artis wrote:The maximum BPM you can set for a metronome is 250. I would like to go higher but you get no ticks if you do.
Could this be fixed in a future version?
What's the point?
240BPM = 4 strokes per second, you can't do much faster.
Besides that I think if you set the count too high, there's one continuous tick instead of multiple ticks.
Thee can use a "sound" file instead.
I like the easy function with the metronome, but I prefer a boom baam metronome instead of a tick tack metronome. This file got some fast metronome as well, I think.
artis wrote:The maximum BPM you can set for a metronome is 250. I would like to go higher but you get no ticks if you do.
Could this be fixed in a future version?
What's the point?
240BPM = 4 strokes per second, you can't do much faster.
Besides that I think if you set the count too high, there's one continuous tick instead of multiple ticks.
When I was browsing though the source code a few months ago I remember seeing that the code only allows a maximum value of 250. But the tick sound is short enough to theoretically allow more.
I have come across the odd flashtease that does instruct up to 5 or 6 strokes a second which is pretty much as fast as anyone can go, obviously. It would be a really simple change to allow up to 300 or even 360 bpm. The only question is whether or not the media player interface will play it properly at that speed.
In an upcoming TeaseMe tease I want to have a video playing and provide the viewer a “Pause” button that will allow them a short rest if needed and then resume from their exact point when they hit the “Play” button provided? Is it possible?
If there is not a way to do that then I guess I will have to incorporate some timers to break up the video and maybe make the viewer do a short section over again or jump them to the next section if they press the “Pause/Stop” button to get a similar effect.
Most of the time the timer thing works best but I thought with this particular video it would be nice for everyone to go thru it completely without having to skip or go back. I needed to ask just in case it is possible. Thanks for any input.
meson1 wrote:It would be a really simple change to allow up to 300 or even 360 bpm. The only question is whether or not the media player interface will play it properly at that speed.
Sure it's easy to change when it's in the source.
That said, the mediaplayer occasionaly misses a beat or 2 when not even at the max, so it probably won't play that well at 360 bpm.
By the way, I just found a little "bug".
As seen on the attachment, the "small" picture that teaseme uses is pretty big, therefore blocking all controls in the Windows Volume Mixer.
I wonder, can there be some thing done about the layout for the PC and Android versions?
It's a wast of space to have beautiful woman only cover halve the screen. Why not the entire screen with the text as subtitles on top of it?
And the android version, Quite a few images are portraits when the app is forcing landscape. There too is half the screen wasted on black instead of women.
0385 wrote:I wonder, can there be some thing done about the layout for the PC and Android versions?
It's a wast of space to have beautiful woman only cover halve the screen. Why not the entire screen with the text as subtitles on top of it?
And the android version, Quite a few images are portraits when the app is forcing landscape. There too is half the screen wasted on black instead of women.
As Kong says the PC version has a divider between the picture and text that allows you to resize it.
The android version has the option to go full screen (select preferences and full screen mode)
I have given some thought to implementing a portrait mode for android, but it didn't really look right, it would be possible to detect portrait pictures and rotate them 90 degrees but then you would need to turn the screen to look at it, which is a bit clumsy.
I am open to suggestions for the android version
Like the others already said. Use the divider between "image frame" and "text frame" to maximize the image and minimize the text. I personally use TeaseMe on a 16:9 display (with 1920x1080 pixels). So its not an issue for myself. There is always a place for a small frame for the text at the right of the image. In fact... maximizing the image space was one of the main goals in developing TeaseMe. I can see your point with other aspect ratios than that. But putting the text underneath the picture would in my opinions cause more problems for the image space including complaints from users with widescreen displays like myself and the issues with positioning the buttons. The standard nyx-flashtease has both problems at the same time with the "button frame" on the right and the "text frame" underneath the image (besides the fact that you can't resize the frames or play in real fullscreen). TeaseMe at least eliminate the frame underneath the images and allows to maximaze the image space as much as possible. But the text and buttons have to be somewhere. Maybe TeaseMe could offer a optional layout at some point in the future. But that is up to Takenaga (or any other skilled programmer who is willing to add that feature into TeaseMe)
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...