Monopoly of Teases: Beta Version 0.1
Re: Monopoly of Teases: Beta Version 0.1
I played yesterday evening. I ran into an issue with whatever number of edges was required, it would tell me I completed it when I had done 1 less. So if it said there would be three edges it would only do two, if it said two it would only do one, and if it said one, it would say I completed it right away. Also some of the "edge in time"s would become held edges out of the blue. That might not be a bug, I just wanted to mention it in case it was unintended. Also, it was glitching out with who owned the railroads. Karla owned a railroad and landed on it and it took $150 from her instead of costing her nothing. The second time I landed on free parking I chose 5 minutes, got through the private parking girl asap, bet the minimum amout and guessed 6 seconds into the timing game. The cop lady stopped me, told me I spent 1 minute something, and that I paid for 5 minutes and therefore there would be a fine of $100.
I love what you've done with this, I can only imagine how much work coding this all must've taken. Thank you for putting this together for us, and I hope to play it again when it's further along in its development.
I love what you've done with this, I can only imagine how much work coding this all must've taken. Thank you for putting this together for us, and I hope to play it again when it's further along in its development.
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Re: Monopoly of Teases: Beta Version 0.1
I thought free parking was a riot. Instead of a safe place on the board, it's anything else.
I might have thought jail would be the action packed spot, and to save your sanity, you would try to post bail, or take a "parole" option that would essentially be a gauntlet of edges, and it gets harder each time you end up in jail, as you are a "repeat offender".
What happens if there is another "player" in jail with you? If you were "just visiting", is that a chance to out edge another player to win ca$h money, risk free? (Well at least you could not lose money, but maybe your "cool")
don't know, facing a pending $100 fine for "free parking" just doesn't do it for me. Maybe change that spot into some kind of "casino" and you pay a mandatory entry fee of $100, and unless you want to just eat that loss, you get a few chances to win some back within 3 chances before you must return to the game.
I might have thought jail would be the action packed spot, and to save your sanity, you would try to post bail, or take a "parole" option that would essentially be a gauntlet of edges, and it gets harder each time you end up in jail, as you are a "repeat offender".
What happens if there is another "player" in jail with you? If you were "just visiting", is that a chance to out edge another player to win ca$h money, risk free? (Well at least you could not lose money, but maybe your "cool")
don't know, facing a pending $100 fine for "free parking" just doesn't do it for me. Maybe change that spot into some kind of "casino" and you pay a mandatory entry fee of $100, and unless you want to just eat that loss, you get a few chances to win some back within 3 chances before you must return to the game.
Re: Monopoly of Teases: Beta Version 0.1
Have I done it a bit too tough?Visitor from Bound Anna wrote: Sun Dec 29, 2024 6:07 pm I thought free parking was a riot. Instead of a safe place on the board, it's anything else.![]()
I might have thought jail ....
Of course, jail will be not this easy, when written. The fallback is super easy now. There will be
- Spoiler: show
Chance will be pretty much what you described. I think, a strip rock paper scissors would be easiest to write (because allready written in some kind). Too few stages means loss and lots of stages means win. And in far future, I might write a higher, lower card game.
Does anybody have an idea, what you have to do to fulfill community chests?
Re: Monopoly of Teases: Beta Version 0.1
sorry for this mistake. I found this problem a while ago and forgot to tell!timpu713 wrote: Sun Dec 29, 2024 5:04 pm I played yesterday evening. I ran into an issue with whatever number of edges was required, ..
But correction has to be done on many different places. For that reason, I cannot do it right now. I will do it later included in the correction of other issues with properties.
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Re: Monopoly of Teases: Beta Version 0.1
I figured out in 2 minutes of playing that his is NOT my grand mother's Monopoly. It's just so different from those days, you rolled to free parking, then handed the dice to next player. Some "house rules" gave you $500, but again, this is not that.whd wrote: Mon Dec 30, 2024 12:52 amHave I done it a bit too tough?Visitor from Bound Anna wrote: Sun Dec 29, 2024 6:07 pm I thought free parking was a riot. Instead of a safe place on the board, it's anything else.![]()
I might have thought jail ....I could take out some spice, if it is necessary.
