There was a memory leak that I fixed for the metronome, part of the fix was to not create a new metronome each time, that introduced a new bug where it sets the bpm to 120 (the default) on the second time it is used. I have fixed the code and will put out a new release soon.xeenith wrote:I was playing around with the skirmish tease when I noticed the last versions included a problem with the metronome (didn't have time to touch it since 0.5 I think so I don't know which patch changed it)
the varying of the metronome speed doesn't work anymore, I modified it to start at 120 instead of 60, but even one encounter with heat increase that put the speed from 120 to nearly 300, the metronome itself didn't register the change.
I tried to quit the program and start it up anew, the tease continued from the last slide, with the right speed this time, but as soon as the slide changed, it was back to 120. I didn't modify the tease file yet, and it was working fine the last time I tried it, so something in the patch notes must have changed the way some variables are used or set.
anyone playing around with it noticed something like that ?
GuideMe (TeaseMe v2.0) - Current Build 0.4.4
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
GuideMe
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
I did get the original version working on linux (apart from pictures) but as there was no one who wanted to test it on linux for the beta I have not progressed it further.MisterMark88 wrote:Nice work at improving and delevoping GuideMe. Also great you shared the sources at GitHub.
I am a developer and my main system is Ubuntu, since you aren't offering Linux builds of GuideMe I grabbed the source and tried to build them myself.
However I couldn't manage to build because you used some teases for unit tests I can't find around at Milovana. A tribute to Jurgita Valts and SWTPortTest (witch I asume isn't a tease but a handmade file)
Since my current build (without testing) isn't working as expected it would be nice if you could publish those files for the unittest so I can start debugging and maybe help improving GuideMe.
It was always intended that once we had a working stable version on windows we would get it working on linux and mac as well.
There were three main gotchas that I came across.
It uses swt and you need the correct version for the operating system (including whether it is 32bit or 64)
The POM only contains the maven dependencies for windows 32/64 and Mac 64, if you are going to run a dev environment you would need to add the linux dependencies.
You need to have vlc installed (again you need to match the 32/64bit to java) and on the class path
(for windows I ended up adding a subset of the vlc files and java to the install to make sure they all matched)
SWT Browser control uses the underlying webkit in linux and it is picky about which one.
(if you do a search there are plenty of guides on how to get the swt browser control to work on ubuntu)
There is quite a bit of logging implemented, so looking at guidme.log may give you useful info on what is failing.
I assume you have realised you need the UI branch not the master one?
Feel free to PM or email me or post in this thread
I will pm you a link to the files you asked for
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meson1
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Phil
I tried putting a picture (an icon to indicate the activity) in the right hand text pane, like this:
I have the stroke.png in the appropriate media directory, but GuideMe can't find it. I get the X symbol there instead.
Are images in the right hand pane not supported? Or is it that GuideMe isn't set up to look for them in the media directory?
meson1.
I tried putting a picture (an icon to indicate the activity) in the right hand text pane, like this:
Code: Select all
<Text> <p class="speech">"Make that dick hard for me."</p> <div class="instruct" style="overflow:auto;"><div style="float:left;"><img src="stroke.png" alt="stroke" height="128"/></div><div style="float:left;"><p>Stroke yourself gently.<br/>Get Hard.</p></div></div> </Text>Are images in the right hand pane not supported? Or is it that GuideMe isn't set up to look for them in the media directory?
meson1.
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
It is a browser control, so will handle any html.meson1 wrote:Are images in the right hand pane not supported? Or is it that GuideMe isn't set up to look for them in the media directory?
meson1.
I would guess it would be looking for the image in the install directory as the browser does not know where the media directory is.
I am already doing a string replace on the html to replace <span>xxxx</span> where xxxx is any of the settings or java variables, I will do something similar with the media directory.
So \MediaDir\ would get replaced by the actual path to the media directory
Code: Select all
<img src="\MediaDir\button.png" alt="stroke" height="128"/>GuideMe
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philo
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0.0.9
Fix for metronome speed
\MediaDir\ gets replaced by the media directory path in the html on the right
https://mega.co.nz/#!kIwlUDIB!JvTcKELm4 ... PzEdRoCSO4
Just over write the current GuideMe.jar with the one in the link
\MediaDir\ gets replaced by the media directory path in the html on the right
https://mega.co.nz/#!kIwlUDIB!JvTcKELm4 ... PzEdRoCSO4
Just over write the current GuideMe.jar with the one in the link
GuideMe
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meson1
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Re: GuideMe (TeaseMe v2.0): BETA Thread
\MediaDir\... works a treat. Thanks.
