[RELEASE][FEEDBACK] FAP FRENZY

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aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

As requested by some of you, I've just added keyboard Shortcuts :

Space (Short press) => Edge / Resume
Space (Long press >1s) => Release (CUM)
Space => Extend Release phase (+30s)
Enter => Overload / Attack (when charge is 100%)
F => Favorite current series
H => Hide current series
Arrow Up => BPM +10 (Endurance mode only)
Arrow Down => BPM -10 (Endurance mode only)
faboosh wrote: Mon Mar 09, 2026 11:23 am Fantastic idea!

My only suggestion on it would be to also offer a none real time mode. So someone can create a battle and play it themselves, and it sits in the lobby as a game someone can join. They then play it at a convenient time etc.

That way, one isn't relying on being online at the same time as others to have a battle.

Sure, it'll mean you can't do powers and other cool things, but would maybe allow for more battles to play :)

Will you be keeping score of who wins what battle etc? :)
I've implemented your idea! You can now play solo and leave a ghost of your performance, so you don't have to wait for matchmaking. Powers are turned against you in solo mode, making your game harder—but it'll be just as tough for your ghost’s opponents!

It's an asynchronous way to fight each other! :-P

Hope you enjoy it and Stay Rhythmic!
juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

loved the ghost idea, so if I use a power on me on ghost mode, one fighting my ghost will feel the same I felt at that exact moment? like getting that power against them? if I edge during a ghost, will it also slowdown for those fighting the ghost at the moment I edged to mimic playing with the real me that edged?
juliasilva
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

the ghost vanished after playing instead of staying also did not added a ghost of mine not even asked if I wanted, I think ghosts should be fixed, maybe have the last 15 or 10 ghosts showing and any older goes to a archive tab that can still give acess to them if anyway want to replay against a specific one that they liked, maybe even in the future a favorite system for storing your favorite ghost playing or even allowing people to type a optional description in their ghost like (oh god, I came too quickly here), haha
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

juliasilva wrote: Wed Mar 25, 2026 10:24 pm loved the ghost idea, so if I use a power on me on ghost mode, one fighting my ghost will feel the same I felt at that exact moment? like getting that power against them? if I edge during a ghost, will it also slowdown for those fighting the ghost at the moment I edged to mimic playing with the real me that edged?
Thanks for your feedback!

That's right, when you record an attack for your ghost, it is sent against you and your opponent at the exact same time. If you make your ghost's recording harder, it will be harder for the person playing against it. (By the way, your own attacks are useless when battling a ghost; using them does nothing, as only the ghost can trigger attacks.)

No, edge is a personal strategy. You can use it to rest, last longer, or even as a counter-attack (though you have a limited number of edges per game, of course).
juliasilva wrote: Wed Mar 25, 2026 10:34 pm the ghost vanished after playing instead of staying also did not added a ghost of mine not even asked if I wanted, I think ghosts should be fixed, maybe have the last 15 or 10 ghosts showing and any older goes to a archive tab that can still give acess to them if anyway want to replay against a specific one that they liked, maybe even in the future a favorite system for storing your favorite ghost playing or even allowing people to type a optional description in their ghost like (oh god, I came too quickly here), haha
That's weird! At the end of the ghost recording, you should be asked if you want to save it or not (via the 'LEAVE A GHOST?' button). Also, for now, you can't view or battle your own ghosts.
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You're right, a ghost library/archive could be fun! Currently, they are only playable once, just like live battles, but I'm going to work on a Ghost Replay feature (with voting system for best ghost maybe, we'll look at it).

Thanks !
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by juliasilva »

I would love to be able to play against my own ghost, specialy if the ghost mimicked the whole game speed and edging, where the bpm slowdown the exact moment in the original that I had clicked edge
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

juliasilva wrote: Sat Mar 28, 2026 11:22 pm I would love to be able to play against my own ghost, specialy if the ghost mimicked the whole game speed and edging, where the bpm slowdown the exact moment in the original that I had clicked edge
I totally see your point, and I love the idea! It would be like a 'Dom mode,' where you're forced to follow a strictly imposed, individualized rhythm. I will work on it too :evil: :innocent: :-P

In the meantime, I have deployed the Daily Cum Tribute Challenge, a game for those who just want to cum. Featuring 6 different girls every day, pick one or several, and cum for them as much as you like. This game is built for fast loads and unlimited tributes.

Every Sunday, there is a 'best-of' featuring the 6 most tributed girls of the week.
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Spoiler: show
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faboosh
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by faboosh »

I'm really loving the evolution of this :) Keep up the good work. So much fun here and I can't wait to see where you take this

Some "ideas" that I've had :-)

Smaller Ideas
In the ghost battles, some of the attacks that happen just drain the other persons meter. This is sort of irrelevant in a ghost match, so could there be an option when setting up a battle to choose the attacks that are going to be available? i.e all attacks are frenzies etc

Could you add some of the other modes as being options for a battle? At the moment, one can only play a constant acceleration type challenge. I think there could be lots of fun to be had with the other types of mode such as building up to a frenzy then resting for a bit before building up again.


Bigger Ideas
Designed ghosts. Probably a lot more work, but could it be a future enhancement where you can design a ghost from start to finish, i.e. select the speed at each point in time, select when frenzies happen, when it ramps up, slows down etc etc. Maybe even allow people to select the image sets at each point. People could then try out these challenges.

