Preview: The Netherworld
- schefflera0101
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Preview: The Netherworld
Hello all,
I would like to introduce you to my latest work:
The Netherworld
Or better said, a little preview. It's going to be a very long tease, so I wanted to get your opinion beforehand.
The tease will be very edge-heavy. In the preview it's not quite clear yet. But anyone who isn't shy about edging their cock to the ultimate can look forward to something.
I'm looking forward to your comments.
I would like to introduce you to my latest work:
The Netherworld
Or better said, a little preview. It's going to be a very long tease, so I wanted to get your opinion beforehand.
The tease will be very edge-heavy. In the preview it's not quite clear yet. But anyone who isn't shy about edging their cock to the ultimate can look forward to something.
I'm looking forward to your comments.
Re: Preview: The Netherworld
I didn't have the time to fully run through this preview multiple times, but I liked it. Seems like it has the potential to be a pretty fun tease. My preference would be for more variety to the models (similar to Karissa's Maze which was great) because I'm not really into the aesthetic.
- Spoiler: show
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Re: Preview: The Netherworld
Usually, Im not commenting much, but Im very exited for your latest work.
You´re one of the few who get the pacing of teases right (for me at least).
I will definitly give you feedback
Without any expectations, are you able to tell us more about the full releasedate?
(Like Q4 this year, or more like a Q1 2022... nothing excat - no pressure! Take your time)
mfg
2oi2
You´re one of the few who get the pacing of teases right (for me at least).
I will definitly give you feedback
Without any expectations, are you able to tell us more about the full releasedate?
(Like Q4 this year, or more like a Q1 2022... nothing excat - no pressure! Take your time)
mfg
2oi2
Re: Preview: The Netherworld
Really enjoyed what you have so far and looking forward to seeing more!
I liked the set of models used; I think a lot of teases use somewhat similar images so it was nice to see something different.
Maybe a small point that could improve: I think there was more than one spot which asked for your name, it may be cleaner if after the first time it just became a button to automatically respond the same as before
I liked the set of models used; I think a lot of teases use somewhat similar images so it was nice to see something different.
Maybe a small point that could improve: I think there was more than one spot which asked for your name, it may be cleaner if after the first time it just became a button to automatically respond the same as before
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Re: Preview: The Netherworld
While I enjoyed the preview quite a bit, there were a few problems, but I'll start with the pros.
- Spoiler: show
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Re: Preview: The Netherworld
I think your tease would benefit from having a metronome, as well as miscellaneous sound effects (knocking sound, footsteps maybe, door opening sound, birds chirping, rustling sound, wave sounds etc.). Don't be afraid to fill in the time that players spend waiting in between events or text. Bonus points for simple background music, but I know that's a bit beyond than what most people do. Having sound would suit the style and aesthetic of this tease considering it's heavy in story and imagery. Edit: I heard a door unlocking sound on beginning of day 2, very nice. I hope you add a lot more sound!
I understand why you don't allow the player to skip text during stroking - it frees up the players hands and can replace timers. Personally I would prefer being able to speed up text between stroking scenes.
From the story I am getting an "Angel Beats!" vibe - it's a short anime with a very similar premise of an amnesiac finding himself trapped in a world between life and death with other humans. I think your tease could stand to borrow a few elements from this anime, such as the protagonist being skeptical at first that he's dead and needing it to be proven to him, needing to team up with other humans to fight for a common goal, being "killed" through normal means is still possible but it's more like getting knocked out since you heal and wake up some time afterwards. Will we meet other humans, will we make friends? I think it's worth exploring why the humans in this place do the one thing they know can actually kill them. Is there a hidden purpose? Maybe everyone has been in this world for so long that they stopped caring about living or dying? Edit: after finishing the preview there was some hint at the purpose behind it. Can women also edge for the same reason? I have so many questions about where this story is headed.
I think the protagonist could use a bit more of a sense of self-preservation. He's willing to stroke and doesn't seem to care too much that it could kill him. That isn't a bad thing considering the kind of game this is and the site that we're on, but it could add a bit more realism to your story.
