edger477 wrote: Fri Jan 05, 2024 7:28 pm
Since this creation has supercollider specification of signal, these sections will be trully reusable, since the file can be used to create stim for different creation, without having to worry about volume and frequency, and hopefully will lead to some "routines" that we can name for easier reuse in future :)
Right now, the signal generation is fairly low level, but nothing prevents a more high-level approach. One thing I like about the track is that of event triggering when things happen. I think a new development needs to lean more into this idea, also from the perspective of volume changes and such.
Another thing to use is the pattern language of SC. Rather than constructing a routine explicitly, you build it up of small modular parts which snap together to form a signal. In particular, you can use randomness to slightly vary a pattern. This can increase the "organic feel" if a depth parameter varies within a band and such.
Increasing the modularity of the whole approach is something that eventually needs to happen. In principle, I want to get to a point where I can trigger a few events at the top-level which then propagates down into the signals, rather than having to sit and nudge a specific parameter of a signal directly. In other words, I'd like some layer in between events originating from the video and the low level signal generation.
If you want to toy with the signals, cutting them up in an audio editor / DAW is a fine approach I think. But the distinct advantage of programming a signal is that you can do overarching changes by tuning global and local parameters. That is, if you find a better signal, or think a section needs a different feel, you can tune every occurrence at once rather than have to do a lot of copy/paste work.