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meson1
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Phil
Can you make the \MediaDir\... 'translation' apply to image references in CSS too please?
I'm trying to simplify my code from:
to
Plus it's good for completeness.
Thanks
meson1
Can you make the \MediaDir\... 'translation' apply to image references in CSS too please?
I'm trying to simplify my code from:
Code: Select all
.instruct { color:lightpink; background-color:darkred; margin:10px; padding:10px 10px 10px 10px; border:3px solid lightpink; text-align:center; }...<div class="instruct" style="overflow:auto;"><div style="float:left;"><img src="\MediaDir\_stroke.png" alt="stroke" height="128"/></div><div style="margin:0 auto;"><p>Stroke yourself gently.<br/>Get Hard.</p></div></div>Code: Select all
.instruct_stroke { display: block; background-image: url('\MediaDir\_stroke.png'); background-position: left top; background-repeat: no-repeat; padding: 10px 10px 10px 90px; color:lightpink; background-color:darkred; margin:10px; border:3px solid lightpink; text-align:center; }...<div class="instruct_stroke">Stroke yourself gently.<br/>Get Hard.</div>Thanks
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philo
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Version 0.0.10
Over write the current GuideMe.jar with this one
https://mega.co.nz/#!8BxlGKRA!XpJ6iSt3L ... 8YDmWxGgYo
\MediaDir\ can now be used in CSS and if you override the left pane with HTML
You can now over ride the CSS for a particular page in JavaScript
\GuideCSS\ will allow you to include the CSS set for the guide if you override the left pane with HTML
https://mega.co.nz/#!8BxlGKRA!XpJ6iSt3L ... 8YDmWxGgYo
\MediaDir\ can now be used in CSS and if you override the left pane with HTML
You can now over ride the CSS for a particular page in JavaScript
\GuideCSS\ will allow you to include the CSS set for the guide if you override the left pane with HTML
Code: Select all
Java Script Over Ride CSS for the right hand sideoverRide.rightCss = "html { overflow-y: auto; } body { color: blue; background-color: cyan; font-family: Courier; font-size: 35px }"; Over Ride left HTMLInclude the Guide CSS Include an image from the media directoryNote in JavaScript strings \ is an escape character so if we do \MediaDir\snow_1.jpg it will ignore the \ and we will get MediaDirsnow_1.jpg in the string so we need to replace each \ with \\var lefthtml = "<!DOCTYPE html>";lefthtml = lefthtml + "<html>";lefthtml = lefthtml + "<head>";lefthtml = lefthtml + "<style>[color=#4000FF]\\GuideCSS\\[/color] body { background:url('[color=#4000FF]\\MediaDir\\[/color] snow_1.jpg'); }</style>";lefthtml = lefthtml + "</head>";lefthtml = lefthtml + "<body>";lefthtml = lefthtml + "<div>This will go over the top of the image</div>";lefthtml = lefthtml + "</body>";lefthtml = lefthtml + "</html>";overRide.leftHtml = lefthtml; XML In the guide XML we can include images from the media directory(note you don't need to have two \ in xml) <CSS>html { overflow-y: auto; } body { color: white; background-color: black; font-family: Tahoma; font-size: 25px } p.speech { color:lightpink; background-color: black; } [color=#4000FF] .instruct_stroke { background:url("\MediaDir\button.png");[/color] background-size:100px 100px; background-repeat:no-repeat;} </CSS> we can then use the css in a page <div [color=#4000FF]class="instruct_stroke"[/color] >Button.<br/>Don't Press.</div> GuideMe
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philo
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Wiki
https://github.com/philormand/TeaseMeV2/wiki
Have had a chance to add some more to the wiki
I started to document the javascript functionality.
Feel free to review / comment / contribute to what goes on the wiki
Have had a chance to add some more to the wiki
I started to document the javascript functionality.
