Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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sexybastardo
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by sexybastardo »

sexybastardo wrote: I'm not very good in programming, but maybe there is something I could give you back instead. Since I'm kind of an artist I would like to offer my design skills for anything you would like to have. Some things I could do very easy, as an example: maybe a new logo artwork / icon for Tease AI, a new splashscreen or some backgrounds/buttons for the UI.
Or some artwork for a new quiz game you mentioned before - whatever you guys who are programming/bugfixing and doing this work would like, I'm up for it!
I could upload sth to show you what I would like to do and how it would look like if you want.

best,
sb
I was able to spend a few minutes for this:
logo-test1.jpg
logo-test1.jpg (51.44 KiB) Viewed 3233 times
It's just a short and fast sketch ... picture is license free, but anyway just an idea. ;)

best,
sb
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by Stefaf »

Morm wrote:
Stefaf wrote:Is the folder "\Images\Session Images" in your application directory existing?

You didn't download the latest archive didn't you? It has that folder included.
Thanks, turns out that folder didn't get extracted properly, perhaps because it was empty.

I am really enjoying the program! Fun even through my tech illiteracy. Once I figure out what I've configured wrong to get the "no local images found" screen I'll be in business.
No problem!

Did you setup your domme slideshow on Settings-General tab?

Setting up Tease-AI is pretty confusing. I remember this from my own start. It would be great, if you could tell me your setup experience. Maybe we can learn something about it and improve it.
sexybastardo wrote: I'm not very good in programming, but maybe there is something I could give you back instead. Since I'm kind of an artist I would like to offer my design skills for anything you would like to have. Some things I could do very easy, as an example: maybe a new logo artwork / icon for Tease AI, a new splashscreen or some backgrounds/buttons for the UI.
Or some artwork for a new quiz game you mentioned before - whatever you guys who are programming/bugfixing and doing this work would like, I'm up for it!
I could upload sth to show you what I would like to do and how it would look like if you want.

best,
sb
Hello!
A big thanks for your proposal! I really appreciate it - I think the others too.
sexybastardo wrote:I was able to spend a few minutes for this:
logo-test1.jpg
It's just a short and fast sketch ... picture is license free, but anyway just an idea. ;)

best,
sb
That looks pretty nice. I've to admit, i was a little scared about the direction this could go. A man hanging on his balls too feet above the air - or something like that. On every change i make, i ask myself, if 1885 would agree to that. In that point of view its a pretty sensible thing. 1885 always looked for a general way, which serves all kinks. A man hanging on his balls two feet above the air, would violate this. On the other side, i don't want to change the face of Tease-AI too much. Improving mechanics to increase stability: I'm in. Changing visual stuff makes me nervous. It's 1885's project and i'm always a little worried, if he likes what we're doing.

For me your sketch looks pretty good! I like visual balance and the weight of colors. Pretty general background image, but it doesn't send the right information: Dominance. Now it gets ugly.... Picking an image that shows enough but not too much, serving every kink... Maybe your choice is already a good one.
What i don't like, is the changed logo. But only because of the above reasons. In general it's a simple and unique logo with a clear message and a good recognition value. :thumbsup: If it would be up to me: we could use it, after a small eye surgery.

I asked the others about that - lets see what they think about it.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by sexybastardo »

Stefaf wrote:
sexybastardo wrote:I was able to spend a few minutes for this:
logo-test1.jpg
It's just a short and fast sketch ... picture is license free, but anyway just an idea. ;)

best,
sb
That looks pretty nice. I've to admit, i was a little scared about the direction this could go. A man hanging on his balls too feet above the air - or something like that. On every change i make, i ask myself, if 1885 would agree to that. In that point of view its a pretty sensible thing. 1885 always looked for a general way, which serves all kinks. A man hanging on his balls two feet above the air, would violate this. On the other side, i don't want to change the face of Tease-AI too much. Improving mechanics to increase stability: I'm in. Changing visual stuff makes me nervous. It's 1885's project and i'm always a little worried, if he likes what we're doing.

