[RELEASE][FEEDBACK] Unexpected Encounter

All about the past, current and future webteases and the art of webteasing in general.
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wompi72
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by wompi72 »

saint337 wrote: Fri Mar 14, 2025 10:52 pm I just wanted to say thank you for an amazing tease!
I played a couple of times and think its really well made and enjoyable. 5 stars!

Something I really want to add: one girl teases the player about ruining him twice (or more?) when he is on all fours and I thought to myself - how awesome that would be! If depending on which girl gets you to the edge you could get different outcomes - like being ruined twice, denied altogether or maybe edged multiple times before she lets you go (oh how dissapointed she would be if player couldnt hold it with her)! Just my two cents that for me would make an awesome tease even more awesome :)
Thats exactly what I thought. I just copied his tease, implemented it for the woman that talks about it and just send him my work. Its not of his quality, but it should be enuf for me. I tested it, without a estim connected. I'm going to try it for real soon.


MrDigital wrote: Thu Mar 13, 2025 7:19 am Wompi, so you adjust all the time when you are playing?
No, I just set it during the calibration phase at the start, to something that feels good. I just cant remember the exact value, but its around those numbers I gave.
throwawayacct
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

the most frustrating thing about this tease is that GuideMe/TeaseMe downloader doesn't work for shit with e-stim teases to play it offline.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

OK, a bunch of play throughs and seems like all the other listed bugs are handled!

With the exception of Cassie - despite the decision to continue or go to the loft/basement, it still hangs and does not proceed.
I waited 10 minutes each time, screens didn't advance or change, the signal just kept repeating.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Gurgl »

Just played this for the first time now (sorry for being late...). What a fantastic tease! This is a masterpiece! :thumbsup:

Only seen a fraction of all content yet, I'm sure it will give me many more amazing hours!

A few minor things I noticed in this first round. In the intro, Pool version, before this text:
You smile as you listen to what she's saying.
Win by getting out with her key, or lose by getting off? That's a no-lose game!
You grin at the thought of the challenge, and the reward if you win... or lose!


Just before that there is another text, and a button. That button auto-clicked as soon as it was displayed, so the text just swooshed by, I had no chance of seeing it.

In general, the speed of the texts. You say you have slowed it down, but as it sits now, it's still to fast for me. I'm not a native speaker, and even though I consider my self fairly good, it take me an extra second or two for reading, and then I need to understand as well. And it would be nice to have just a little time left so I could watch the pictures as well, now I'm busy catching up on the disappearing text, which is a shame since the pictures are so excellent!
Spoiler: show
There are places where a speedy text do make sense, let things happened before you realize it. The workshop was one such place where perhaps the speedy text was intentional? Don't give time to react and thereby catch the pray. At least that's how it played out for me.
And in some places the text just isn't auto progressing at all? Not the buttons part, there it shall stop, but the normal text. 95% of the sentences auto progress, but once in a while they just don't. No biggie, just to click it along, but it's a surprise when it happens. Perhaps it just have a longer delay, and would have moved along if I continued to wait more?

I do love that you can't rest by looking at the map! This is often a loop hole in these kind of teases, for example the legendary Tower original release had this issue with the elevator, now fixed. Great that you have it covered from the start here! And I do think you shall keep the stim files off between the sessions, don't add a background file. Because the rest and lack of stimulation actually works to increase the following feelings and counteract the numbness.

However I do agree that some more time allowed to look at the map is needed. The map is complex, small text, and the description between how you phrase it on the buttons is not always a one-to-one to texts in the map, so some thinking is required. I get caught out for resting, when honestly I'm not. I just trying to make sense of the map, feeling extremely stressed and hurry along as quickly as my small brain is capable of, since I know there is a time limit. But yet I get caught and accused of resting.

I'm running it on ET312B. The tease files work perfectly! Haven't come to any pain section yet, except for
Spoiler: show
a very small encounter before entering the house and saying No to the question if I obey also her friends.
That one sent me screaming. And I mean that in a good way! Usually pain files are to low on the ET312, so I'm hopeful for the future that the rest will be good (i.e. harsh) as well.

But anyhow, pain files are always a hassle, different devices, different user preferences. So it would be a good improvement if pain files could be calibrated independently from the tease files. I'm not talking about different files all together, just have two volume variables that can be set to different initial values in the Settings menu.

My last, in more sense then one, reflection come from the Emergency Button. It's still there after I cum. It feels as that do not make sense. I didn't click it, perhaps something relating to the story happens? But Emergency, after cumming? That's already to late, its game over and out. Felt like it was just a glitch it still was there.

And again, this is an amazing tease!!!!
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Gurgl »

Well, well, big surprise, I couldn't keep myself from trying again! :-D

But this time I encountered two soft freeze...
The first one was when going from the Study to Gallery (I hade entered some other rooms before). The room opened, but no text. Reseted with Emergency Button, and again tried Study to Gallery. And froze again. So possible to repeat.

Second freeze was in the middle of a room, this text was displayed, and not possible to continue from there:
She smiles. Ariana picked well when she found you, didn't she?
I can see you trying to keep up and yet you still don’t know the full extent of what’s going on.
You're in so over your head and there’s no escape for you now.


