Tease AI Bug Report Thread
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- tigrotto
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Re: Tease AI Bug Report Thread
Hi!
I was testing @CameMode command before using it in my script and I think I found a bug...
When I'm holding and edge and type came(tested with @Edge(LongHold) and @EdgeHold(time) commands) the program, instead of moving to the specified line, wait until the holding time is over and THEN moves to the specified line
Can you help me, please?
Thanks!
P.S.: I attached the two files I created for text test and the chatlog for the @Edge (LongHold) test
I was testing @CameMode command before using it in my script and I think I found a bug...
When I'm holding and edge and type came(tested with @Edge(LongHold) and @EdgeHold(time) commands) the program, instead of moving to the specified line, wait until the holding time is over and THEN moves to the specified line
Can you help me, please?
Thanks!
P.S.: I attached the two files I created for text test and the chatlog for the @Edge (LongHold) test
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- test files.rar
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- 07.24.2017 0622 chatlog.rar
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Daragorn
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Re: Tease AI Bug Report Thread
Never used the came mode but, according to the command description, it is working as intended, it is not a bug.tigrotto wrote: Mon Jul 24, 2017 5:47 pm Hi!
I was testing @CameMode command before using it in my script and I think I found a bug...
When I'm holding and edge and type came(tested with @Edge(LongHold) and @EdgeHold(time) commands) the program, instead of moving to the specified line, wait until the holding time is over and THEN moves to the specified line
@camemode()'s only function is to move you to that specified part of the script when you write one of the trigger phrases (basically it is a "shortcut" version of @CustomMode() with fixed trigger phrases).
But if you put it togheter with a @holdedge then, until the edge hold timer has not passed, the program will not move on, thus the @camemode will not activate.
Sorry but you can't use it that way....the only way i can think about you obtaining what you want to obtain is to "simulate" a hold the edge like this:
@NullResponse @CameMode(goTo,came)
(edgeLoop)
edge now @Edge @SetDate[holdTimer, xx seconds]
(holdLoop)
@NullResponse @CheckDate(holdTimer)
#HoldTheEdge @Goto(holdLoop)
(holdTimer)
#LetTheEdgeFade @Wait(10) @Goto(edgeLoop)
(came)
You came!
@EndTease
@End
This way you activate the camemode, then make him edge, then when he is on edge you "fake" the hold the edge by looping the holdLoop until the holdTimer date has passed (which determines how long the holding will last).
If you trigger the came mode you should move to the came part and be done with it, if you don't, when the hold timer is passed, you move to the holdTimer subpart where you tell him to let the edge fade, wait for the timer and then move back to the edge loop and start it all over again.
I didn't test it but i think it should work
P.s: i've seen this error in your scripts (and in many other that have been used in other personalities) but, NEVER use @NullResponse @End (@EndTease), just use @End/EndTease.
There is no need to @Nullresponse end commands and, actually, it bugs them and get them ignored (at least so it was some versions ago, i don't remember if we fixed it but, in any case, just dont nullresponse them to be sure).
- tigrotto
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Re: Tease AI Bug Report Thread
Ok, thanks for the explanationDaragorn wrote: Mon Jul 24, 2017 9:23 pm Never used the came mode but, according to the command description, it is working as intended, it is not a bug.
@camemode()'s only function is to move you to that specified part of the script when you write one of the trigger phrases (basically it is a "shortcut" version of @CustomMode() with fixed trigger phrases).
But if you put it togheter with a @holdedge then, until the edge hold timer has not passed, the program will not move on, thus the @camemode will not activate.
I will try your solution and see how it works
Bye!
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byrdbrain15
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Re: Tease AI Bug Report Thread
So I've been dealing with an issue for a while and have not been able to find the solution. Tease AI stops being responsive whenever there is a call for taunt. Depending on the personality the time its not responsive can be short(about a minute for HoT) or pretty long (10 mins for Miss Blue). I've done a clean install 54.9 and the problem still persists. Any help with this would be greatly appreciated.
