Ddevil wrote: Sat May 09, 2020 9:25 pm SPOILERS EVERYTHING
- Spoiler: show
So is the rough timeline something like...Shattered wrote: Sat May 09, 2020 8:05 pm this tease I've brought all of my teases into the same timeline...
faux choices -> conversion therapy (i didn't play that one, but I can kind of guess what it's about) -> as a post-conversion person having encounters with different girls eventually ending up with Xia (most of the chastity series) -> month with Xia (current tease) -> Before Eternity?
Or am I still missing too much of the lore due to not playing some of the earlier teases?
And if I was somewhat correct, how come I could meet V_ in the day24 if it happens before "Before eternity"?
If these questions would require knowledge from your future, not yet released works, then ofc you don't have to answer. I'm just really curious how much did I manage to piece together.
More or less, with Bokki also existing...somewhere, TBC.
V_ knows Milovana exists and isn't human, nor does she come from a place that uses conventional time. She can abuse non-linear time relative to the player. Or something like that, but I justified it well enough to myself![]()
Now see, that's interesting because I did play the tease with the full intention of doing the "good" run, that is: be as good and lovely as possible, but I only ever got love: 19, virtue: 61Shattered wrote: Sat May 09, 2020 8:05 pm The two 'canon' endings are dependant on if you scored high enough on your virtue or love scores. I may adjust these as poll results come in and I see what people got, but for now if either of them are above the threshold you get a 'good' ending (with death and if not you get a 'bad' ending with death - sounds like you got the latter?
(By the way, the "love" is supposed to be the love that the player is expressing or the "love" that Xia is feeling toward the PC?)
I don't know what the threshold is for the good ending but it seems like either something bugged out and I missed on a bunch of love points, or there is some misunderstanding on what actions constitute what results, like a difference of interpretation?
So, for example, the problems that I can see are things like this:
1. progression problems - for example, let's say there are 15 love points to be obtained in the catsuit day but I have an option to skip that day. Now that would be a little silly because skipping that day logically shouldn't mean that I love Xia less or that she loves me less, it looks like a neutral choice at the point of making it. So if there are many situations like this, where a bunch of points are gated behind one of the seemingly neutral choice options, that would lead to people missing those points for no reason. Yup catsuit day had no points on purpose.
2. choice interpretation problems - I was wondering about those. Because there are many situations that look a little bit like this:
"Xia wants to do something bad to you".
-> your choices: a) beg please no, b) yes please
Now, this is something that I'd argue should be a neutral option, if the "love" stat is intended to be "love player is expressing toward Xia". But if you interpret it differently and for example decide that loving player should always beg for mercy, then it's easy to see how somebody could lose a lot of adding up points like that just for having a different expectation.
I can still be a loving sub towards Xia regardless of what type of sub I am, correct? Whether it is a bratty kind that always begs for mercy (but ultimately goes with the dom decision anyway, of course), or the "more subby" sub that just rolls over and immediately takes whatever it is - both of these relationships are valid and exist in the real world.
On the other hand, if you decided that "love" means "love that Xia feels towards the PC" then, of course, she can just decide that she prefers one type of sub over the other and that would explain scoring one higher. But I think that's actually an unfortunate decision. Because although this is more realistic kinda, it's not a very good gameplay mechanic, because for the gameplay mechanics to be satisfying players must have control over them. And you know, the tease is, after all, a game to be played.
For the example some things might have given points to either virtue or love depending on the answer, so you can't literally maximise them in one run. My stats show you should be able to reach 19 love in the first 5 days, a lot of it is front-loaded before the trip just down to those days design. Only 1 player has met the love and virtue threshold so far which tells me these might be a bit high - this is one of the most useful features of the survey for sure, indeed with some players in negative love... So I do hope its working properly, but I've lowered the scores for now pending more data. As for the intent, they are supposed to be hidden values outside of testing and the user answers as they feel appropriate and gets whatever result fits thatThere may be some inconsistent application though to be entirely honest, because I had some /long/ breaks in writing which changed some thing sup.
So I'm discussing all that because I find it a little weird that even though I specifically tried to maximize both of these scores, I only got not even half of the max. love points, and a little bit more than half virtue points. There seems to be some kind of misunderstanding between the player's expectation and what coded in the tease. Of course, I might also just be one weird exception, who randomly got everything wrong and other players won't have the same issue.
EDIT: I replayed last day with cheated in love/virtue to get the "good" ending, and FUCK SEVEN.
As she seems to be the true evil mastermind that always fucks the player over, yeah, I hope there will be some opportunity for some comeuppance in your future works.
I don't know if there is more lore about that character that I don't know (I only first remember seeing her in faux choices). But yea she evil bitch, ruining all the fun, fuck her.
She does pop up in a few places, I wonder if there is anything there? (She is in Bokki, Conversion, Faux, C5 and C6.)
You want a Xia set? Are you turning?paswis wrote: Sat May 09, 2020 11:24 pm Day17
- Spoiler: show
- Why do I always get to miss out on the handcuffs?
Again Xia told me to bring some handcuffs and again they werent used. Did I do something wrong/right so I didnt get that as a punishment? Or did you maybe forget? Just want to use them very much.
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also I NEED you to give me a link to this set of pictures...![]()
I may have just added them in error...removed them ^^;