I like your writing style so far. The world and main characters are believable, I enjoyed the bit of humor you've added, and the stroking instructions are interesting. I also like how you chose text colors to represent the kinds of people you meet in the tease.
I generally agree with what others have said, though making it overall light on nudity isn't a deal-breaker for me. I hope the story allows for the player to cum at some point because I am also not very into denial.
A couple errors I noticed:
- Around when Xiaoding was introduced, a he/him/his pronoun was used, I'm not sure if that was intentional.
- The edging section of the beast part suddenly starts using quotes for some reason?
- Sorry I wasn't keeping track while going through the preview, but I did find some spelling/grammar errors here and there
Really looking forward to the full release!
I understand why you don't allow the player to skip text during stroking - it frees up the players hands and can replace timers. Personally I would prefer being able to speed up text between stroking scenes.
From the story I am getting an "Angel Beats!" vibe - it's a short anime with a very similar premise of an amnesiac finding himself trapped in a world between life and death with other humans. I think your tease could stand to borrow a few elements from this anime, such as the protagonist being skeptical at first that he's dead and needing it to be proven to him, needing to team up with other humans to fight for a common goal, being "killed" through normal means is still possible but it's more like getting knocked out since you heal and wake up some time afterwards. Will we meet other humans, will we make friends? I think it's worth exploring why the humans in this place do the one thing they know can actually kill them. Is there a hidden purpose? Maybe everyone has been in this world for so long that they stopped caring about living or dying? Edit: after finishing the preview there was some hint at the purpose behind it. Can women also edge for the same reason? I have so many questions about where this story is headed.
I think the protagonist could use a bit more of a sense of self-preservation. He's willing to stroke and doesn't seem to care too much that it could kill him. That isn't a bad thing considering the kind of game this is and the site that we're on, but it could add a bit more realism to your story.
I like your writing style so far. The world and main characters are believable, I enjoyed the bit of humor you've added, and the stroking instructions are interesting. I also like how you chose text colors to represent the kinds of people you meet in the tease.
I generally agree with what others have said, though making it overall light on nudity isn't a deal-breaker for me. I hope the story allows for the player to cum at some point because I am also not very into denial.
A couple errors I noticed:
- Around when Xiaoding was introduced, a he/him/his pronoun was used, I'm not sure if that was intentional.
- The edging section of the beast part suddenly starts using quotes for some reason?
- Sorry I wasn't keeping track while going through the preview, but I did find some spelling/grammar errors here and there
Really looking forward to the full release!
- schefflera0101
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Re: Preview: The Netherworld
Hey,
First of all: Thank you for the detailed and constructive criticism. That's exactly why I created a preview.
One general thing: I don't want it to be a maze, but rather a fantasy based story with characters from the cosplay genre.
Accordingly, the randomness and number of paths decreases drastically, as each decision duplicates the number of further paths. (This can become very complicated).
Nevertheless, there are of course game-changing decisions on which the outcome will depend.
Edging will be even more intense later. So it's not for beginners ;)
I do reread the English version, but as I said, as a non-native speaker, it's hard.
"I think the protagonist could use a bit more of a sense of self-preservation. He's willing to stroke and doesn't seem to care too much that it could kill him. That isn't a bad thing considering the kind of game this is and the site that we're on, but it could add a bit more realism to your story."
Yes, it's true that it's not really smart. But to give you the decision stroke or not.... well, that takes away the whole point.
It remains to be seen that there is a reason to do it after all.
Again, thank you so far for your feedback. Please keep it up, then I can respond well.
First of all: Thank you for the detailed and constructive criticism. That's exactly why I created a preview.
One general thing: I don't want it to be a maze, but rather a fantasy based story with characters from the cosplay genre.
Accordingly, the randomness and number of paths decreases drastically, as each decision duplicates the number of further paths. (This can become very complicated).
Nevertheless, there are of course game-changing decisions on which the outcome will depend.
I have dozens of photo sets with models that I have used and will use. So in that regard, there will be a lot of variety. Of course, there are also characters who appear frequently, like Azami (or more later).zenetix wrote: ↑Sun Oct 24, 2021 3:46 pm I didn't have the time to fully run through this preview multiple times, but I liked it. Seems like it has the potential to be a pretty fun tease. My preference would be for more variety to the models (similar to Karissa's Maze which was great) because I'm not really into the aesthetic.
