Tease AI: Community-Created Scripts

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png
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Re: Tease AI: Community-Created Scripts

Post by png »

Ok I reached a nice state on my scripts so here is the v2.0 of my domina

There is a changelog inside with all the 1.0 and 2.0 changes And here are the 2.0 changes :
Spoiler: show
Starts :
- Added chastity declinaison for "I Get Too Excited" script
- Added "png baby" : ABDL play. The dom is jealous of her pregnant friend and want you to wear diapers and a pacifier. If you don't have some sh'ell ask you to buy them. If you don't want to play she'll try to convince you but will not force you. But she may punish you (writting lines, stand in the corner or spanking)
- Added "png kneel" : The dom makes you kneel and choose between pleasuring here pussy and worshiping her feet. Your choice can impact some link files
- Fixed "png busy" that had a too low chance to make you write lines
- Temporarily fixed the slideshow in "png busy" to make ti work without random tme on each image
- Added Chastity declinaisons for "png panties", "png baby" and "png kneel"

Modules :
- Added "png Avoid the edge" : a variation on the original avoid the edge that count the number of edges and punish you for them
- Added "png babytalk" : If you are already diapered makes you do some baby talk and might free you, otherwise do the same as the baby start script depending of your abdl flags
- Added "png keys_CHASTITY" : Module where the dom makes you play with the key and ends up asking you if you'd do anything to get free. If you do she might let you off or take you to your word and ask for a task before freeing you. The script builds you up over multiple taunts session. And be careful if you lied to her :)
- Added an experimental "png roulette" : The dom ask you to play the orgasm roulette. She gives you a chance to cum. If you play she roll the roulette and see your fate. If you refuse the odds she will make them higher. The higher the odd the worse the punishment if you loose. What are you ready to risk to get an early release? This script ignores all your orgasm/ruining settings except if you are never allowed to orgasm. The goal is to give you a potentially very costly exit door if you get ready to bet on your release :)
- Added "png worship" : Makes you worship the Dom or train to pleasure her depending on your choices
- Moved "png panties" from link to modules
- Added edging declinaisons for most of my modules
- Updated "png nipple clamps" module to work better when you are kneeling
- fix missing statements that could break the script in "png cum eating" module
- fix wrong tag in "png edge suffer cycle" that made no sense
- fix some wording in "png edge suffer cycle"

Links :
- Added several simple links for chastity
- Added "png kneel" : Either makes you kneel if you are not, let you sit down again or keep you kneeling
- Added "png sharpie" : The dom makes you write text each time the program play it. First on your cock then on your chest then on your fronthead
- Changed "wonderingWhatIAmGonnaDo" to work with either URLs or local images

Endings :
- Updated both custom endings to take into if you are in diapers or not

Stroking :

- Added lines for wearing panties, diapers, kneeling, marking your body parts, worshiping and pleasuring the Dom depending on your choices in the other scripts
- Fixed some typo
- Added some Young dom lines

Misc :
- Deleted some entries in the #EmoteHappy that contained parenthesis and could break the program (they'll be back once the bug is fixed)
- Added counters in the avoid the edge taunts to be able to know how many edges you reached
I would really welcome some feedback to know if the scripts are fun or not and if some would need ajustements/corrections

The focus of this version was to add a little more diversity and test farther the flag system in preparation for the next step that will use them heavily. Most script are useless if you don't check the CBT option and for all the other stuff, the dom only tries to make you do thing and (almost) never forces you to do things you don't want to (panties, diaper, chastity)

As I previously said my next focus will be mostly on progressive feminization but as usual it will be based on choice so you'll be able to avoid it and still enjoy the other scripts

Have fun!
Attachments
png Wicked Tease v2.0.zip
(347.48 KiB) Downloaded 543 times
Siepmann
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Posts: 43
Joined: Fri Oct 14, 2011 6:23 pm
Gender: Male
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Re: Tease AI: Community-Created Scripts

Post by Siepmann »

First thing i noticed is i always get this InvalidArgument error when i open Scripts - Modules.
In your first version i only got this once, now every time ?!
Spoiler: show