For me your sketch looks pretty good! I like visual balance and the weight of colors. Pretty general background image, but it doesn't send the right information: Dominance. Now it gets ugly.... Picking an image that shows enough but not too much, serving every kink... Maybe your choice is already a good one.
What i don't like, is the changed logo. But only because of the above reasons. In general it's a simple and unique logo with a clear message and a good recognition value. :thumbsup: If it would be up to me: we could use it, after a small eye surgery.

I asked the others about that - lets see what they think about it.
It's nothing final and we don't need to change the logo. It was just an example to give you an impression what I'm able to do. ;)

But about the general look&feel ... I had exactly the same thoughts in my mind. It should fit to every kink and it should be sth everyone could feel well with it. A man hanging on his balls would be too much, therefore I choose sth neutral with style.
I would say the descision about what I should do in design is in the hands of all people who are working on it. I'm quite familiar with GUI/UIX and I could do a lot, but there is no need to change too much.

Here are some simple ideas for possible improvements:
- A new logo, or a simple logo freshup (to make it more stylish)
- A new splashscreen
- New error screens and a default background for the image area
- Default card set and default card background
- Default image for an empty Domme picture
- A nice style for the buttons
- Some new icons for the settings
- A new Icon for the exe
- Graphics for a new game (Quiz etc.)

It's up to you!

Best,
sb
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by BoundSquirrel »

I've just started to get into Tease AI and now I see what all of the excitement has been about; this is really cool! I do have a few questions though (if they're answered in the previous 136 pages, forgive me that I missed them).

1: The domme always seems to end earlier than my minimum time. For instance, I set it to 30-45 minutes and at minute 22 it's in the end cycle of deny, ruin, or full orgasm (and yes, I know sometimes that's its own tease, but in this case, it ended with the follow up tasks). In another instance it was set to 60-120 minutes and the end cycle came around at minute 47. Is this a known issue or perhaps something I'm missing; does the domme have license to adjust this time based on her level/mood?

2: What language are the games programmed in and where are the files? In skimming the forums, I may be in the minority here, but I really like the games added to Tease AI and would like to expand on them/add more. I'm an amateur programmer at best, but I'm pretty savvy at learning as I go and deciphering what does what based on existing code and using Google. I'd like to take a crack at improving these but cannot find the files anywhere.

3: Is there any way to make Tease AI work across multiple monitors? I'd love to have the image/video on one screen and text/avatar/glitter feed on another.

I think that's it. Thanks.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by Stefaf »

sexybastardo wrote:Here are some simple ideas for possible improvements:
- A new logo, or a simple logo freshup (to make it more stylish)
- A new splashscreen
- New error screens and a default background for the image area
- Default card set and default card background
- Default image for an empty Domme picture
- A nice style for the buttons
- Some new icons for the settings
- A new Icon for the exe
- Graphics for a new game (Quiz etc.)
I talked to the others and it seems they agree to that, as long performance isn't affected too much.

Ok lets talk them through:
- A new logo, or a simple logo freshup (to make it more stylish)
- A new splashscreen
Okay!
- New error screens and a default background for the image area
Okay but don't blow up file size too much. Maybe one good image is enough and the rest we could solve with text. ;-)
- Default card set and default card background
I'd love to have that!
- Default image for an empty Domme picture
What for? Notion: Set up the damn program! If there's no image-> It's an error. ;-)
- A nice style for the buttons
WPF would allow this by XAML, but it's GDI+ and this has to be ugly hardcoded, while the performance is mostly not acceptable.
- Some new icons for the settings
Okay - They're ugly... Or Webdings font, which is ugly too.

Code: Select all

- A new Icon for the exe
Thats okay too.
- Graphics for a new game (Quiz etc.)
This brings up a question: The previous proposal was about a quiz? I thought about a puzzle game. Ooops. :innocent:
I don't think there will be any new games for now. There is still too much to do in the base program.