Of course, jail will be not this easy, when written. The fallback is super easy now. There will beThese are my intentions for jail. And after 3 rounds, you are free for sure. But while being in jail, the other players can fill the board with hotels, of course
- Spoiler: show
.
Chance will be pretty much what you described. I think, a strip rock paper scissors would be easiest to write (because allready written in some kind). Too few stages means loss and lots of stages means win. And in far future, I might write a higher, lower card game.
Does anybody have an idea, what you have to do to fulfill community chests?
Getting out of jail in the conventional game was for me was always a matter of if there is property to be bought. I would pay for early release then. After that, I would bide my time, collecting rents. Of course, i would be lucky to roll doubles in jail (good or bad) and never understood why rolling too many doubles got you in jail, yet doing it again gets you out.
Maybe you could borrow ideas for chance engines from "Edging Casino".
Re: Monopoly of Teases: Beta Version 0.1
I really like your tease so far.
Maybe you can implement some estim like in keystroke?
I think especially somethink for the coyote estim device would be a gamechanger.
Maybe you can find someone who can join your work on this?
Maybe you can implement some estim like in keystroke?
I think especially somethink for the coyote estim device would be a gamechanger.
Maybe you can find someone who can join your work on this?
Last edited by MrDigital on Sat Jan 04, 2025 12:19 pm, edited 1 time in total.
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Re: Monopoly of Teases: Beta Version 0.1
estim will be fantastic!!!!
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kerkersklave
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Re: Monopoly of Teases: Beta Version 0.1
Great tease I can't wait to see more content added to it. I've played the current version 0.4 for quite a while, and the problem is, that after a while it becomes a bit boring as staying at hotels (whether your own or someone else's) is basically always the same. I think these "standard tasks" do need some more variation. Maybe make every hotel (or at least each group of hotels of same colors) different. Like simple stroking at different speeds, gets longer and faster over time, standard edges, simple edge holding, holding of very long edges, stroking/edging/holding with different techniques, only two or one finger or only holding, doing a certain number of edges or strokes in a limited amount of time. All kinds of basic tasks, but this way, walking around randomly will mix it up.
I like the special interactions at special places, I've seen the tax offices and the random chance game so far. Haven't been to prison or free parking. I think you need a lot more of those to make the tease really exciting. Like for each train station, each special place like the power station, etc.
It could also be an option to add some more simple kinks like CBT or nipple torture. That could help in adding more different tasks.
I've noticed one bug: when doing edges for staying at a hotel the count is always one less than what was announced. It works fine for train stations though.
Also I think the other players do not play for hotel upgrades, but I'm not entirely sure.
I like the special interactions at special places, I've seen the tax offices and the random chance game so far. Haven't been to prison or free parking. I think you need a lot more of those to make the tease really exciting. Like for each train station, each special place like the power station, etc.
It could also be an option to add some more simple kinks like CBT or nipple torture. That could help in adding more different tasks.
I've noticed one bug: when doing edges for staying at a hotel the count is always one less than what was announced. It works fine for train stations though.
Also I think the other players do not play for hotel upgrades, but I'm not entirely sure.
Re: Monopoly of Teases: Beta Version 0.1
thank you for your well described feedback!kerkersklave wrote: Sat Jan 04, 2025 3:24 pm .. and the problem is, that after a while it becomes a bit boring as staying at hotels (whether your own or someone else's) is basically always the same. I think these "standard tasks" do need some more variation. Maybe make every hotel (or at least each group of hotels of same colors) different. Like simple stroking at different speeds, gets longer and faster over time, standard edges, simple edge holding, holding of very long edges, stroking/edging/holding with different techniques, only two or one finger or only holding, doing a certain number of edges or strokes in a limited amount of time. All kinds of basic tasks, but this way, walking around randomly will mix it up.
It's so much work, to make so many variations, I hoped to be able to avoid this. Eventually, for every hotel, you have a routine for passing, buying the place to build a hotel, improving own hotel, renting hotel from other. This makes four routines for every hotel. If you want to make variations on all of them, this makes a ton of variations. I made one with edges and one with edge holding. It's almost half and half the board. Expensive part is holding theme. First, I thought of cheap hotels with only a bit stroking but canceled this for the beta.