- Spoiler: show
It's hard to give a date or even a time period. At the moment I'm at chapter 14 and I don't see an end myself. The story is developing as I write it....2OI2 wrote: ↑Sun Oct 24, 2021 4:23 pm Usually, Im not commenting much, but Im very exited for your latest work.
You´re one of the few who get the pacing of teases right (for me at least).
I will definitly give you feedback
Without any expectations, are you able to tell us more about the full releasedate?
(Like Q4 this year, or more like a Q1 2022... nothing excat - no pressure! Take your time)
mfg
2oi2
Well, like I said, it's going to be mostly fantasy cosplay style. I like it :)2OI2 wrote: ↑Sun Oct 24, 2021 5:28 pm So.. here is my feedback.
- great models so far (I hope there is some variation like in your maze teases and not only this "fantasy" style of models)
- pacing is great - like always
- edging and especially the holding-part got intense...
- Spoiler: show
I'm very intrigued.
- Spoiler: show
Edging will be even more intense later. So it's not for beginners ;)
- Spoiler: show
The name is saved, of course, but for each character individually. So Azami knows your name now, after that she calls you by name too. Other characters don't know it yet, so they ask. You could also introduce yourself differently to each ;)Seraph wrote: ↑Sun Oct 24, 2021 5:35 pm Really enjoyed what you have so far and looking forward to seeing more!
I liked the set of models used; I think a lot of teases use somewhat similar images so it was nice to see something different.
Maybe a small point that could improve: I think there was more than one spot which asked for your name, it may be cleaner if after the first time it just became a button to automatically respond the same as before
Sorry for the grammar and sentence structure. I use deepl.com to translate my texts. Most of the time the site works quite well. However, when I use very convoluted sentences in German, the AI seems to reach its limits.... :(RandomName wrote: ↑Mon Oct 25, 2021 12:38 am While I enjoyed the preview quite a bit, there were a few problems, but I'll start with the pros.I had more to write, but I forgot. Ultimately this preview was quite enjoyable, it's the type of tease I look for (albeit, a few problems). I for one would love to see a full version of this tease.
- Spoiler: show
I do reread the English version, but as I said, as a non-native speaker, it's hard.
- Spoiler: show
Sound effects are indeed planned. It's just not easy to find good free effects. If you know a good site, I would be grateful. I didn't want to include a metronome. I personally think it's better to have your own tempo and speed up/slow down on demand.Roblsforbobls wrote: ↑Mon Oct 25, 2021 3:09 am I think your tease would benefit from having a metronome, as well as miscellaneous sound effects (knocking sound, footsteps maybe, door opening sound, birds chirping, rustling sound, wave sounds etc.). Don't be afraid to fill in the time that players spend waiting in between events or text. Bonus points for simple background music, but I know that's a bit beyond than what most people do. Having sound would suit the style and aesthetic of this tease considering it's heavy in story and imagery. Edit: I heard a door unlocking sound on beginning of day 2, very nice. I hope you add a lot more sound!
I understand why you don't allow the player to skip text during stroking - it frees up the players hands and can replace timers. Personally I would prefer being able to speed up text between stroking scenes.
From the story I am getting an "Angel Beats!" vibe - it's a short anime with a very similar premise of an amnesiac finding himself trapped in a world between life and death with other humans. I think your tease could stand to borrow a few elements from this anime, such as the protagonist being skeptical at first that he's dead and needing it to be proven to him, needing to team up with other humans to fight for a common goal, being "killed" through normal means is still possible but it's more like getting knocked out since you heal and wake up some time afterwards. Will we meet other humans, will we make friends? I think it's worth exploring why the humans in this place do the one thing they know can actually kill them. Is there a hidden purpose? Maybe everyone has been in this world for so long that they stopped caring about living or dying? Edit: after finishing the preview there was some hint at the purpose behind it. Can women also edge for the same reason? I have so many questions about where this story is headed.