Code: Select all

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: InvalidArgument=Value mit dem Wert -1 ist für index ungültig.
Parametername: index
   bei System.Windows.Forms.ListBox.ObjectCollection.get_Item(Int32 index)
   bei Tease_AI.FrmSettings.ModuleTab() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 7151.
   bei Tease_AI.FrmSettings.CLBModuleList_SelectedIndexChanged(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 7104.
   bei System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.CheckedListBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.ListBox.NativeRemoveAt(Int32 index)
   bei System.Windows.Forms.ListBox.ObjectCollection.RemoveAt(Int32 index)
   bei System.Windows.Forms.ListBox.ObjectCollection.Remove(Object value)
   bei Tease_AI.FrmSettings.ModuleTab() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 7143.
   bei Tease_AI.FrmSettings.CLBModuleList_SelectedIndexChanged(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 7104.
   bei System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.CheckedListBox.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.ListBox.SetSelected(Int32 index, Boolean value)
   bei Tease_AI.FrmSettings.TCScripts_TabIndexChanged(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 6703.
   bei System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
   bei System.Windows.Forms.TabControl.WmSelChange()
   bei System.Windows.Forms.TabControl.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Tease%20AI.exe.
----------------------------------------
Microsoft.VisualBasic
    Assembly-Version: 10.0.0.0.
    Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.GeneratedCode
    Assembly-Version: 1.0.0.0.
    Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Accessibility
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

I hope everything else will be working fine, if i find any bugs i will let you know.

btw, is the roulette game in there or do i have do put the module in there too ? I did not try it yet but it sound very interesting.

Thanks to all who have put so much work into these scripts. I love this program :)

//edit:

Bug #1
"Scriptspng Wicked TeaseSytemFlagsTemppng__marked_cock" could not be found.
Spoiler: show

Code: Select all

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.DirectoryNotFoundException: Ein Teil des Pfades "F:SpeicherTease AI Open BetaScriptspng Wicked TeaseSystemFlagsTemppng__marked_cock" konnte nicht gefunden werden.
   bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
   bei System.IO.File.Create(String path)
   bei Tease_AI.Form1.CommandClean(String StringClean) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:Zeile 7758.
   bei Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:Zeile 4162.
   bei System.Windows.Forms.Timer.OnTick(EventArgs e)
   bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Tease%20AI.exe.
----------------------------------------
Microsoft.VisualBasic
    Assembly-Version: 10.0.0.0.
    Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Speicher/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.GeneratedCode
    Assembly-Version: 1.0.0.0.
    Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Accessibility
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


Hack
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Re: Tease AI: Community-Created Scripts

Post by Hack »

Siepmann, I got a simmilar error (different file). I changed the Dom personality folder to the original that came with Tease AI and closed the program. I changed it back to PNG's and now it's all working fine.

Looks like when adding new files something wasn't pointing to the right place or something and re-loading the entire script directory fixed it (so far).

EDIT: Looks like what I found was a different bug. I found the same problem Siepmann had. Hitting Okay and waiting seemed to fix it though in my case.
png
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Re: Tease AI: Community-Created Scripts

Post by png »

Siepmann wrote:First thing i noticed is i always get this InvalidArgument error when i open Scripts - Modules.
In your first version i only got this once, now every time ?!

I hope everything else will be working fine, if i find any bugs i will let you know.

btw, is the roulette game in there or do i have do put the module in there too ? I did not try it yet but it sound very interesting.

Thanks to all who have put so much work into these scripts. I love this program :)

//edit:

Bug #1
"\Scripts\png Wicked Tease\Sytem\Flags\Temp\png__marked_cock" could not be found.
Damn thank you for the info. I haven't had it on my end so I'll try to do some more mock run today.

A few questions to try to help me find it

Do you have the latest version?

Is it doing it each time a module starts or only some/one module ?