And now to BoundSquirrel - i like that nick. :-D
BoundSquirrel wrote:I've just started to get into Tease AI and now I see what all of the excitement has been about; this is really cool! I do have a few questions though (if they're answered in the previous 136 pages, forgive me that I missed them).
Excitement really? I'm glad you like it! :-)
BoundSquirrel wrote:1: The domme always seems to end earlier than my minimum time. For instance, I set it to 30-45 minutes and at minute 22 it's in the end cycle of deny, ruin, or full orgasm (and yes, I know sometimes that's its own tease, but in this case, it ended with the follow up tasks). In another instance it was set to 60-120 minutes and the end cycle came around at minute 47. Is this a known issue or perhaps something I'm missing; does the domme have license to adjust this time based on her level/mood?
There is an option in Settings->Ranges named "domme decides based on level". On Level 5 the value time is between 45 and 61 minutes. Please check it and tell us if there is a problem.
BoundSquirrel wrote:2: What language are the games programmed in and where are the files? In skimming the forums, I may be in the minority here, but I really like the games added to Tease AI and would like to expand on them/add more. I'm an amateur programmer at best, but I'm pretty savvy at learning as I go and deciphering what does what based on existing code and using Google. I'd like to take a crack at improving these but cannot find the files anywhere.
Tease-AI is VB.Net and Tease-AI-CE is C#, but i'm not sure about it's current state. If you like to contribute: Be our guest. Fork https://github.com/TeaseAI/Tease-AI and hop in. We also have a Slack Channel for communication. But i've to warn you, i'm pretty annoying, when it comes to code, with the possibility to improve. Ask Daragorn - I hope he doesn't hate me already.^^
Here is a small taste, what i mean: Nobody touched game code since 1885 "left". His code is written procedural with lots of cross references. When we work on games, i'd like to have them object oriented and strictly disconnected from the base program, using strict data exchange. This would allow us to use it in the VB as well the C# version - This way both versions could get forward, with a long term possibility to merge them into a single one. But there are no plans about that right now and i don't know if Notay would agree to .Net Code mixing. Just a thought of mine.
BoundSquirrel wrote:3: Is there any way to make Tease AI work across multiple monitors? I'd love to have the image/video on one screen and text/avatar/glitter feed on another.
Where code is, there is always a way. But this needs a rework of the UI. Currently the sidepanel is a simple panel. But it could be changed to a SplitContainer, with more overhead to swap sides.But when we add this the ability to display several Apps at the same time is clearly missing while apps would need to be resizeable.
Possible: Yes.
TimeFrame: As long as you don't do it on your own, i would say a year at least.

If you do it on your own: An UI-Overhaul of this size would need to touch a lot of controls. On that occasion you could rename them, if they have default names with numbers. This would allow us to use Resource files for localization. This way we could give a non programmer of any language an XML-File to translate it. With names like Button11 it's pretty ugly work for them.
If you start on this, let us know about to avoid merge conflicts.

I know... I know... The stupid german has always something to moan about...
What i need to tell at this place: All i said before is meant as a direction, i'd like to go for myself. But it doesn't mean it's not changeable or has to be right from the beginning. If somebody has better ideas i'd really like to read them and use them! :-)
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by BoundSquirrel »

Stefaf wrote: And now to BoundSquirrel - i like that nick. :-D
Thanks!
Stefaf wrote: There is an option in Settings->Ranges named "domme decides based on level". On Level 5 the value time is between 45 and 61 minutes. Please check it and tell us if there is a problem.
That was it. I wondered how that worked. Is that time adjustable/scalable? If not, is that something that can be added to the list of updates? Either allow the user to define by level or as a multiplier of the base or as a multiplier of the user-defined times?
Stefaf wrote:Tease-AI is VB.Net and Tease-AI-CE is C#, but i'm not sure about it's current state. If you like to contribute: Be our guest. Fork https://github.com/TeaseAI/Tease-AI and hop in. We also have a Slack Channel for communication. But i've to warn you, i'm pretty annoying, when it comes to code, with the possibility to improve. Ask Daragorn - I hope he doesn't hate me already.^^
Here is a small taste, what i mean: Nobody touched game code since 1885 "left". His code is written procedural with lots of cross references. When we work on games, i'd like to have them object oriented and strictly disconnected from the base program, using strict data exchange. This would allow us to use it in the VB as well the C# version - This way both versions could get forward, with a long term possibility to merge them into a single one. But there are no plans about that right now and i don't know if Notay would agree to .Net Code mixing. Just a thought of mine.
Oh, I don't think I'm there yet. Thanks for pointing me to the github. I'll poke around the files and see if I can make any headway on my own before I go and volunteer to take something like this on. When I said 'amateur', I really meant, 'take someone else's code, bang on it long enough to figure out what does what, and use those lessons to make what is probably a really inefficient way of saying, "hello world!"'. Just the same, I'll take a look.
If I can't come up with anything, when someone DOES get to games updates, I've got about half a dozen ideas in my head that I'd be happy to provide as inspiration.
Stefaf wrote: Where code is, there is always a way. But this needs a rework of the UI. Currently the sidepanel is a simple panel. But it could be changed to a SplitContainer, with more overhead to swap sides.But when we add this the ability to display several Apps at the same time is clearly missing while apps would need to be resizeable.
Possible: Yes.
TimeFrame: As long as you don't do it on your own, i would say a year at least.

