Just played this for the first time now (sorry for being late...). What a fantastic tease! This is a masterpiece!
Only seen a fraction of all content yet, I'm sure it will give me many more amazing hours!
A few minor things I noticed in this first round. In the intro, Pool version, before this text:
You smile as you listen to what she's saying.
Win by getting out with her key, or lose by getting off? That's a no-lose game!
You grin at the thought of the challenge, and the reward if you win... or lose!
Just before that there is another text, and a button. That button auto-clicked as soon as it was displayed, so the text just swooshed by, I had no chance of seeing it.
In general, the speed of the texts. You say you have slowed it down, but as it sits now, it's still to fast for me. I'm not a native speaker, and even though I consider my self fairly good, it take me an extra second or two for reading, and then I need to understand as well. And it would be nice to have just a little time left so I could watch the pictures as well, now I'm busy catching up on the disappearing text, which is a shame since the pictures are so excellent!
- Spoiler: show
- There are places where a speedy text do make sense, let things happened before you realize it. The workshop was one such place where perhaps the speedy text was intentional? Don't give time to react and thereby catch the pray. At least that's how it played out for me.
And in some places the text just isn't auto progressing at all? Not the buttons part, there it shall stop, but the normal text. 95% of the sentences auto progress, but once in a while they just don't. No biggie, just to click it along, but it's a surprise when it happens. Perhaps it just have a longer delay, and would have moved along if I continued to wait more?
I do love that you can't rest by looking at the map! This is often a loop hole in these kind of teases, for example the legendary Tower original release had this issue with the elevator, now fixed. Great that you have it covered from the start here! And I do think you shall keep the stim files off between the sessions, don't add a background file. Because the rest and lack of stimulation actually works to increase the following feelings and counteract the numbness.
However I do agree that some more time allowed to look at the map is needed. The map is complex, small text, and the description between how you phrase it on the buttons is not always a one-to-one to texts in the map, so some thinking is required. I get caught out for resting, when honestly I'm not. I just trying to make sense of the map, feeling extremely stressed and hurry along as quickly as my small brain is capable of, since I know there is a time limit. But yet I get caught and accused of resting.
I'm running it on ET312B. The tease files work perfectly! Haven't come to any pain section yet, except for
- Spoiler: show
- a very small encounter before entering the house and saying No to the question if I obey also her friends.
That one sent me screaming. And I mean that in a good way! Usually pain files are to low on the ET312, so I'm hopeful for the future that the rest will be good (i.e. harsh) as well.
But anyhow, pain files are always a hassle, different devices, different user preferences. So it would be a good improvement if pain files could be calibrated independently from the tease files. I'm not talking about different files all together, just have two volume variables that can be set to different initial values in the Settings menu.
My last, in more sense then one, reflection come from the Emergency Button. It's still there after I cum. It feels as that do not make sense. I didn't click it, perhaps something relating to the story happens? But Emergency, after cumming? That's already to late, its game over and out. Felt like it was just a glitch it still was there.
And again,
this is an amazing tease!!!!