- Trusfrated
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Re: Tease AI Bug Report Thread
Regarding Text to Speech (TTS):
It seems that the unofficial Patch 55.0 broke the TTS system again. Switching back and forth between 54.9 and 55.0 shows the majority of my installed voices gone in 55.0, whereas they are there in 54.9. I know there has been discussion about this before and it has something to do with processes directed to "any cpu" (or something like that). 1885 seemed to understand it and I imagine Daragorn did too. Just a heads up that this functionality has reverted to fewer choices again.
Thanks for all the work put into this; it is appreciated!
It seems that the unofficial Patch 55.0 broke the TTS system again. Switching back and forth between 54.9 and 55.0 shows the majority of my installed voices gone in 55.0, whereas they are there in 54.9. I know there has been discussion about this before and it has something to do with processes directed to "any cpu" (or something like that). 1885 seemed to understand it and I imagine Daragorn did too. Just a heads up that this functionality has reverted to fewer choices again.
Thanks for all the work put into this; it is appreciated!
- tigrotto
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Re: Tease AI Bug Report Thread
Hi!
Yesterday I was playing with my collection of cards and I exchanged one set of silver cards for a silver token, and then the silver token for 50 bronze tokens.
This morning I was buying new cards but the silver token was still there.
I found out that everytime I exchange it for bronze tokens and close TeaseAI and the start TeaseAI again, the silver token has reappeared.
I don't mind having tokens(and cards) for free, but it's not fair.
Can anybody help me, please?
Bye!
P.S.: I'm using the Unofficial Patch 55
Yesterday I was playing with my collection of cards and I exchanged one set of silver cards for a silver token, and then the silver token for 50 bronze tokens.
This morning I was buying new cards but the silver token was still there.
I found out that everytime I exchange it for bronze tokens and close TeaseAI and the start TeaseAI again, the silver token has reappeared.
I don't mind having tokens(and cards) for free, but it's not fair.
Can anybody help me, please?
Bye!
P.S.: I'm using the Unofficial Patch 55
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Daragorn
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Re: Tease AI Bug Report Thread
pretty strange, i never even looked at the code related to TTS, let's not talk about touching it :D, so i don't know why it is not working in the unofficial patch.Trusfrated wrote: Thu Aug 03, 2017 3:28 am Regarding Text to Speech (TTS):
It seems that the unofficial Patch 55.0 broke the TTS system again. Switching back and forth between 54.9 and 55.0 shows the majority of my installed voices gone in 55.0, whereas they are there in 54.9. I know there has been discussion about this before and it has something to do with processes directed to "any cpu" (or something like that). 1885 seemed to understand it and I imagine Daragorn did too. Just a heads up that this functionality has reverted to fewer choices again.
Thanks for all the work put into this; it is appreciated!
The 2 problems are:
1- i am away for 15 days so i will not be able to check it for sure in the meantime
2- i don't have any additional TTS voice installed so it will be nearly impossible for me to check where the bug is
I will have to try to find where 1885 talked about how he fixed it and see if i find any clue....but having no way to bugtest it, it would anyway be a shot in the dark hoping the "fix" works.
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Daragorn
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Re: Tease AI Bug Report Thread
Same as above...never worked on that part of the code so i don't have a clue about it (honestly...i don't even know what you are talking about when speaking of exchanging cards for tokenstigrotto wrote: Wed Aug 09, 2017 12:25 pm Hi!
Yesterday I was playing with my collection of cards and I exchanged one set of silver cards for a silver token, and then the silver token for 50 bronze tokens.
This morning I was buying new cards but the silver token was still there.
I found out that everytime I exchange it for bronze tokens and close TeaseAI and the start TeaseAI again, the silver token has reappeared.
I don't mind having tokens(and cards) for free, but it's not fair.
Can anybody help me, please?
Bye!
