[RELEASE][FEEDBACK] Unexpected Encounter

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throwawayacct
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by throwawayacct »

Bugs found last night
Spoiler: show
Bathroom off the first hallway, cant access? never shows up in optional directions even after acquiring the other keys.

Zoe upper floor is pretty quiet.

Bryoni in the basement, there's no "pleasure" signal when she indicates

Whitney in the loft, also no "pleasure" signal.
i went through every location *I think* and didn't get the front door key, but a button did pop up while in the pool house "did you cum already" and stuck around through most of the rooms after.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

OK, quite a few new comments to address. I'll go from oldest to newest.
I found the key p, it was with the new girl, can't remember her name but it was on the upstairs balcony.
Anyway, I made my way back to the foyer and there was no way to leave the house. I left the room, had an interaction where she mentiomed me having the key, went back to the foyer and still nothing
It sounds like you found a different key. The key to escape has a blue gem in the center. There are others, including one that one of the girls gives you on the balcony. Those are not the keys to leave the house.
found another small bug, when you take time to pick a room, the encounter bugs out, stays frozen with estim still working.
hope this helps!
Bug reports always help. But I need a little more to chase this one down. Do you know what room you were in when this happened and what girl showed up?
Had the same bug, can confirm.
and I really really wanted to go to the basment.
This should be fixed now. If you stay with her, she should ramp up the signal and tease you for quite a while. You should be brought to the basement normally if you say you want her to bring you there.
whats the use for other keys?
Spoiler: show
The other keys are used after you find the key to leave. Some doors in the house close and lock once you find Ariana and get her key. There's always a way out without having a key, but it might be a pretty roundabout path met with several locked doors on your way. If you have the right key, you can unlock each locked door. Which doors are locked is randomized each time you find the key to keep things different for different playthroughs.
Spoiler: show
Bathroom off the first hallway, cant access? never shows up in optional directions even after acquiring the other keys.

Zoe upper floor is pretty quiet.

Bryoni in the basement, there's no "pleasure" signal when she indicates

Whitney in the loft, also no "pleasure" signal.
Spoiler: show
That's funny about the bathroom. You're absolutely right. In several years of tinkering with this, all of my playtesting, all of my playtester's playing this, and a few weeks online and you're the first one to point that out. Good catch. I had planned on that bathroom being where you get the map, but decided to hand it out at the beginning for simplicity and so I never wrote anything for that bathroom.

I've tested Zoe and she seems to work fine for me. It's possible that it was a random draw of stim sounds that was quiet compared to what you were used to, especially if you'd been playing for a while.

Bryoni and Whitney, I'll check both. I know there were bugs reported pre-release and I was pretty sure I squashed those. I'll go and double check.
i went through every location *I think* and didn't get the front door key, but a button did pop up while in the pool house "did you cum already" and stuck around through most of the rooms after.
There must've been one location missed. She is always somewhere in the house. There is one encounter that 'resets' her location, so if you tripped that, she could've reset to a place you'd already been, but the text on that is pretty clear. For the pool house, it actually appears in the guest house and great catch. Found and fixed the bug.
NexusClown
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by NexusClown »

Thank you for such a great tease! Definitely one of my favorite tease on the site.
I can confirm that the Coyote 3 works well with xtoys using the 'system audio' pattern. I managed to get a HFO exploring the basement and I can't wait to go back tomorrow!
I did notice a slight bug,
Spoiler: show
In the basement when you're given a chance to escape the basement after one of the girls lets you go, the audio of the last stim continues to play even when to go back and talk to Aidra.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

NexusClown wrote: Fri Mar 07, 2025 11:54 am Thank you for such a great tease! Definitely one of my favorite tease on the site.
I can confirm that the Coyote 3 works well with xtoys using the 'system audio' pattern. I managed to get a HFO exploring the basement and I can't wait to go back tomorrow!
I did notice a slight bug,
Spoiler: show
In the basement when you're given a chance to escape the basement after one of the girls lets you go, the audio of the last stim continues to play even when to go back and talk to Aidra.
Thanks for the feedback and great to know that it works with the Coyote 3! I know a lot of people have those so I'm glad it's compatible.

For the bug - found it. Fixed it.
wompi72
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by wompi72 »

Hey,

Great tease, thank you. Hope to see more from you.
Spoiler: show
Feedback: Especially liked the parts where the mistresses engaged more with the user (games, commands). Would like to see some more options where you can earn a hint at the key location instead of just one.
MrDigital
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by MrDigital »

What are your setting in xtoys for the coyote? I mean the setting for frequency-observation.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by wompi72 »

MrDigital wrote: Mon Mar 10, 2025 5:08 pm What are your setting in xtoys for the coyote? I mean the setting for frequency-observation.
It varies, but I use roughly from 1200-1450 to 2200-2400.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by TheHenchmen »

Tried it, had fun selling my soul to the fey in the woods. Will play again.

Didn´t go to the basement.

Only glitch I found:
When you are in the garden and refuse the slap game, the audio stream ends.
Wyv
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by Wyv »

MrDigital wrote: Mon Mar 10, 2025 5:08 pm What are your setting in xtoys for the coyote? I mean the setting for frequency-observation.
I use:
Sensitivity: 0 - 100 (edited)
Smoothing: 0

Frequency Control:
Pattern
Low 1000 Hz
High 2500 Hz
Last edited by Wyv on Sun Mar 30, 2025 12:04 am, edited 2 times in total.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

TheHenchmen wrote: Tue Mar 11, 2025 9:56 am Tried it, had fun selling my soul to the fey in the woods. Will play again.

Didn´t go to the basement.

Only glitch I found:
When you are in the garden and refuse the slap game, the audio stream ends.
The audio stream is designed to fade out as she goes through the motions of stripping. It's to simulate that the magic isn't there because she's no longer interested.
Glad you had a good run. Enjoy!
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by MrDigital »

Wompi, so you adjust all the time when you are playing?
guytohypno
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by guytohypno »

Another bug report.
Spoiler: show
I think it's Clarissa (brunette) in the hallway by the stairs who keeps locking when I move from just entering the house into that area. The Blonde woman does not lock for me, but the brunette always locks for me.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by TheHenchmen »

BoundSquirrel wrote: Thu Mar 13, 2025 12:56 am
The audio stream is designed to fade out as she goes through the motions of stripping. It's to simulate that the magic isn't there because she's no longer interested.
Glad you had a good run. Enjoy!
Okay, so that´s a nice touch.. I think it would be more "telling" if the sensation would wind down, but not fully deactivate.
The complete muteness felt like a bug as the dialogue went on.
BoundSquirrel
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by BoundSquirrel »

TheHenchmen wrote: Thu Mar 13, 2025 8:57 pm Okay, so that´s a nice touch.. I think it would be more "telling" if the sensation would wind down, but not fully deactivate.
The complete muteness felt like a bug as the dialogue went on.
Thanks. It shouldn't go away completely. In actuality, it fades down to 90% of normal. But if you're in a longer session, I can see how the sensations might feel like they faded to zero.
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Re: [RELEASE][FEEDBACK] Unexpected Encounter

Post by saint337 »

I just wanted to say thank you for an amazing tease!
I played a couple of times and think its really well made and enjoyable. 5 stars!

Something I really want to add: one girl teases the player about ruining him twice (or more?) when he is on all fours and I thought to myself - how awesome that would be! If depending on which girl gets you to the edge you could get different outcomes - like being ruined twice, denied altogether or maybe edged multiple times before she lets you go (oh how dissapointed she would be if player couldnt hold it with her)! Just my two cents that for me would make an awesome tease even more awesome :)
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