If you do it on your own: An UI-Overhaul of this size would need to touch a lot of controls. On that occasion you could rename them, if they have default names with numbers. This would allow us to use Resource files for localization. This way we could give a non programmer of any language an XML-File to translate it. With names like Button11 it's pretty ugly work for them.
If you start on this, let us know about to avoid merge conflicts.[/quote[

And you lost me by about line 2. I'll settle with "Not going to happen any time soon".

Thanks for the quick response. I'm learning more and more about this program every time I look into the module files. Now that I can see some of the more central files, I'll keep learning more. Maybe some day I'll figure enough out to contribute something useful!
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by Stefaf »

BoundSquirrel wrote:Oh, I don't think I'm there yet. Thanks for pointing me to the github. I'll poke around the files and see if I can make any headway on my own before I go and volunteer to take something like this on. When I said 'amateur', I really meant, 'take someone else's code, bang on it long enough to figure out what does what, and use those lessons to make what is probably a really inefficient way of saying, "hello world!"'. Just the same, I'll take a look.
If I can't come up with anything, when someone DOES get to games updates, I've got about half a dozen ideas in my head that I'd be happy to provide as inspiration.
That's the way i started myself, trial and error. After that i learned other languages, which blew my head at first. But it was worth it.
If you would have asked me, if Tease-AI's games part is the simplest part of it: Definitely yes!
It doesn't interfere as much with the core script as you might think. So for a start this would be a good choice.
When it comes to my personal wishes: They are not that hard to accomplish - Maybe you think it's hard because you didn't write own assemblies till now. If so: This is maybe the best opportunity to learn that technology. I'll help you and i can't imagine Notay would refuse to help. This means you would write own code while having at least two people looking at your code to improve it and to help you if needed. Just give it a thought.
While you think about, try an example: Create a new assembly project ->add a form, Put in simple stuff in or one of your ideas.
Then create a Windows-Forms-Project and add a reference to your assembly-Project. Now try to pass data between those two forms. It is simple, once you understood how to do it. ;-)
BoundSquirrel wrote:And you lost me by about line 2. I'll settle with "Not going to happen any time soon".

Thanks for the quick response. I'm learning more and more about this program every time I look into the module files. Now that I can see some of the more central files, I'll keep learning more. Maybe some day I'll figure enough out to contribute something useful!
I'm used to it. Maybe it's my lack of English.
Let me try it again:
It is easily possible to add some kind of multi monitor support. To implement it correctly, to make if "feel right" and not only "We've put that thing in to keep somebody quiet.", further steps are required. Those steps cover almost another thing and this could be solved at the same time. This time no techno blah blah - better? ^^
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by BoundSquirrel »

