Eos Editor Preview - Milovana's new interactive webtease editor
Re: Eos Editor Preview - Milovana's new interactive webtease editor
So I had what may be a great idea: building in buttplug.js support so that teases can control devices like a Fleshlight Launch. Why stroke to the metronome when the tease could do it for you?
I know I've seen browser-based JS that can do this, it's all just local HTTP traffic to the local buttplug server.
I'm not sure but maybe the following help?
https://github.com/buttplugio/buttplug-js
https://github.com/metafetish/buttplug-playground
I know I've seen browser-based JS that can do this, it's all just local HTTP traffic to the local buttplug server.
I'm not sure but maybe the following help?
https://github.com/buttplugio/buttplug-js
https://github.com/metafetish/buttplug-playground
- Marth85
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
That's a great idea! If we can incorporate it in a safe waydewwd wrote: ↑Wed Feb 13, 2019 8:56 pm So I had what may be a great idea: building in buttplug.js support so that teases can control devices like a Fleshlight Launch. Why stroke to the metronome when the tease could do it for you?
I know I've seen browser-based JS that can do this, it's all just local HTTP traffic to the local buttplug server.
I'm not sure but maybe the following help?
https://github.com/buttplugio/buttplug-js
https://github.com/metafetish/buttplug-playground
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Considering how often it's needed, any chance you could add either default metronome audios or a built-in metronome function?
- Roundhound
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
I think there are a few things that could be useful to add as some built in things to help out people that are not js developers. One would be a random number generator. We can see this could be useful just in this thread. A function that could be called like:Iambadwithnames wrote: ↑Fri Feb 15, 2019 10:33 pm Considering how often it's needed, any chance you could add either default metronome audios or a built-in metronome function?
Code: Select all
randomNumber(x);
I feel some of these types of utility functionality could really help potential tease makers.
Another idea in this vein would be to create an easy way for people to share their utility functions. Maybe a subforum/thread where people can post their code snippets for others to use.
Re: Eos Editor Preview - Milovana's new interactive webtease editor
I'm struggling to get a page to work the way I intend.
the actions I have on it are:
Image
Audio
Asymmetric Timer (image)
Asymmetric Timer (image)
Asymmetric Timer (go to page2)
Say
Choice (go to page3/4)
I need to the choice button to work for all parts of the timer. The issue being that the choice function does not immediately go to page 3 or 4 after the first timer is triggered to change the image. However if the choice is done before the first timer is completed, the choice works fine. Is this a bug or something I am doing wrong?
the actions I have on it are:
Image
Audio
Asymmetric Timer (image)
Asymmetric Timer (image)
Asymmetric Timer (go to page2)
Say
Choice (go to page3/4)
I need to the choice button to work for all parts of the timer. The issue being that the choice function does not immediately go to page 3 or 4 after the first timer is triggered to change the image. However if the choice is done before the first timer is completed, the choice works fine. Is this a bug or something I am doing wrong?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
This might be a stupid question, but...is there a way to get to the EOS editor besides clicking the link in the announcement post? I don't see any way to get to the editor anywhere else.
Re: Eos Editor Preview - Milovana's new interactive webtease editor
I memorized the rather short url -> milovana.com/eos/editorIambadwithnames wrote: ↑Wed Feb 20, 2019 12:18 pm This might be a stupid question, but...is there a way to get to the EOS editor besides clicking the link in the announcement post? I don't see any way to get to the editor anywhere else.
Maybe the mods could add a quick link on to the landing page. I know it's just a preview build but still =)
/amy
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
So font colours don't work, right?
Salutations, Stranger.
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Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
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Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
- Shattered
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
40166 - made a tease with just one page and a say. the color displays correctly in the editor, but not the preview.
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
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Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
@seraph0x would it be possible to add something like the init script but which execute at the start of every pages and not only at the start of the tease ? That's would be very usefull and thank you very much for your hard work !
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Yeah I use firefox, thanks :)
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
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Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
- Shattered
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
Coding isn't my specialty, so I'm basically going in blind and learning as I go
I don't really get the syntax of storage. I want to ask the user their name, then remember this for future visits. Do I add this to my InitScript?
teaseStorage.getItem(name)
or something else? Thanks anyone.
I don't really get the syntax of storage. I want to ask the user their name, then remember this for future visits. Do I add this to my InitScript?
teaseStorage.getItem(name)
or something else? Thanks anyone.
Salutations, Stranger.
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
--
Like my work and want to see more? Consider supporting my Patreon or buying me a Ko-fi!
Try my teases on Milovana!
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Re: Eos Editor Preview - Milovana's new interactive webtease editor
While I haven't worked with Eos yet I can give this a shot. Normally when storing something in memory like this you use key-value pairs. Basically you have some value that is identified by the key. Normally this key will be nothing more than a string (a basic word value with quotes around it).Shattered wrote: ↑Tue Feb 26, 2019 10:58 pm Coding isn't my specialty, so I'm basically going in blind and learning as I go
I don't really get the syntax of storage. I want to ask the user their name, then remember this for future visits. Do I add this to my InitScript?
teaseStorage.getItem(name)
or something else? Thanks anyone.
Lets scribble out some code that I would use for something like this. It may not work directly because I haven't messed around with Eos yet. And yes this would go probably near the top of your init script.
EDIT: This code doesn't work at all. A few posts below is a sample tease I created.
Code: Select all
<Variable to hold my key value because I'm lazy but also because its good practice>
var nameKey = "userName";
<Just declaring the variable name for our user's name>
var userName = "";
<Check to see if we already have a value stored. We will retrieve that value if it exists?
if (teaseStorage.getItem(nameKey) != null) {
userName = teaseStorage.getItem(nameKey);
} else {
<Since the value does not exist yet we will ask for the name and save it>
userName = <Code to get user's name>;
teaseStorage.addItem(nameKey, userName);
}
Last edited by Roundhound on Sun Mar 10, 2019 7:03 am, edited 1 time in total.
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