Feel free to review / comment / contribute to what goes on the wiki
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- Trusfrated
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Philo,
I have a suggestion for a possible feature addition. A long time ago I'd thought about requesting this for TeaseMe, but never did. It seems like it might be easier to accomplish with GuideMe.
I know the community is somewhat split on the idea of using Text To Speech (TTS) voices in teases. I can understand that, because for some people they just sound too fake. I think it really depends on the voice however, as there a couple that I believe can be considered "sexy" and it really just comes down to personal preference. My favorite is Julie from NeoSpeech. To me, she sounds like a sexy secretary. I know masterstroke has done several RoboMistress flash teases with a different built in voice, and those usually rate over 4. Personally, I didn't care for that voice as much, but I think it's clear that some people like "talking teases," and if the voice is user-chosen then it's more likely to be pleasing.
Anyway: Occasionally I'll use Julie's voice in conjunction with a TTS Reader program such the free TTSReader by SpheNet. By selecting and copying a page of text from a tease to the clipboard, it will cause "Julie" to read it aloud, as if she was the voice of the model in the tease. For many teases that only include one female model, this can work well for story immersion. It's just that it's a bit of a pain to select and copy the text for each page, especially if the dialog is brief.
Unfortunately, up until now this gimmick has only worked for classic teases, as the text in Flash (and any tease downloaded with TeaseMe) is not selectable and therefore cannot be readily copied to the clipboard. Now, with the way you've developed GuideMe being more like a browser, the text is copyable and any tease can speak!
tl;dr
Here's my wish: would it be possible (or not very difficult) to include an application preference that would copy each page of text to the clipboard as it is viewed? If it did that, any tease could suddenly have a "voice," and to me that is a pretty major option.
Thanks for your consideration.
If this is too much of a niche idea, I understand.
I have a suggestion for a possible feature addition. A long time ago I'd thought about requesting this for TeaseMe, but never did. It seems like it might be easier to accomplish with GuideMe.
I know the community is somewhat split on the idea of using Text To Speech (TTS) voices in teases. I can understand that, because for some people they just sound too fake. I think it really depends on the voice however, as there a couple that I believe can be considered "sexy" and it really just comes down to personal preference. My favorite is Julie from NeoSpeech. To me, she sounds like a sexy secretary. I know masterstroke has done several RoboMistress flash teases with a different built in voice, and those usually rate over 4. Personally, I didn't care for that voice as much, but I think it's clear that some people like "talking teases," and if the voice is user-chosen then it's more likely to be pleasing.
Anyway: Occasionally I'll use Julie's voice in conjunction with a TTS Reader program such the free TTSReader by SpheNet. By selecting and copying a page of text from a tease to the clipboard, it will cause "Julie" to read it aloud, as if she was the voice of the model in the tease. For many teases that only include one female model, this can work well for story immersion. It's just that it's a bit of a pain to select and copy the text for each page, especially if the dialog is brief.
Unfortunately, up until now this gimmick has only worked for classic teases, as the text in Flash (and any tease downloaded with TeaseMe) is not selectable and therefore cannot be readily copied to the clipboard. Now, with the way you've developed GuideMe being more like a browser, the text is copyable and any tease can speak!
tl;dr
Here's my wish: would it be possible (or not very difficult) to include an application preference that would copy each page of text to the clipboard as it is viewed? If it did that, any tease could suddenly have a "voice," and to me that is a pretty major option.
Thanks for your consideration.
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philo
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TTS
Text to speech is something I have looked at to build in to GuideMe.
The main problem is all the good ones are commercial so not something viable for this project.
FreeTTS is a possibility but it is not easy to implement and the voices don't seem particularly good, I am reluctant to spend what would probably be a significant amount of time on something that most people would turn off due to the unrealistic voices.
What do people think is it worth pursuing this?
Putting the text into the clip board should be fairly quick and simple.
A better option may be to allow an external speech program to be entered in the settings.
Most have a command line option that you can pass a string of text to so something like this.
speech.exe -i "Hello how are you"
the setting would be something like speech.exe -i <texttospeak>
The main problem is all the good ones are commercial so not something viable for this project.
FreeTTS is a possibility but it is not easy to implement and the voices don't seem particularly good, I am reluctant to spend what would probably be a significant amount of time on something that most people would turn off due to the unrealistic voices.