If it does continue giving me the next sentence the dom said could help find the incriminated script, same for the sentence before it shows the error

Does clicking continue make the script go on or does it break the whole program? (I had both cases when I made the scripts)

And yes the roulette one is there in the end :-)

For the problem with "png__marked_cock" chack that the program created the Temp directory in dom>system>Flag because I deleted it. It did on my system but that might explain a lot if it didn't for you
Siepmann
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Re: Tease AI: Community-Created Scripts

Post by Siepmann »

png wrote: Do you have the latest version?

Is it doing it each time a module starts or only some/one module ?

If it does continue giving me the next sentence the dom said could help find the incriminated script, same for the sentence before it shows the error

Does clicking continue make the script go on or does it break the whole program? (I had both cases when I made the scripts)

And yes the roulette one is there in the end :-)

For the problem with "png__marked_cock" chack that the program created the Temp directory in dom>system>Flag because I deleted it. It did on my system but that might explain a lot if it didn't for you

I only get this error when i enter the settings !

-Open Settings Menu - Scripts - Modules

And it did not happen every time, it did this morning, now i can open it and the error is not showing.

I can run the program and your script fine, even when i get the error in the settings menu. :-)
png
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Re: Tease AI: Community-Created Scripts

Post by png »

Siepmann wrote:
png wrote: Do you have the latest version?

Is it doing it each time a module starts or only some/one module ?

If it does continue giving me the next sentence the dom said could help find the incriminated script, same for the sentence before it shows the error

Does clicking continue make the script go on or does it break the whole program? (I had both cases when I made the scripts)

And yes the roulette one is there in the end :-)

For the problem with "png__marked_cock" chack that the program created the Temp directory in dom>system>Flag because I deleted it. It did on my system but that might explain a lot if it didn't for you

I only get this error when i enter the settings !

-Open Settings Menu - Scripts - Modules

And it did not happen every time, it did this morning, now i can open it and the error is not showing.

I can run the program and your script fine, even when i get the error in the settings menu. :-)
Oh! Wouah never got that... Ever... Even with broken scripts lol

I guess this one should go to the main thread for 1885.

Just in case because it's something that often bug in softwares : did you rename the dom folder with non alphabetic characters?

Or maybe something went wrong at some point and a fresh reinstall of the program might help

The problem with the "png__marked_cock" flag is also in the settings or this one is when you run the scripts?
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marspank
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Re: Tease AI: Community-Created Scripts

Post by marspank »

Png, A couple of quick comments so far:

In the baby start, when you are filling the bottle it does not actually wait for you to be done with that blank @AcceptAnswer

in png worship, it references a #Nice, which I don't have included in the vocabulary posted. It also does not tell you to stop stroking.
Datta. Dayadhvam. Damyata.
Siepmann
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Re: Tease AI: Community-Created Scripts

Post by Siepmann »

png wrote: Oh! Wouah never got that... Ever... Even with broken scripts lol

I guess this one should go to the main thread for 1885.

Just in case because it's something that often bug in softwares : did you rename the dom folder with non alphabetic characters?

Or maybe something went wrong at some point and a fresh reinstall of the program might help

The problem with the "png__marked_cock" flag is also in the settings or this one is when you run the scripts?
I can't even recreate the error message at the moment, it must have been some module i deactivated yesterday.

I did not rename anything but i think with a new version / patch i will do a fresh install. Could be that i did something to a module or setting and don't remember it ;-)

The png__marked_cock error happens while running the script, maybe it was unchecked in the settings - modules or link menu and i activated it. I deactivated the png sharpie link now, so this should not be a problem anymore.
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Re: Tease AI: Community-Created Scripts

Post by dbt »

png - I tried your script no issues (or actually only issues that I had with the original program that I should post in the main thread). I really appreciated having more diversity, thanks for this!
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Re: Tease AI: Community-Created Scripts

Post by png »

Thank you all for your feedbacks

Here is the v2.1 with some fixes :
Spoiler: show
####################
V2.1
####################

Starts :
- Fix "png baby" and "png baby_CHASTITY" : the dom was not waiting for your answer when she asked you to put the outfit or fill your baby bottle