Cam support: For those who wish to, perhaps have the option to share your camera feed during battles (one either sid eof the main images) so you can make sure there is no cheating :innocent:
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

faboosh wrote: Tue Apr 07, 2026 8:20 am I'm really loving the evolution of this :) Keep up the good work. So much fun here and I can't wait to see where you take this

Some "ideas" that I've had :-)

Smaller Ideas
In the ghost battles, some of the attacks that happen just drain the other persons meter. This is sort of irrelevant in a ghost match, so could there be an option when setting up a battle to choose the attacks that are going to be available? i.e all attacks are frenzies etc

Could you add some of the other modes as being options for a battle? At the moment, one can only play a constant acceleration type challenge. I think there could be lots of fun to be had with the other types of mode such as building up to a frenzy then resting for a bit before building up again.


Bigger Ideas
Designed ghosts. Probably a lot more work, but could it be a future enhancement where you can design a ghost from start to finish, i.e. select the speed at each point in time, select when frenzies happen, when it ramps up, slows down etc etc. Maybe even allow people to select the image sets at each point. People could then try out these challenges.

Cam support: For those who wish to, perhaps have the option to share your camera feed during battles (one either sid eof the main images) so you can make sure there is no cheating :innocent:
Thanks for your support and for sharing these great ideas!

Attack mechanics: You're right, those attacks are currently irrelevant in ghost matches. I'm planning to replace them, potentially add new ones, and make them configurable in the battle settings.

New modes: I started with Blitz because it was the easiest to implement for the Battle Mode launch, but hopefully more are coming.

Designed ghosts: I've definitely thought about this. I’m actually working on a 'Dom mode' that goes in that direction, though it requires a lot of work to get it just right...

Camera support: I actually experimented with motion detection a while back to see if players were stroking in rhythm, but it didn't quite work out then. However, adding a video feed for a more 'social' (and honest!) experience could be fun. I'll look into it! :lol: (but will never record or save video data)
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

It took me some time to implement, and while it's not perfect yet, I hope it's fun to play.
Here is the Dom Mode.

In the new Multiplayer Mode (which replaces Battle Mode), you can still use the chat to discuss, but you now have the choice between the classic Battle Mode and the new Dom Mode.
Spoiler: show
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On the sub side: It plays like a regular game where you can ask the Dom to increase or decrease the stroke speed. The Dom receives the message and decides whether or not to listen to you.
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On the Dom side: You get live feedback on the sub’s BPM. You can increase/decrease the speed and trigger special events (Frenzy, Edge break, or Speed rush).
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You also have total control over whether the sub is allowed to climax with the ALLOW/DENY toggle. You will receive an alert if they try to finish while not allowed (CUM ATTEMPT).
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For the future, I'm also working on a Solo Dom Mode featuring configurable and shareable scripts.

I hope you enjoy this Dom Mode! Please let me know what you think—your feedback is always welcome.
rorschach
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by rorschach »

Hello there!

This is soo much fun... sadly I wasn't lucky enought to find a battle against another person yet!
Keep up the amazong work!

Best,
Rorschach
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

rorschach wrote: Thu May 14, 2026 6:50 pm Hello there!

This is soo much fun... sadly I wasn't lucky enought to find a battle against another person yet!
Keep up the amazong work!

Best,
Rorschach
Hello! Thanks a lot for your feedback!

I know, matchmaking is difficult, that's why I've been working, since last week, on a Matchmaking tab where you can see recently active players and an activity heatmap.
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I've also added Private Messaging so you can schedule games with each other.
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It was put together a bit in a rush, so don’t hesitate to report any bugs or share your feedback!

Hope you enjoy it, and let’s play together!
faboosh
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by faboosh »

Great new additions! I hope the heat chart helps people find more games to play.

Maybe the next step could be allowing ghost battles or ghost Dom sessions to stay available for l9nger than just one play, to give more async play options if people aren't online at the same times.

Fantastic work regardless 🥰
aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

faboosh wrote: Tue May 19, 2026 6:15 am Great new additions! I hope the heat chart helps people find more games to play.

Maybe the next step could be allowing ghost battles or ghost Dom sessions to stay available for l9nger than just one play, to give more async play options if people aren't online at the same times.

Fantastic work regardless 🥰
Thanks for your comment!

Yes, I had the chance to play Dom mode with some players, and it was actually pretty fun :-P

It gave me new ideas to improve it. I've added the Sub preview (you can now see which series the sub is currently watching):
Spoiler: show
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+ 2 new Dom commands:

-The Fave Rush: forces the Sub to look at their favorites for 15 seconds.

-The Don't Touch: sets BPM to 0 instantly.
Spoiler: show
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I'm also working on "ghost" Dom sessions to allow for asynchronous games!

Hope you enjoy!

Stay Rhythmic!
Aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by aime »

Hi everyone!

I've just added a whole new category: TATTOOED BEAUTY with 2 new sources:
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SUICIDE GIRLS: 1700+ picsets
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BURNING ANGELS: 1600+ picsets
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This brings a grand total of 30k+ new images to the game!

Hope you all enjoy it!

In the meantime, I'm developing experimental features like camera tracking to make the gameplay and multiplayer experience even more fun and immersive. Rest assured, nothing is ever recorded or uploaded to any server. If you're curious about how it works and want to follow the development behind the scenes, I'm sharing exclusive updates on my Ko-fi page: https://ko-fi.com/aimeff. Any support there is always deeply appreciated and helps me keep pushing these new features forward! :love:

On the multiplayer side, matchmaking has been smoother lately, and some great Battles and Domination sessions have successfully taken place. I'm still working on ways to improve the matchmaking system even further. I'll keep you posted!

Feedback is always welcome!

Stay Rhythmic!
Aime
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Re: [RELEASE][FEEDBACK] FAP FRENZY

Post by Andromeda321 »

Damn those additions are great. Would there be a camera feature that just trackd motion? Because i for my bart wouldnt be comfortable with sharing a live feed. But anyway great work and a really fun concept. Thanks for your work
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