I recently uploaded my latest tease: Gogo's Plinko of pain and pleasure
Now, I'm not one for chasing ratings - I create tease for my own enjoyment above anything else - but kicking off with a rating of 2.9 has me wondering how I might improve it (and my previous teases) for the community's enjoyment.
a possible suggestion for a future tease instead of relying on just punching one's testicles (since that isnt everyone's desired punishment) perhaps switch it up flicking the balls, have the player spanking their ass, clothes pegs along the shaft of their cock, using a crop on their balls, ass, cock, inner thighs, etc., and if the player is already in chastity or wants to play the tease in chastity they can use a dildo to hit or plap their exposed balls.
I think the name may have just thrown me off a bit. The tease itself clearly showed that you took the time to write and create the tease. But calling it Plinko just made me expect some sort of game whereas the tease left the player with no interaction with how the game proceeded. I get that the game of plinko is all random, but it's fun to at least gamify it a little bit.
Also, at least from a female perspective: it was pretty hard to even pretend to adapt for play if you don't have a cock. I realize that's not the intent of the tease, but it can also be apart of the reason for a lower rating. I personally don't vote on teases that don't "Apply" to me but all the same. Just trying to give you some ideas for your next great tease :)
Hey HitThemHarder. I have to say I really enjoy your teases and have favourited all of them so far!
You've got awesome curvy model taste, pretty intense edging, and a good chunk of CBT. As well as great writing for the characters where they are pretty mean on the whole, with the occasional bit of praise feeling very well earned.
About Gogo's Plinko in particular. I think it's a great concept and I enjoy how the rounds get longer as you go down the plinko. Good mix of activities too. The endings can be pretty brutal, which I love.
There are a couple of things I'd do though: I think some kind of visualization of where you are in the plinko machine may help, or just reminders every so often that that is what you're doing. Even a simple "Row 5" opening slide when you hit row 5, or a "Welcome to row 5, think you'll hit the bottom this time?".
I wonder also if Gogo's appearance could be tuned up a bit, I've played it a good dozen times and have been sent back to the start less that half of the time. I might just be lucky, but it feels pretty easy to finish the tease. It's also her game, and we don't see much of her except at the beginning. She's only involved in one ending that I've come across (out of five I think).
Like you said though, you make teases for yourself (totally fair) and you don't necessarily have to implement changes from feedback, but I hope it helps with future teases maybe?
Overall, I really enjoyed it and don't think it deserves a low rating. I'm glad to see you are continuing making teases! I look forward to them coming out. (I for one have several unfinished projects from the last few years which haven't made it to publishing).