Modules :
- Fix "png babytalk" and "png babytalk_CHASTITY" : the dom was not waiting for your answer when she asked you to put the outfit or fill your baby bottle
- Fix "png worship" all declinaisons : The tag #Nice was used instead of #Kind
- Fix "png worship" : added a stop stroking instruction at the start
- Fix "png unexpected" : added a stop stroking instruction at the start
@markspan : all those problems should be corrected in the v2.1

@Siepmann : Glad it worked out in the end :) The sharpie script should work without any trouble (at least I didn't had any with it) and the flag is used in some other scripts so the problem might still appears. let me know if it does I'll investigate it further

@dbt : Thank you, it's always good to have encoouragements :)
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png Wicked Tease v2.1.zip
(346.1 KiB) Downloaded 282 times
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Re: Tease AI: Community-Created Scripts

Post by dbt »

One more comment on this (beyond thanks again!)
Spoiler: show
When sent to get nipple clamps, she should wait until you come back and say yes before starting. This caught me by surprise and I had to go find some, there were already commands coming up when I got back. It was a good surprise though! Also, I never got told to take them off, but I did finish shortly after, so maybe that is why?
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Re: Tease AI: Community-Created Scripts

Post by marspank »

#Cage not found (error came running the panties_chastity script)

Should be #ChastityCage?
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Re: Tease AI: Community-Created Scripts

Post by png »

marspank wrote:#Cage not found (error came running the panties_chastity script)

Should be #ChastityCage?
Indeed it should... I probably forgot to retest the chastity module for this one thanks for catching it!

For dbt : I had a 1 minute timer (2min if she tells you to crawl) to fetch the clamps, I'll replace that with a question in the next iteration. thanks for your feedback

As several people had the problem, for now the timer that triggers the end of the session ignores the instruction allowing the scripts to continue over several rounds (aka bookmark feature). As I use this feature in several scripts like the one for the nipple clamps, the key play in chastity and the kneeling you might reach the end before you are done with the complete module :-(

It shouldn't break the experience just make it a lot less enjoyable :lol:

I'm tracking a few more bugs and will release a fixed version soon

Thank you all for your feedbacks
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Re: Tease AI: Community-Created Scripts

Post by marspank »

png wrote:
marspank wrote:#Cage not found (error came running the panties_chastity script)

Should be #ChastityCage?
Indeed it should... I probably forgot to retest the chastity module for this one thanks for catching it!

For dbt : I had a 1 minute timer (2min if she tells you to crawl) to fetch the clamps, I'll replace that with a question in the next iteration. thanks for your feedback

As several people had the problem, for now the timer that triggers the end of the session ignores the instruction allowing the scripts to continue over several rounds (aka bookmark feature). As I use this feature in several scripts like the one for the nipple clamps, the key play in chastity and the kneeling you might reach the end before you are done with the complete module :-(

It shouldn't break the experience just make it a lot less enjoyable :lol:

I'm tracking a few more bugs and will release a fixed version soon

Thank you all for your feedbacks
Or just make it super frustrating where you get to put the key in the lock.... and then the session ends.... -.-
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Re: Tease AI: Community-Created Scripts

Post by png »

marspank wrote:
png wrote:
marspank wrote:#Cage not found (error came running the panties_chastity script)

Should be #ChastityCage?
Indeed it should... I probably forgot to retest the chastity module for this one thanks for catching it!

For dbt : I had a 1 minute timer (2min if she tells you to crawl) to fetch the clamps, I'll replace that with a question in the next iteration. thanks for your feedback

As several people had the problem, for now the timer that triggers the end of the session ignores the instruction allowing the scripts to continue over several rounds (aka bookmark feature). As I use this feature in several scripts like the one for the nipple clamps, the key play in chastity and the kneeling you might reach the end before you are done with the complete module :-(

It shouldn't break the experience just make it a lot less enjoyable :lol:

I'm tracking a few more bugs and will release a fixed version soon

Thank you all for your feedbacks
Or just make it super frustrating where you get to put the key in the lock.... and then the session ends.... -.-
Lol that would be sooooo bad.... So far I tried to avoid interrupting the session outside the range settings except when the sub is behaving very poorly but with a very low chance for high apathy doms it might be fun

I'll probably try it out thanks for the idea
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