Thanks, ... now it's running!
Alright, so I gave it a short test-run, enough for some first feedback.
But first things first, I am absolutely impressed by what you have done there, totally looking forward to actually work with it (once I'm there), congratz!
Now to the feedback in order I've come across things:
1. Got this:
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WARNING: Unknown module: richtextfx.fat specified to --add-exports
WARNING: Unknown module: richtextfx.fat specified to --add-exports
WARNING: Unknown module: richtextfx.fat specified to --add-exports
WARNING: Unknown module: richtextfx.fat specified to --add-opens
WARNING: Unknown module: richtextfx.fat specified to --add-opens2.
Target Version
- Even I don't know which version number is what, right in the drop down there should be the names of the patches, the version nummer just next to them.
- It should be quite obvious, I would need TAI-A support
3.
Got an error:
Update check failed.
handshake_failure
4.
In example:This file does not seem to be related to TeaseAI !
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@Stroking #StopStroking @StopStroking
I don't know if you've noticed, but...
Those #Balls of yours... look at them... feel them...
I think...
I think they need to be smacked around right now #Grin
Oh yes, they're practically begging for it!
If I can sense it then you must feel it too... so... @CBTBalls
Mmm they feel better already don't they? #Laugh
@End Not sure why this is considered as not related?
5.
It took some time at the beginning (probably it does analyzing), a loading bar would be fancy, but a simple msg would do it (Analyzing, please wait ...)
6.
Nice-To-Have: Group Errors/Warnings, sort them, fold up/expand (ein- / ausklappen)
7.
Maximzed code view is great, but an option to toggle the command guide as well would be good
8.
Many would say it's just cosmetic, but a dark mode (or customize colors) would be great (and quite important to me)
9.
Nice-To-Have: Windows other than the main editor as "flying" windows (drag and move them, I work on 2 screens, so the idea is to have the main editor window on the main screen, the other stuff on the second).
10.
Customize Commands:
Let's just say I add new commands to Awakening I don't release yet but work with them already, is there a way for me to add such? (A text file that I could edit would be enough, a real command-editor would IMHO be too much)
Alright, that's it for now.
Best greetings,
Markus