P.S.: I'm using the Unofficial Patch 55
Have you tested it with patch 54.9 to see if it is a new bug in the unofficial patch or it is a long lasting bug? (i dont think those system have been touched since a loooooot of time since i don't think many people even use them)
- Trusfrated
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Re: Tease AI Bug Report Thread
Hey, no problem. It's not ruining my enjoyment of TeaseAI, but having that feature working does enhance it.Daragorn wrote: Wed Aug 09, 2017 8:47 pmpretty strange, i never even looked at the code related to TTS, let's not talk about touching it :D, so i don't know why it is not working in the unofficial patch.Trusfrated wrote: Thu Aug 03, 2017 3:28 am Regarding Text to Speech (TTS):
It seems that the unofficial Patch 55.0 broke the TTS system again. Switching back and forth between 54.9 and 55.0 shows the majority of my installed voices gone in 55.0, whereas they are there in 54.9. I know there has been discussion about this before and it has something to do with processes directed to "any cpu" (or something like that). 1885 seemed to understand it and I imagine Daragorn did too. Just a heads up that this functionality has reverted to fewer choices again.
Thanks for all the work put into this; it is appreciated!
The 2 problems are:
1- i am away for 15 days so i will not be able to check it for sure in the meantime
2- i don't have any additional TTS voice installed so it will be nearly impossible for me to check where the bug is.
I will have to try to find where 1885 talked about how he fixed it and see if i find any clue....but having no way to bugtest it, it would anyway be a shot in the dark hoping the "fix" works.
I think it has to do with how the code is compiled. Here's what 1885 has said about it in the past:
- Spoiler: show
- tigrotto
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Re: Tease AI Bug Report Thread
Open TeaseAI, click Games then click Exchange. You should see something like this:Daragorn wrote: Wed Aug 09, 2017 8:49 pm Same as above...never worked on that part of the code so i don't have a clue about it (honestly...i don't even know what you are talking about when speaking of exchanging cards for tokens).
Here you can buy packs of cards or Exchange them for tokens or other cards.
Click on "Collection" to see your collection of cards.
I downgraded to patch 54.9 but I found another problem. I have a different collection of cards(and also different number of tokens...) using patch 54.9(I assume the one I had when I switched to patch 55...) than the one I have using patch 55.Daragorn wrote: Wed Aug 09, 2017 8:49 pm Have you tested it with patch 54.9 to see if it is a new bug in the unofficial patch or it is a long lasting bug? (i dont think those system have been touched since a loooooot of time since i don't think many people even use them)
Here's my collection of cards using patch 54.9 And this one using patch 55.0 Why does it change?
However the problem with the silver token already exist in patch 54.9.
Also, I noticed that(I was using patch55, but I assume it's the same for patch 54.9) if you have 2 silver tokens and you exchange ONLY the second silver token, then close and open TeaseAI again, the second silver token doesn't reappear.
I don't know why but the problem seems related only to the first tokens(I'm probably wrong since I don't know anything about programming).
It's not a major bug, so don't worry...
Thanks for your help.
Bye!
EDIT
Actually the problem involves all silver tokens. Now I have three silver tokens, I exchanged them for bronze tokens, I closed and reopened TeaseAI and the three silver tokens were back.
Last edited by tigrotto on Mon Aug 14, 2017 10:01 am, edited 1 time in total.
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Daragorn
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Re: Tease AI Bug Report Thread
Probably the different decks are because they are saved in the user settings of the version, so you have the sets you had when you were using patch 54.9 (i am just assuming since as i said i never used it... You should have the saved settings somewhere in document/yourname/apps/teaseai or somewhere like that, dont remember the correct save location).
As for fixing the bug, i dont know how that system works (actually i though it was incomplete /not working since i never seen anyone using it in a personality).. I will take a look and see if it is not too complicated to understand /fix
As for fixing the bug, i dont know how that system works (actually i though it was incomplete /not working since i never seen anyone using it in a personality).. I will take a look and see if it is not too complicated to understand /fix
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milo7
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Re: Tease AI Bug Report Thread
I don't know if this is a bug, or an issue with implementation, but the @checkdate command never seems to work for me.
If I set up the date as "now", and after it has passed run @CheckDate(now, skipto), the program will skip forward to the line (skipto), but if the date hasn't passed, it will still skip forward to that line.
In the command guide, it says that the syntax should be
@CheckDate("date","interval") @Goto("line"),
but this doesn't register at all, and always skips to the line "line" regardless of if the date has passed or not, and if there is another line titled "interval" here, the program says no @Goto found, and moves to a link instead.
Is this a known problem? Or am I using it wrong?