And an example of what I mentioned in my previous post, that the text is not auto progressing sometimes. Upstairs, in NW Bedroom with Ariana, it starts with:
You open the door and see a large bedroom. A large bed sits in the center of the room, with other furniture neatly adorning the rest of the room.
It just stop there, with no stim file playing, until you click it along. Nice place to rest, but feels we shouldn't be allowed to rest... :rolleyes:

And some Map confusion, when standing in the Dining Room, and clicking to enter Hallway. You instead enter the Hall. Same, same, but different rooms according to the Map, both adjacent to the Dining Room, so ends up being very confusing!

Well, that's all for now, I'm gonna need plenty more tries to beat this game! :fun:
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

Thank you so much for the positive feedback. I'm really glad you're enjoying the tease.
The first one was when going from the Study to Gallery (I hade entered some other rooms before). The room opened, but no text. Reseted with Emergency Button, and again tried Study to Gallery. And froze again. So possible to repeat.
I ran into that the other night too. It didn't used to do that and I've got no idea what was causing it. But it should be fixed now. It worked in my latest testing. If it persists, please message me.
A few minor things I noticed in this first round. In the intro, Pool version, before this text:
You smile as you listen to what she's saying.
Win by getting out with her key, or lose by getting off? That's a no-lose game!
You grin at the thought of the challenge, and the reward if you win... or lose!
I found what you're talking about. That was a 5 second timer. I extended it to 8. I want there to be some consequence for not deciding, but I get that reading speeds vary.
Second freeze was in the middle of a room, this text was displayed, and not possible to continue from there:
She smiles. Ariana picked well when she found you, didn't she?
I can see you trying to keep up and yet you still don’t know the full extent of what’s going on.
You're in so over your head and there’s no escape for you now.
I'm not sure why this froze for you. It's a simple call to another page that I confirmed exists. I just tested it on my end and it works as intended. Give it another try and let me know if the bug persists.
And an example of what I mentioned in my previous post, that the text is not auto progressing sometimes. Upstairs, in NW Bedroom with Ariana, it starts with:
You open the door and see a large bedroom. A large bed sits in the center of the room, with other furniture neatly adorning the rest of the room.
It just stop there, with no stim file playing, until you click it along. Nice place to rest, but feels we shouldn't be allowed to rest... :rolleyes:
Good find! I've fixed it to be a timer that you can click through.
And some Map confusion, when standing in the Dining Room, and clicking to enter Hallway. You instead enter the Hall. Same, same, but different rooms according to the Map, both adjacent to the Dining Room, so ends up being very confusing!
Oh. I see what you're talking about. I've updated the label for the button for the hallway.
In general, the speed of the texts. You say you have slowed it down, but as it sits now, it's still to fast for me.
Understood. I started slowing them down and never finished. I'm still working on it - I did a bunch tonight so most rooms should now be more reasonable. I've still got the staff area and a couple others to do. I'll try to get those tomorrow. It's easy to do, but there's a lot of text. :-)
And in some places the text just isn't auto progressing at all? Not the buttons part, there it shall stop, but the normal text. 95% of the sentences auto progress, but once in a while they just don't.
If you run into more of those, do exactly what you're doing - copy/paste the text and message me with them, I'll fix them as soon as I can. The text should always auto-progress with no option to go faster if there's a stim file playing. When there's no stim (at the beginning and at the end), you can click through at your own pace.
However I do agree that some more time allowed to look at the map is needed.


This is actually a random timer. Sometimes you get a nice long time to look. Sometimes, you get walked in on.
That one sent me screaming.
They are absolutely not supposed to do that. I checked the spot you're talking about and it's set at the right volume. I don't have a ET312B, so I can't test it. The pain files were all tested by several of us before I launched this and I confirmed that they were all set to manageable levels. I'm not sure if your box is interpreting the files differently, but they should not be more than a wake-up zap.

thank you again for the kind words and the very constructive feedback! I'm working on improving this as I get more bug reports.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Gurgl »

This is actually a random timer. Sometimes you get a nice long time to look. Sometimes, you get walked in on.
Oh, great, love randomness! I guess I just got a really short random time first, and then got too afraid of it! :-D
They are absolutely not supposed to do that. I checked the spot you're talking about and it's set at the right volume. I don't have a ET312B, so I can't test it. The pain files were all tested by several of us before I launched this and I confirmed that they were all set to manageable levels. I'm not sure if your box is interpreting the files differently, but they should not be more than a wake-up zap.
To be honest, part of the screaming was probably because of the surprise! But the ET312 do behave a bit different with some pain files, this I know from before. And I experience the same in this tease now that I have played around more and went to some pain sessions.

For very short spikes, like tick-tick-tick-tick, it does not feel much, just like a tickling. Someone can probably explain this better technology wise, but I believe it's because the total energy in the signal is very low, since it's so short.
But a longer signal, with slower ramp up and down, which for a DIY device (I don't have one, never used one) is less painful with the smother edges, have a larger total energy. And that signal feels much worse on the ET312.

