Sgt_Alex wrote: Sat Aug 31, 2019 10:49 am
Sorry for long reply, High_Octane.
I've noticed that you tried to do it atmospheric and it turned out pretty well.
As for the rhythm - I've meant "lazy" music, glad that beats, though, were fast and "catchy".
The song that I wrote for that round epitomizes, to me, an ethereal sunset atmosphere. When I think of that description, I hear, in my mind, that song.
EDIT: Another great example of a song fitting that description is Sirena Beach's theme from Super Mario Sunshine, albeit stylistically different in origin.
Thank you for your feedback, Sgt_Alex. I appreciate it.
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion
"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
Sgt_Alex wrote: Fri Sep 20, 2019 9:14 am
Hello, lads.
So-uhhh, any news or updates regarding final version release date?
Hmm... Well, fragrantEmulsion wasn't very specific about the release date, nor do I have any updates about the state of the project, so all I can do is echo what he has previously stated: "some time in September."
From what I remember, PrimeSwitch is working on (or has already completed?) the final round for Softcore Collaboration 2. The final release should hopefully be out before the end of the month.
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion
"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
Sgt_Alex wrote: Fri Sep 20, 2019 9:14 am
Hello, lads.
So-uhhh, any news or updates regarding final version release date?
Hmm... Well, fragrantEmulsion wasn't very specific about the release date, nor do I have any updates about the state of the project, so all I can do is echo what he has previously stated: "some time in September."
From what I remember, PrimeSwitch is working on (or has already completed?) the final round for Softcore Collaboration 2. The final release should hopefully be out before the end of the month.
Sgt_Alex wrote: Wed Aug 28, 2019 1:52 am
"boobs->booty"
What do you exactly mean by that? Can you give me an exact timestamp? thanks
I've meant that whole 5th round (starts at 22:44) goes like "striptease->chest->ass" progression, from small to big. Good old CH scenery classic, but I like that.
Sgt_Alex wrote: Wed Aug 28, 2019 1:52 am
"boobs->booty"
What do you exactly mean by that? Can you give me an exact timestamp? thanks
I've meant that whole 5th round (starts at 22:44) goes like "striptease->chest->ass" progression, from small to big. Good old CH scenery classic, but I like that.
Thanks for pointing out! I liked that one too! You are right!
Sgt_Alex wrote: Fri Oct 18, 2019 11:13 am
Hi, everyone.
Any hope for final release?
I had a very brief discussion in a PM with fragrantEmulsion on the matter about 2 weeks ago. I won't post the discussion here out of respect for his privacy. You can try sending him a PM if you want more information.
Basically, at this time, there is no ETA for the release. All I can say is that it will happen eventually, and that the project has not been abandoned.
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion
"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
My hope was that at this point, there would be a more advanced iteration of one of the interactive software projects. My plan was to release the entire video like that as a sort of test guinea pig.
I haven't been working on it due to a mixture of obligations and personal issues. I haven't really come up with what I feel is an adequate "release/reward" round. I need a muse; I haven't really been inspired or had the right energy to produce something. (I usually get inspiration from either a song, or a scene that sparks something). Alot of the vibes I have right now don't really mesh with the softcore collaboration aesthetic.
I could, within a few hours, re-encode it at a higher bitrate (someone showed me the wonders of h.265), move some rounds around, fix some audio issues that high_octane pointed out, etc. And then release the result. Another option is to delay even longer and ask some of the newer people to collaborate (onikks, metrognome, RedLighter, etc).
I've kinda dropped the ball on this one. So sorry if you've been waiting for this.
Sgt_Alex wrote: Fri Oct 18, 2019 11:13 am
Hi, everyone.
Any hope for final release?
I had a very brief discussion in a PM with fragrantEmulsion on the matter about 2 weeks ago. I won't post the discussion here out of respect for his privacy. You can try sending him a PM if you want more information.
Basically, at this time, there is no ETA for the release. All I can say is that it will happen eventually, and that the project has not been abandoned.
fragrantEmulsion wrote: Fri Oct 18, 2019 1:38 pm
My hope was that at this point, there would be a more advanced iteration of one of the interactive software projects. My plan was to release the entire video like that as a sort of test guinea pig.
I haven't been working on it due to a mixture of obligations and personal issues. I haven't really come up with what I feel is an adequate "release/reward" round. I need a muse; I haven't really been inspired or had the right energy to produce something. (I usually get inspiration from either a song, or a scene that sparks something). Alot of the vibes I have right now don't really mesh with the softcore collaboration aesthetic.
I could, within a few hours, re-encode it at a higher bitrate (someone showed me the wonders of h.265), move some rounds around, fix some audio issues that high_octane pointed out, etc. And then release the result. Another option is to delay even longer and ask some of the newer people to collaborate (onikks, metrognome, RedLighter, etc).
I've kinda dropped the ball on this one. So sorry if you've been waiting for this.
Thank you for your replys, guys.
Well noted, no rush here, fragrantEmulsion, we have great beta anyway. As for the final release (if) - all in good time.
fragrantEmulsion wrote: Fri Oct 18, 2019 1:38 pm
My hope was that at this point, there would be a more advanced iteration of one of the interactive software projects. My plan was to release the entire video like that as a sort of test guinea pig.
Btw, I'm close to a hardcoded solution for a custom video player. Windows is giving me a hard time at this time (not the kind of HARD that we like here )
fragrantEmulsion wrote: Fri Oct 18, 2019 1:38 pm
I could, within a few hours, re-encode it at a higher bitrate (someone showed me the wonders of h.265), move some rounds around, fix some audio issues that high_octane pointed out, etc. And then release the result.
I don't know why, but I don't trust h.265 re-encodes. I don't mind that they exist, but if you also have a h.264 RF18 release, that's the one that I will download.
You do you, fragrantEmulsion. Nobody else is taking your job for Edition 2 (at this time).
The generated output of your video editor may be bloated, too big for not any significant benefit. One thing you can do is use HANDBRAKE with the H.264 (x264), RF18 Constant Quality and Web Optimized / Fast Start options, all other options by default. You'd be surprised how smaller the video becomes, without any impact to the quality.