What do people think is it worth pursuing this?
Putting the text into the clip board should be fairly quick and simple.
A better option may be to allow an external speech program to be entered in the settings.
Most have a command line option that you can pass a string of text to so something like this.
speech.exe -i "Hello how are you"
the setting would be something like speech.exe -i <texttospeak>
GuideMe
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Wow what a coincidence, I was just about to make a post requesting implementation of text-to-speech (TTS).
I just discovered Teases and Teaseme/Guideme a few days ago and am having a blast playing them! Unfortunately constantly having to direct my attention to read the text diminishes the fun and enjoyment I get.
So with that said, I mirror Trusfrated's statement - though while "Julie" from Neospeech is nice, I much prefer "Heather" from Acapela
I just discovered Teases and Teaseme/Guideme a few days ago and am having a blast playing them! Unfortunately constantly having to direct my attention to read the text diminishes the fun and enjoyment I get.
So with that said, I mirror Trusfrated's statement - though while "Julie" from Neospeech is nice, I much prefer "Heather" from Acapela
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Philo,
I like your idea of passing the text to a command line executable. That would be really seamless once it was correctly set up. I'm concerned about the complexity for some folks though. Would you need to designate the voice, volume, pitch, speed, etc all in that command line string? Or would you read the installed voices and have your own GUI to select one with sliders for speed and volume? I admit I haven't used TTS in that way before; I don't think the program I normally use is capable of working from the command line.
I definitely agree that incorporating a full TTS module into the GuideMe code is not worth it at this point. I still think we could start out with a "copy to clipboard" option, which you suggested may not be very difficult. Then, if there is continued interest, perhaps it could be improved upon. People would just need to be responsible for selecting, installing, and configuring their own clipboard-reading software (and voices, of course). It would be independent of GuideMe so there shouldn't need to be any troubleshooting or technical issues that you'd be responsible for. They would just start their reader and run it minimized before opening GuideMe.
It's definitely not a major feature that deserves very much of your development time at this early stage, IMO.
For myself at least, I really appreciate the time you've been putting into coding for Milovana-related projects lately. Thank you very much!
@Brewster: Thanks for your input! I think Heather is the same voice as used in the RoboMistress teases noted in my earlier post.
I like your idea of passing the text to a command line executable. That would be really seamless once it was correctly set up. I'm concerned about the complexity for some folks though. Would you need to designate the voice, volume, pitch, speed, etc all in that command line string? Or would you read the installed voices and have your own GUI to select one with sliders for speed and volume? I admit I haven't used TTS in that way before; I don't think the program I normally use is capable of working from the command line.
I definitely agree that incorporating a full TTS module into the GuideMe code is not worth it at this point. I still think we could start out with a "copy to clipboard" option, which you suggested may not be very difficult. Then, if there is continued interest, perhaps it could be improved upon. People would just need to be responsible for selecting, installing, and configuring their own clipboard-reading software (and voices, of course). It would be independent of GuideMe so there shouldn't need to be any troubleshooting or technical issues that you'd be responsible for. They would just start their reader and run it minimized before opening GuideMe.
It's definitely not a major feature that deserves very much of your development time at this early stage, IMO.
For myself at least, I really appreciate the time you've been putting into coding for Milovana-related projects lately. Thank you very much!
@Brewster: Thanks for your input! I think Heather is the same voice as used in the RoboMistress teases noted in my earlier post.
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philo
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0.0.11
https://mega.co.nz/#!cI413RKK!fiJRtxyMH ... NpC4V8v10oTrusfrated wrote:Here's my wish: would it be possible (or not very difficult) to include an application preference that would copy each page of text to the clipboard as it is viewed? If it did that, any tease could suddenly have a "voice," and to me that is a pretty major option.
Just overwrite your current GuideMe.jar with this one.
Copy to clipboard implemented.
There is an option in application settings to turn it off / on (default is off).
It will copy any text in the right hand text pane to the clipboard.
If you have a Text To Speech program monitoring the clipboard it will the be read out.
GuideMe
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Re: GuideMe (TeaseMe v2.0): BETA Thread
After just downloaded GuideMe and running start.bat, this is the window that it always gives me, which I can't interact with in any way: http://i.imgur.com/T1nyBF8.jpg