Stefaf wrote: That's the way i started myself, trial and error. After that i learned other languages, which blew my head at first. But it was worth it.
If you would have asked me, if Tease-AI's games part is the simplest part of it: Definitely yes!
It doesn't interfere as much with the core script as you might think. So for a start this would be a good choice.
When it comes to my personal wishes: They are not that hard to accomplish - Maybe you think it's hard because you didn't write own assemblies till now. If so: This is maybe the best opportunity to learn that technology. I'll help you and i can't imagine Notay would refuse to help. This means you would write own code while having at least two people looking at your code to improve it and to help you if needed. Just give it a thought.
While you think about, try an example: Create a new assembly project ->add a form, Put in simple stuff in or one of your ideas.
Then create a Windows-Forms-Project and add a reference to your assembly-Project. Now try to pass data between those two forms. It is simple, once you understood how to do it. ;-)
Thanks for the offer! I'll kick around some of the files in the github and see if I can even FIND where the games scripts are. If I can get that far, maybe I'll take a crack at something and pass it by you. It won't be for a couple of days, though. Time is a rare commodity these days.
Stefaf wrote: I'm used to it. Maybe it's my lack of English.
Let me try it again:
It is easily possible to add some kind of multi monitor support. To implement it correctly, to make if "feel right" and not only "We've put that thing in to keep somebody quiet.", further steps are required. Those steps cover almost another thing and this could be solved at the same time. This time no techno blah blah - better? ^^
Nope, it's more likely my lack of understanding of programming. If you hadn't pointed it out, I wouldn't have known that English is a second language. Thanks for putting it in normal language, though. I got the gist of that last time, but this makes it crystal clear.

On a side note, there is one improvement I would like to see. Can the option to continue after orgasm be split to have separate check boxes for "Continue after ruin" and "Continue after full orgasm"? That would be a great thing in my book!

Thanks
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by hotdamn »

does anyone have any new scripts or anything own made or found i cant find many
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by avatarbr »

hotdamn wrote:does anyone have any new scripts or anything own made or found i cant find many
Look for [Tease AI] in this forum and you will find 6 or 7 personalities. From memory I can remember:

Spicy Personality
House of Tease
Swiss
png wicked tease
Wicked Tease Reborn
Customized Wicked Tease (male and female versions available)
Miss Blue


Some links:
Community-Created Scripts
The HELP CORNER
Tease AI Personality Creator

And some small scripts here: viewtopic.php?f=2&t=15783

I saw some people saying they have some personal scripts, but I dont know why they dont share :whistle:


EDIT: Added links
Last edited by avatarbr on Wed Dec 21, 2016 1:53 am, edited 1 time in total.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by Stefaf »

avatarbr wrote:
hotdamn wrote:does anyone have any new scripts or anything own made or found i cant find many
Look for [Tease AI] in this forum and you will find 6 or 7 personalities. From memory I can remember:

House of Tease (my own :-) )
Spicy
Swiss
png
Wicked Tease Reborn
Miss Blue
Customized Wicked Tease

And some small scripts here: viewtopic.php?f=2&t=15783

I saw some people saying they have some personal scripts, but I dont know why they dont share :whistle:
Thank you for this list! And all despite the fact that there is already a tool for simplifying script exchange (AI Box).^^

I for example have only one self-created script. Or at least 75% of it. The others are only to test the program.
Always when i start writing, i get distracted by the fact that script writing is a pain in the ass and stop writing again. Then i write again on that audit script stuff.

Speaking of... here is the current state of my little side-project:
Spoiler: show
AuditScripts WIP
AuditScripts WIP
Clipboard01.jpg (472.99 KiB) Viewed 3310 times
Audit Script turned out to be more complicated as i thought at first.
On the left side are the current error detection capabilities.
In the middle is the GUI to enter Command data. This data is used for Syntax validation.
On the very right is a peek into the new documentation style. It is also generated form this data.

But i encounter always the same problem. One thing evolves and another one needs an update then. It's a spiral. :-D
To keep track of the background mechanic, the environment needs an update (I need color to visualize it.). After that the documentation needs an upgrade, to test new background mechanics.
That's my current task.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by avatarbr »

Stefaf wrote:
Thank you for this list! And all despite the fact that there is already a tool for simplifying script exchange (AI Box).^^

I for example have only one self-created script. Or at least 75% of it. The others are only to test the program.
Always when i start writing, i get distracted by the fact that script writing is a pain in the ass and stop writing again. Then i write again on that audit script stuff.

Speaking of... here is the current state of my little side-project:
Spoiler: show
Clipboard01.jpg
Audit Script turned out to be more complicated as i thought at first.
On the left side are the current error detection capabilities.
In the middle is the GUI to enter Command data. This data is used for Syntax validation.
On the very right is a peek into the new documentation style. It is also generated form this data.

