 @ShowVar[EdgeGoal_Contact2]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact2]
so we have @ShowVar[Main_EdgeGoal]
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
blabla
blablabla
blablablabla
@End
(multiply_edges)
@ShowMaledomImage @Contact2 I would have doubled the numbers #Smile
@ShowMaledomImage @Contact2 because @ShowVar[Main_EdgeGoal] edges is not really much
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@End
where is my mistake ?
someone have an idea ?
maybe daragorn ? :-)
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Re: Tease Ai scripting: The HELP CORNER

Post by Daragorn »

genome231 wrote:Avartarbr just helped me fix my issue
See this thread viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:


Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings

If you have the pics inside:

e:\pictures\glittercontact1\pictureset1\

You need to put that path in the settings:
e:\pictures\glittercontact1\
ehm....that's the same thing i suggested earlier :)
I modified my msg short after writing it because it wasn't clear...so i bet you read it while i hadn't the chance to modify eheh.
Yep, you have to point to a folder containing subfolders with pictures, not a folder filled with pictures....that's the reason why they don't show.. make a \glitter1\pack1 directory, fill pack1 with the pics and then set glitter1 as the directory for the contact...now it should work (and do the same for the others contact obviously :D)
Last edited by Daragorn on Mon Feb 15, 2016 8:45 pm, edited 1 time in total.
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Re: Tease Ai scripting: The HELP CORNER

Post by Daragorn »

Harry2stroke wrote:....
Tease Ai recognize <= and >= but the problem is your if condition :)
It is badly written and doesn't work :D

You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)

it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

Daragorn wrote:
Harry2stroke wrote:....
Tease Ai recognize <= and >= but the problem is your if condition :)
It is badly written and doesn't work :D

You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)

it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
sorry but it doesnt work here :no:

here is my code
Spoiler: show
@RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 10 please @SetVar[EdgeGoal_Contact2]=[#Random(1,10)]
@Contact2 @ShowVar[EdgeGoal_Contact2]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact2]
so we have @ShowVar[Main_EdgeGoal]
@If[Main_EdgeGoal]<=[10]then(multiply_edges)
blabla
blablabla
blablablabla
@End
(multiply_edges)
@Contact2 I would have doubled the numbers #Smile
@Contact2 because @ShowVar[Main_EdgeGoal] edges is not really much
@If[Main_EdgeGoal]<=[10]then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@End
it simply gives a fault for me
Spoiler: show
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System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.
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Re: Tease Ai scripting: The HELP CORNER

Post by Daragorn »

Harry2stroke wrote: sorry but it doesnt work here :no:
Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
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Re: Tease Ai scripting: The HELP CORNER

Post by vyyr »

is possible add 2 or 3 contact at the same time? and another question, if i put 3 or 4 folders inside of contac1, will pick one folder for sesion or will pick image from diferents folders? i dont know if im explaining xDD i mean if contact1 have 4 folders 1 with a blonde, one with a black girl, one with a readhead and one with a brunette, tease ai will pick one folder for sesion or will pick image from all the four folders?.
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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
didnt get it to run :'(
Seems there is something wrong with my program
will try to set it up completely new

Are there some more hints for using variables?
Found somewhere in a thread something about @InputVar [] but not really sure how to use it correctly
did t find somehing in the commands file from 1885

And sorry for my questions daragorn
a lot of thx for your time and help
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Re: Tease Ai scripting: The HELP CORNER

Post by PtheV »

Harry2stroke wrote:
Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
didnt get it to run :'(
Then needs to be capitalised! :-) So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)

Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
pv
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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

PtheV wrote:
Harry2stroke wrote:
Daragorn wrote: Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
didnt get it to run :'(
Then needs to be capitalised! :-) So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)

Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Thx will give it a try later when i am home
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Re: Tease Ai scripting: The HELP CORNER

Post by Daragorn »