So, pain sessions designed for DIY sometimes becomes almost inverted with the ET312. They start of really strong, because the signals are still "smooth" and long, lots of energy. And as the signals get shorter and shorter, and higher and higher amplitude, the total energy actually reduces, even though the amplitude increase. And the feeling becomes less for me. While a DIY user feel worse, because of the high amplitude, "pointy" signal.

For the tease signals there is not much difference, since the signals are always "smooth", and work well on both DIY and ET312. But again there is much energy with smooth signals, so the setting on my device needs to be low to experience them pleasureful. And then volume is too low when the pain sessions come. Can be why as an ET312 user I, in general for all teases, have a higher need to configure Tease and Pain volume independently.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by hkmonsterp7 »

An outstanding estim tease - I've played 3 times, 'lost' the first two and got ridiculously lucky on my 3rd run through. Lucky enough that I almost considered not heading for the front door right away. Loving the signals you've created on my 312B, going to start again today and perhaps not be as compliant with the girls so I can explore the 'pain' side a bit more.

I really enjoy the time pressure to make decisions in the tease, especially later in a run through when I'm not really thinking at full capacity anymore. :-D Lovely girls, and enough different pictures that I never felt bored or stuck in a loop. My congratulations on what you've accomplished with this.

Is there an offline version of this? I live in the shallow end of the internet, and it's pretty common to have to wait for some portion of the tease (pictures or stim signal) to load up on my connection. Not the end of the world long, and with a decent internet connection I'm sure it's fine.

Anyway, thank you for creating this.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by mike343536 »

hkmonsterp7 wrote: Sun Jun 08, 2025 3:57 pm Is there an offline version of this? I live in the shallow end of the internet, and it's pretty common to have to wait for some portion of the tease (pictures or stim signal) to load up on my connection. Not the end of the world long, and with a decent internet connection I'm sure it's fine.
If BoundSquirrel agrees to publish an offline version of his teaser, I can do it. But I'm waiting for his approval.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by LewyTheLion »

Just by way of some feedback, a self-bondage mode for this would be incredible. Perhaps you could set a timer so the ength of the tease is set and then the tease could run automatiucally without you having to click and respond... especially if you're tied up!

I've never made a tease so I don't know what's possible, but it could send you on a random path through the house/garden. Alternatively, the feature where if you don't move and the girls come to you, that could be be set to automatic but with an added bonus, there could be say a 20% chance of being sent to the basement when on automatic mode. Once in the basemenet, there's maybe only a 5-15% chance of being sent back to the house.

Just some ideas. Otherwise I love the tease!
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

mike343536 wrote: Mon Jun 09, 2025 7:29 pm
hkmonsterp7 wrote: Sun Jun 08, 2025 3:57 pm Is there an offline version of this? I live in the shallow end of the internet, and it's pretty common to have to wait for some portion of the tease (pictures or stim signal) to load up on my connection. Not the end of the world long, and with a decent internet connection I'm sure it's fine.
If BoundSquirrel agrees to publish an offline version of his teaser, I can do it. But I'm waiting for his approval.
I'm just catching up on messages on this thread. Yeah I'd be fine with an offline version being created. I'd also be interested in learning how this is done for future use if I ever get my second tease off the ground.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by mike343536 »

BoundSquirrel wrote: Tue Aug 12, 2025 4:21 pm Yeah I'd be fine with an offline version being created.
Here is the link : https://mega.nz/file/MNRjmA7a#YwlNWYA0q ... RDh7StXUrQ
Please, don't direct download, save to your account first

then extract the tease folder - use 7-zip or similar software
launch "_Start This Tease.bat" (if you're running Windows) and enjoy
if you're using MAC, read the "README_MACOS" file
BoundSquirrel wrote: Tue Aug 12, 2025 4:21 pm I'd also be interested in learning how this is done for future use if I ever get my second tease off the ground.
See
https://www.reddit.com/r/Milovana/comme ... ersion_of/
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by TheHenchmen »

Tried the tease a few times now.

I think that the plot really works well and most of the encounters are fun.
The signals overall are good as well.

I have a few problems.
Rarely, a dialogue skips, which is unfortunate during some games. The first question at the art game gets usually skipped, which counts as a fail.
I can´t figure out how to "win". I collect the incorrect keys at various encounters and roam the mansion for the rest, not finding anything.
I can´t trigger the workshop encounter.
The "between the sheets" game is unwinnable for me.

I´ll try again, but I´d appreciate if someone would post a spoiler-tagged solution on how to find the exit key. Just for the sake of completion.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Electro »

TheHenchmen wrote: Wed Feb 11, 2026 7:43 pmI´ll try again, but I´d appreciate if someone would post a spoiler-tagged solution on how to find the exit key. Just for the sake of completion.
The exit key location is randomized, but you get it as part of one of the encounters with the girls while you move around. Sometimes you'll get the key outside at the pool for example while other times it might be in an upstairs bedroom.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by TheHenchmen »

Thanks Electro, this ensures some replayability. I´ll try again then

Curious if there is anything to win in the basement.
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