I made the player* fix for opponent selection - annoying how one character can throw off a whole project.... but it's fixed!giannitrib wrote: ↑Tue Jan 23, 2024 9:07 am Yeah - had a play with it today - looks quite good so far though there are some bugs
The first is the one that others have mentioned on the start page - i think it needs the goto page changed from "player" to "player*" and then it should work
I worked around this using preview/debug mode and manually went to the player-cassidy or player-marry page to get it started
The rest of the gameplay seems to work pretty smoothly with some good and interesting twists
- Spoiler: show
If you can fix some of the bugs that would make this quite a fun tease which i look forward to trying again
I'll have to look into the loop and bank bugs. Not sure what is causing NaN, but I'll dig into it!