But you named the problem: it's becoming boring after a while. You explained, why I cannot avoid to do much more work, if it shall become a fun game.
Since I am half sick for weeks now (!!), I could actually not test it personally!!
Hence, I also don't know, if the speed and strength is at a good level or not. Asked in other words: is it challenging enough or too easy and therefore also boring?
One other thing:
you said, more stroiking and faster speed over time (at the same place). The amount of edges is calculated depending on price and a random addition as variation. With improving, the amount changes maybe not remarkable enough. To change it over time is maybe a bit rough but this could be possible by changing the calculation.
Can you make speed and times depending on time with EOS? I don't know how. (This would be possible with GuideMe Tease, but I worry getting lost in writing this for Guideme, for that reason I did it in EOS.)
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Re: Monopoly of Teases: Beta Version 0.1
I think it's called "The Halls of Witches", by zingyjoystick, has variable metronome speeds.whd wrote: Sat Jan 04, 2025 11:41 pm Can you make speed and times depending on time with EOS? I don't know how. (This would be possible with GuideMe Tease, but I worry getting lost in writing this for Guideme, for that reason I did it in EOS.)
I see you took out the trading aspect of the game, nice move, but what about if you built 1 house at a time on your property, and after 5 times, it's a hotel, but without the limit of buildings the original game has.
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Re: Monopoly of Teases: Beta Version 0.1
I think you have to be strategic about variations. Buying does not have to be different from improving. Buying happens only once and only in the beginning of the game, the longest time towards the end everyone is just walking around and making and losing money and improving hotels. So staying at your own or someone else's happens the most, so this has to have some variation in it.whd wrote: Sat Jan 04, 2025 11:41 pm It's so much work, to make so many variations, I hoped to be able to avoid this. Eventually, for every hotel, you have a routine for passing, buying the place to build a hotel, improving own hotel, renting hotel from other.
There are 8 different groups of hotels in monopoly, if you have 2 different tasks one for improving, one for renting, nothing for just passing, that get more difficult with increasing price of the hotel that will give you a lot of variation.
Yes, I've noticed, and in the beginning it is fine, but in the long run, it is probably good to have different kinds of tasks that all increase in difficulty. I think I would place some stroking and edging tasks on every side of the board, but place more difficult styles on the more expensive hotels (like edge holding with just tapping one figure or something).I made one with edges and one with edge holding. It's almost half and half the board. Expensive part is holding theme. First, I thought of cheap hotels with only a bit stroking but canceled this for the beta.
Well, it takes for ever until the end of the game, so length wise it is hard enough. I just found it repetitive after a while. There are enough edges for sure, but I think it would need tasks that are harder on their own to keep it exciting. Like longer edge holding or more mini-games like the chance thing etc. Also, it could be a good idea to ad some mechanic to change the balance in the game after a while, like every 10-20 rounds or something you get a chance to take over a street or lose a street by winning/losing a really tough challenge. Maybe the community cards could contain some actions that happen occasionally where something like that happens. Because I ended up in a situation where it was just me and another player and we had a similar amount of hotels. And if that happens, you can play forever.Hence, I also don't know, if the speed and strength is at a good level or not. Asked in other words: is it challenging enough or too easy and therefore also boring?
You can access the current time and date in EOS. But making it depend on price makes more sense I believe. It just should be the current price/rent, i.e. including any improvements. So it will rise over time automatically.you said, more stroiking and faster speed over time (at the same place). The amount of edges is calculated depending on price and a random addition as variation. With improving, the amount changes maybe not remarkable enough. To change it over time is maybe a bit rough but this could be possible by changing the calculation.
You can make timers depend on variables in EOS, I think you can even set the playback speed of an audio file programmatically, but many teases just use different audio files.
It would be better though to not only increase the number but make the task more challenging. Like make the time shorter to reach the edge, increase stroking speeds, increase holding times etc.
If you want some inspiration "Math on edge" is a tease, that does that quite well. It is also a game in a way, though a very different one. Also yes, to make this really great will be quite a bit of work. If you need any help with scripting feel free to ask.