If I set up the date as "now", and after it has passed run @CheckDate(now, skipto), the program will skip forward to the line (skipto), but if the date hasn't passed, it will still skip forward to that line.
In the command guide, it says that the syntax should be
@CheckDate("date","interval") @Goto("line"),
but this doesn't register at all, and always skips to the line "line" regardless of if the date has passed or not, and if there is another line titled "interval" here, the program says no @Goto found, and moves to a link instead.
Is this a known problem? Or am I using it wrong?
- tigrotto
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Re: Tease AI Bug Report Thread
Hi milo7milo7 wrote: Thu Aug 10, 2017 8:43 pm I don't know if this is a bug, or an issue with implementation, but the @checkdate command never seems to work for me.
If I set up the date as "now", and after it has passed run @CheckDate(now, skipto), the program will skip forward to the line (skipto), but if the date hasn't passed, it will still skip forward to that line.
In the command guide, it says that the syntax should be
@CheckDate("date","interval") @Goto("line"),
but this doesn't register at all, and always skips to the line "line" regardless of if the date has passed or not, and if there is another line titled "interval" here, the program says no @Goto found, and moves to a link instead.
Is this a known problem? Or am I using it wrong?
It seems we have more or less the same problem.
I can help you with this:
In your script you should write this:If I set up the date as "now", and after it has passed run @CheckDate(now, skipto), the program will skip forward to the line (skipto), but if the date hasn't passed, it will still skip forward to that line.
@CheckDate(now, skipto) @Goto(Date not passed)
(skipto)
...
...
...
(Date not passed)
The date set in variable "now" has not passed
This way your script will move to line skipto if date has passed or move to "Date not passed" otherwise.
I can't help you with @CheckDate("date","interval") @Goto("line") 'cause I'm having the same problem. I'm trying to understand what I'm doing wrong but without success.
Bye!
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Re: Tease AI Bug Report Thread
Hi!
I don't know if this is a bug or not, but I can't make @CheckDate Command work as it's shown in the Command Guide
I was testing @CheckDate(variable, interval) for a script I'm writing but it doesn't work very well...
I tested with patch 54.9 and 55.0 but the results are the same: TeaseAI moves to the @CheckDate line, reads the text after the @CheckDate command and then moves to a link file instead.
I attached the files I used to run the tests and the chatlog of every test.
File "test4" tests @CheckDate(variable)
File "test5" tests @CheckDate(variable, interval1)
File "test6" tests @CheckDate(variable, interval1, interval2)
Also, could you explain me how the variable SYS_LastOrgasm works?
Is it automatically created by TeaseAI or must be set by the user, because I don't have it in my variables folder.
Thanks in advance for your help.
Bye!
I don't know if this is a bug or not, but I can't make @CheckDate Command work as it's shown in the Command Guide
I was testing @CheckDate(variable, interval) for a script I'm writing but it doesn't work very well...
I tested with patch 54.9 and 55.0 but the results are the same: TeaseAI moves to the @CheckDate line, reads the text after the @CheckDate command and then moves to a link file instead.
I attached the files I used to run the tests and the chatlog of every test.
File "test4" tests @CheckDate(variable)
File "test5" tests @CheckDate(variable, interval1)
File "test6" tests @CheckDate(variable, interval1, interval2)
Also, could you explain me how the variable SYS_LastOrgasm works?
Is it automatically created by TeaseAI or must be set by the user, because I don't have it in my variables folder.
Thanks in advance for your help.
Bye!
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- test CheckDate.rar
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- tigrotto
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Re: Tease AI Bug Report Thread
Hi!
I think I've found another bug, this time involving @GotoSlideshow.
I got this error
And this is the message:

I attached the errorlog if you need it.
Thanks in advance for your help.
Bye!
P.S.: I'm using Wicked Tease with patch 55.0
I think I've found another bug, this time involving @GotoSlideshow.
I got this error
And this is the message:
- Spoiler: show
I attached the errorlog if you need it.
Thanks in advance for your help.
Bye!
P.S.: I'm using Wicked Tease with patch 55.0
- Attachments
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- 2017-08-11_errorlog.rar
- (2.61 KiB) Downloaded 67 times

