Rolled 12 for Hall of Champions. Then rolled 3 for 3 edges/minute for the vid. Yeow!

Am glad I didn't roll higher! Next rolled a 4 for "Roll a D10. Those are the amount of minutes you will have to hold an edge in total to" with a 6! The Goddesses seem to have it out for me. (I suppose "in total" infers the 6 minutes could be broken up, but just in case, I went nonstop) Made it thru somehow. Rerolled a 3: "Every time you roll under a 3 against the difficulty rolls of summons you must randomize a category that you will keep until you ruin or get a new effect when visiting the Hall of Champions". Can't imagine what I've done to piss off those Goddesses!
Noah wrote: Tue Sep 22, 2020 4:44 pm
You came darn near to winning your Potion of Marking! Pretty sure it won't be long at this rate.
What do you think about making the reward for summons somehow related to their difficulty? As is a summons with level 1 task gets the same 300XP/1Essence as one with level 4 tasks and extras from potions & gambles. More to gain might encourage players to risk more playing higher levels. If that'd be too convoluted to implement, maybe relate reward to the level of the attacker - an extra XP/ essence for every
X levels?
Thanks SMN for making &keeping the list of attacks. It does help a lot in finding & selecting.
Needed a bit of a breather after the
Reward from the Hall of Champions before
Defending against Roundhound's 4th attack
- Spoiler: show
-
Summon 1: Lillies [Rolled 18:Rolling between a 18-20 during this encounter (not counting buffs or debuffs): For every picture with multiple girls your amount of edges are halved for the rest of the summons of this battle. Oh, this is nice right off.
14 edges even after taking 1/2 off. Glad I learned I don't have to edge for every occurance of a category in a pic.
Essences: +1 for succeeding
XP: +100
Summon2: Twin Nurses Rolled 10.
Level 1: If a girl within an image gets a score that is a nine or h_igher (out of 10) then you have to do two edges for her (up to a maximum of three girls within an image). (Difficulty 15) Summon 1's roll of 18, halving edges took some pressure off since most scored 9s to me.
Essences: +1 for succeeding
XP: +100
Summon3: Dark Valkerie I think I'll take advantage of Charm & ignore instructions but double eeges. Thanks to the first summons,and all the pics have more than 1 woman, leves me with the regular count, 19 edges.
Essences: +1 for succeeding
XP: +100
Total:
Essences: +3
XP: +300 (100per summons)
Character Sheet
- Spoiler: show
- 1.CURRENT LEVEL: Level 5
XP: 2400
SUMMONS POINTS: 5
LIVES: 8
ESSENCES: 15
EXCLUDED SUMMONS (see 0.4): ?
2. CATEGORIES:
COLOR OF LINGERIE (1): Blue, pink
FAVORITE BODY PART (1): Pussy
FAVORITE POSE (1): Kneeling
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Skirts/Dresses
3. CLASS: BARD
Defensive abilities:
Charm: Per battle choose a summon whereof the instructions can be ignored, but the edges double.
Inspiration: Gain plus one against every summon
Goddess Divine War: -1 Rolling Summons
Offensive abilities
Lullaby: The summons your opponent is weak for (-2) are even stronger (-3 instead of - 2 against them)
Encore: Choose a summon that gets this ability. You may use four additional images on this summon.
Level 5: 8 images/summon
Weak against: Automaton, Demon, Lillies, Muse, Dark Valkyrie, Foxy, Twinurses, Card Dealer, Succubus
Strong against: Siren, Queen Bee, Galaxica, Playbunny, Voodoo Witch, The Hypnotist, Dreamweaver, Harpy
4. GODDESSES: MT. LADY AND FROPPY
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.
Mt. Lady will use enlarge: You get to add two additional categories of your choice (should your opponent already have this category then the edges for it double).
Froppy will use shrink: You get to add two more images per summon.
5. ITEMS: Is this an item? I don't know but it'll save here. Hall of Champions: "Every time you roll under a 3 against the difficulty rolls of summons you must randomize a category that you will keep until you ruin or get a new effect when visiting the Hall of Champions.