But i encounter always the same problem. One thing evolves and another one needs an update then. It's a spiral. :-D
To keep track of the background mechanic, the environment needs an update (I need color to visualize it.). After that the documentation needs an upgrade, to test new background mechanics.
That's my current task.
I need this :-|

I was thinking in create a very simple TeaseAI Guide to help people who want to create simple scripts or just colaborate with some vocabulary/response files. Like just something explaining what is a Module and what need to have there, how to put a vocabulary file, etc.

You know, I dont think we have +10 people working on something for TeaseAI right now (Opiate and png are gone) and I think TeaseAI need a content boost or will be left anytime soon.

EDIT: I just added links to the other post.
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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by malaru »

Hey guys,

regarding content, I think you are right. Tease AI really needs more personalities and scripts, but writing decents scripts is just a hell of a lot of work. That being sad... I just recently started working on a completly new personality. :-)

My original goal was to drop Wicked Tease, but I really underestimated the amount of scripts that will require to be rewritten. I'm still thinking about taking that route, but my original plan to release the personality this year is just unrealistic.
So... just take this as a heads up that there are some new scripts on their way... Just without a fixed release date :-/

About the not sharing scripts issue... I'm just talking from the top of my head now:
There were some people already sharing their scripts in the "Tease AI: Community-Created Scripts" thread. But to find them, one needs to go through 260 posts. Maybe it would be nice to have some kind of overview... but I honestly don't know how to get that in a way, that makes it convenient to use. :-/

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Re: Tease AI Open Beta - Updated to Patch 54.4

Post by avatarbr »

malaru wrote:Hey guys,

regarding content, I think you are right. Tease AI really needs more personalities and scripts, but writing decents scripts is just a hell of a lot of work. That being sad... I just recently started working on a completly new personality. :-)

My original goal was to drop Wicked Tease, but I really underestimated the amount of scripts that will require to be rewritten. I'm still thinking about taking that route, but my original plan to release the personality this year is just unrealistic.
So... just take this as a heads up that there are some new scripts on their way... Just without a fixed release date :-/

About the not sharing scripts issue... I'm just talking from the top of my head now:
There were some people already sharing their scripts in the "Tease AI: Community-Created Scripts" thread. But to find them, one needs to go through 260 posts. Maybe it would be nice to have some kind of overview... but I honestly don't know how to get that in a way, that makes it convenient to use. :-/

malaru
This is great news...I am looking for the release :wave:

And yes, its a lot of work. One tip, dont try to do everything you are thinking for that personality. You will be in a infinite loop of "I just need to add/change 1 more thing" (right genome? :lol: ) I worked a lot in Hot and still, have some things I would like to put in the Personality.

About the sharing, I was not really complaining. I know some things are just for personal taste or require things only you have. But sometimes, people think what they did are just small things and dont worth it to share. But, if everyone share something, in the end we have a lot. On the start of TeaseAI, someone shared some vocabulary and Response files (I dont remember who) and this help to grow the variety of the scripts a little.

Yeah, that post its a mess to find something. I located the Miss Blue Personality there after a time looking to post here. But there are a few other scripts there. I will take a look later.
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genome231
Explorer At Heart
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Joined: Wed Nov 12, 2014 8:35 am

Re: Tease AI Open Beta - Updated to Patch 54.4

Post by genome231 »

Hi!

More content would be awesome! But!
Having worked with Tease-AI for the past 10 months I'm 100% with Avatar on this one! :wave: For your own sake start small (unless you're a pro programmer or similar then go nuts). If you dont go small Tease-AI will kill you! (No joke).

I've been working on Spicy 3.00 on/off for the past 6 months. It could have been done a LOT faster but real life seems to get in the way :lol:
Its also a lot of work figuring out the best way to do things, a lot of my scripts have been rewritten 3-4 times. I would say if you think you can do it in 2 months then triple that number.. (At least!).

So one advice is start small, write a series of modules or similar.
My best advice is steal all you can xD
If you see something someone else has written, and really like how they "built" their Script/Personality then copy paste!
There is also a ton to learn from simply reading other peoples scripts.

Best Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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