Re: Monopoly of Teases: Beta Version 0.1
Thanks for your good thoughts. I disagree only once. Passing does happen. If you don't have enough money for a hotel which is for sale, you have to pass. Good point, that the variation has to happen on improving and renting / visiting.kerkersklave wrote: Sun Jan 05, 2025 6:02 pm I think you have to be strategic about variations. Buying does not have to be different from improving. ....
There are 8 different groups of hotels in monopoly, if you have 2 different tasks one for improving, one for renting, nothing for just passing, that get more difficult with increasing price of the hotel that will give you a lot of variation.
...
You can make timers depend on variables in EOS, I think you can even set the playback speed of an audio file programmatically, but many teases just use different audio files.
I do need help. If not on the variations, at minimum at other kind of tasks. People asked for estim or pain. If this shall be included, someone else have to give me the tasks with some variations. I can implement it in the tease, after.
Since I shall not change the tease now (tease of the month race), I prepare a default tease for helping hands.
I forgot: where can I read the possibilities with parameters for timers and playback speed?
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Re: Monopoly of Teases: Beta Version 0.1
A ok, I think this is why passing never happened for me, I found it quite easy to manage my funds. So it does not matter much what happens in that case as it happens rarely and if it does happen, the player is probably close to loosing.whd wrote: Sun Jan 05, 2025 9:03 pm Thanks for your good thoughts. I disagree only once. Passing does happen. If you don't have enough money for a hotel which is for sale, you have to pass. Good point, that the variation has to happen on improving and renting / visiting.
You can find the API of EOS here: https://milovana.com/eos/editor/help/api-reference
I did remember that wrong however, EOS does not seem to allow to set playback speed. Modern browsers to support that feature, but EOS does not provide the API for it. So you have to have multiple sound files.
I can help with brainstorming ideas for tasks. I can't help with EStim though, Audio-Input for EStim-devices is a science and I have no experience with setting this up.
Help needed: Monopoly of Teases: Beta Version 0.1
Hello all
Thanks for all your feedbacks. There were some, who asked for implementing other variations and kinks like pain, estim or other ideas.
I am not in pain or any other kinks. For that reason, I cannot write pain tasks for a property. I need help.
If somebody wants and can help with different variations, he is very welcome.
I wrote a very small tease as a template: https://milovana.com/webteases/showteas ... a86adb88af
If you play it, you find some explanations and you can also test your variation, if you replace certain pages.
The JSON file is attached here: If you replace the 33-template-xx pages with your own variation, it will be very easy for me, to implement them in the tease.
I could implement them conditional: if flag pain is set, play your variation, else mine.
Or if it is a stroking, edging variation, I can just replace mine with yours on certain properties.
That's it. Feel free to ask questions, if the tease Monopoly Helping Hand V0.1 does not give the answer.
Kind regards
whd
Thanks for all your feedbacks. There were some, who asked for implementing other variations and kinks like pain, estim or other ideas.
I am not in pain or any other kinks. For that reason, I cannot write pain tasks for a property. I need help.
If somebody wants and can help with different variations, he is very welcome.
I wrote a very small tease as a template: https://milovana.com/webteases/showteas ... a86adb88af
If you play it, you find some explanations and you can also test your variation, if you replace certain pages.
The JSON file is attached here: If you replace the 33-template-xx pages with your own variation, it will be very easy for me, to implement them in the tease.
I could implement them conditional: if flag pain is set, play your variation, else mine.
Or if it is a stroking, edging variation, I can just replace mine with yours on certain properties.
That's it. Feel free to ask questions, if the tease Monopoly Helping Hand V0.1 does not give the answer.
Kind regards
whd
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Re: Monopoly of Teases: Beta Version 0.1
this game is amazing. I keep losing. I keep thinking it can it be beaten, but it's pretty clear about that possibility. I keep pushing trying to encounter bigger natural board spaces. bbw.
I bet that would defeat me quicker for sure. is there a way I could help with that possibility, if you're open to it, let me know how I can help. I love this monopoly game you created!

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