Daragorn wrote: ↑Wed Jun 07, 2023 1:37 pm
....you'll drive me down the rabbit hole even more @markus
Oh my, *face palm* ... it really took me a while until I've got that, ... 'Alice' -> 'Alice in wonderland' -> Alice down the rabbit hole, ... good one!
(Maybe it took me that long to get it because I have another 'Alice' in mind when I think about my project)
Just be cautious, once Alice shows up again in her new mindset, she might take you much, much deeper into that rabbit hole, ... maybe that deep that there won't be any escape ever again! *muhahaha*
(And of course she will happily use all your toys against you, .... psssst, ... don't tell anyone, .... but rumors are that she becomes much more of a Bitch than she ever was)
SuccubiHunterRPG wrote: ↑Sun Jun 11, 2023 9:52 pm
Damn you Marcus, this is so cool but it will take for ever to implement into Succubi Hunter and I was almost ready for a new release.
I guess I will just take all the 'damn's as a compliment!
Seriously, ... why not just one step after the other?
Do your new release, and after that add those new toy-features and do another release, ... just a suggetion.
(I am really curious about what you will make out of those new possibilities, ... you might can guess it, but I've already started to work on some scripts on my own using those new possibilities, ... some insperation would be very welcomed).
and I guess I will have to buy a toy now.... for development purposes nothing else.
Sure, I have bought some toys also only for development purposes
PS - I can't help but notice how skeptical you are about the 100 Vocab files I use to randomize events yet here you are recommending using a vocab file to randomize your toys action
I don't remember what special case you are talking about, but it must have been something else than the general usage of vocabs, .... see, you have your 'special/creative/unique' way of writing scripts, I have tried to give you some hints about that, but I have accepted that you do it your own way, and that's fine by me.
In this case:
@BioToyStartPattern1(CockRing1, Vibrate, #MyPattern)
My pattern vocab file looks like this:
Code: Select all
#Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000)
So the command in the script COULD look like above:
Code: Select all
@BioToyStartPattern1(CockRing1, Vibrate, #MyPattern)
OR it could look like this (without the usage of a vocab):
Code: Select all
@BioToyStartPattern1(CockRing1, Vibrate, #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000) , #Random(8,40) #Random(500,8000) , 0 #Random(4000,25000))
I hope that you can agree on that the usage of a vocab inside the command makes it look better, more handy.
As always,
best greetings,
Markus