Harry2stroke wrote: didnt get it to run :'(
Then needs to be capitalised! :-) So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)[/quote]
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you righlty say
PtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
But that's already what his script is doing, apart for the fact that he first do the multiplication and then do the @If...the problem was the missing capital on Then :D
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Re: Tease Ai scripting: The HELP CORNER

Post by Daragorn »

Daragorn wrote:
Harry2stroke wrote: didnt get it to run :'(
Then needs to be capitalised! :-) So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :D
PtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as before :-)
So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

Daragorn wrote:
Daragorn wrote:
Harry2stroke wrote: didnt get it to run :'(
Then needs to be capitalised! :-) So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote: Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :D
PtheV wrote: The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as before :-)
So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
A lot of THANKS to Daragorn and PtheV
with your help i think i got it down :-)

now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
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Re: Tease Ai scripting: The HELP CORNER

Post by Harry2stroke »

A lot of THANKS to Daragorn and PtheV
with your help i think i got it down :-)

now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure

heres just this middle part
Spoiler: show
@RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 3 please @SetVar[CumGoal_Contact2]=[#Random(1,3)]
@Contact2 @ShowVar[CumGoal_Contact2]
and lastly #Contact3 its your turn to pick a number between 1 and 10 @SetVar[EdgeGoal_Contact3]=[#Random(1,10)]
@Contact3 @ShowVar[EdgeGoal_Contact3]
Now its time for me to pick a number between 1 and 3 @SetVar[CumGoal_Domme]=[#Random(1,3)]
@ShowVar[CumGoal_Domme]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact3]
@NullResponse @ChangeVar[Main_CumGoal]=[CumGoal_Contact2]*[CumGoal_Domme]
So what we have here is @ShowVar[Main_EdgeGoal], which represents the number of edges #PetName will do for us
AND furthermore
the second number we found out is @ShowVar[Main_CumGoal], which means the number of orgasms #SubName will do for us tonight :-)
@NullResponse @PlayAudio[Human_Expression_Female_OhMyGod.mp3]
@Contact3 WOW thats pretty awesome, cant wait to get things going
@Contact1 i dont know maths really but thats pretty cool #ShortName
@NullResponse @If[Main_EdgeGoal]<=[30]Then(multiply_edges)
@Contact3 Thats ok for me
@Contact1 Think I can live with that
@Contact2 Accepted!
@End
(multiply_edges)
@Contact2 Is that really all ladies?
@Contact2 I think that this is too easy for #SubName and we should multiply his luck :-)
@Contact3 Do you think #SubName can handle that?
@Contact1 Who cares #Contact3? #Lol
@NullResponse @If[Main_EdgeGoal]<=[30]Then(change_var)
(change_var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@ShowVar[Main_EdgeGoal]
@Contact2 Thats what i wanted to hear #EmoteLaugh
But what about the orgasms of #PetName?
Should we also multiply this figures? At the moment we have @ShowVar[Main_CumGoal] orgasms to deal
@NullResponse @If[Main_CumGoal]<=[2]Then(multiply_cums)
@Contact1 Think thats ok for the moment, important thing here is, that they have to be ruined :-)
@Contact3 Totally agree with #Contact1
@Contact2 hmm i would estimate some more but as you like girls :-)
Just as you wish #Lol
@End
(multiply_cums)
In fact that fate decided the amount of edges, we should let fate also decide the amount of orgasms #EmoteLaugh
@NullResponse @If[Main_CumGoal]<[2]Then(change_cums1)
(change_cums1)
@NullResponse @ChangeVar[Main_CumGoal]=[Main_CumGoal]*[#Random(2,4)]
And it tells me that we now have @ShowVar[Main_CumGoal] to deal with #EmoteMoan
@Contact2 Now we have serious digits for #SubName #Lol
@Contact1 #Yay
@Contact3 #EmoteHappy @RapidTextOff
@End
Oh and btw, meanwhile i set up TAI new and the thing with the imgages for contacts also works now :-)
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