I think the protagonist could use a bit more of a sense of self-preservation. He's willing to stroke and doesn't seem to care too much that it could kill him. That isn't a bad thing considering the kind of game this is and the site that we're on, but it could add a bit more realism to your story.
I like your writing style so far. The world and main characters are believable, I enjoyed the bit of humor you've added, and the stroking instructions are interesting. I also like how you chose text colors to represent the kinds of people you meet in the tease.
I generally agree with what others have said, though making it overall light on nudity isn't a deal-breaker for me. I hope the story allows for the player to cum at some point because I am also not very into denial.
A couple errors I noticed:
- Around when Xiaoding was introduced, a he/him/his pronoun was used, I'm not sure if that was intentional.
- The edging section of the beast part suddenly starts using quotes for some reason?
- Sorry I wasn't keeping track while going through the preview, but I did find some spelling/grammar errors here and there
Really looking forward to the full release!
"I think the protagonist could use a bit more of a sense of self-preservation. He's willing to stroke and doesn't seem to care too much that it could kill him. That isn't a bad thing considering the kind of game this is and the site that we're on, but it could add a bit more realism to your story."
Yes, it's true that it's not really smart. But to give you the decision stroke or not.... well, that takes away the whole point.
It remains to be seen that there is a reason to do it after all.
Again, thank you so far for your feedback. Please keep it up, then I can respond well.
- Ahriman87
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Re: Preview: The Netherworld
Nice tease! Looking forward to see more CBT stuff with a demon
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Re: Preview: The Netherworld
Very nice tease, i like the style and the Asian girls setting, reminds me of the Curse Serie from BelleNomxxx and the Captured Serie which i liked very much.
One thing i would find good when i read you have already 14 chapters. You could add some save-codes from time to time. The variable saving is good, but some people play in incognito browser windows or clear their browser variables more often, so if it takes longer than one run to finish the tease save-codes are always good.
One thing i would find good when i read you have already 14 chapters. You could add some save-codes from time to time. The variable saving is good, but some people play in incognito browser windows or clear their browser variables more often, so if it takes longer than one run to finish the tease save-codes are always good.
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Re: Preview: The Netherworld
Nice! Probably the best resource I can recommend is this one:schefflera0101 wrote: ↑Mon Oct 25, 2021 1:13 pm Sound effects are indeed planned. It's just not easy to find good free effects. If you know a good site, I would be grateful.
https://opengameart.org/ This site is a platform where video game artists, sound designers, and musicians can share their high quality work for anyone to use for free. It's meant to support open source projects that can't otherwise afford to pay for custom assets. I've found a number of songs on here for a personal project, and the variety and number of tracks is astounding.
Here is a collection of door knocking sound effects, for example: https://opengameart.org/content/12-3-kn ... oden-doors
If you are going to consider adding music to your tease, I came across a couple tracks that I think fit well :)
https://opengameart.org/content/magical-forest
https://opengameart.org/content/watch-your-steps
Re: Preview: The Netherworld
This is quite vast for a preview. I personally think your model selection is top notch compared to most posters (even if they aren't all my taste) though I can agree with some others that variety would help here.
I agree with some others that asking my name multiple times was strange. I see that you are saving it per girl but something as simple as "X said to call you Y, do you want me to call you Y? (yes)(no)" would make it feel less strange and more that the tease is "paying attention".
I am one of those that it goes a bit too slow for, especially the reading. I think part of my core problem here is that I know you are a native German speaker but the text doesn't seem to matter yet to read in depth. My biggest issue with the current version is that whenever I am presented 3 choices to respond with, they are almost all mean the same and even worse- they all do the same. They may change outcomes now or planned in the future but that was not apparent to me in 3 run throughs.
If you need help wording things send me a PM and I can try to help sometimes. For example very minor things like when you say “what does that look like to you?” in describing the hospital I would prefer "what does it look like to you".
Excited to see more
I agree with some others that asking my name multiple times was strange. I see that you are saving it per girl but something as simple as "X said to call you Y, do you want me to call you Y? (yes)(no)" would make it feel less strange and more that the tease is "paying attention".
I am one of those that it goes a bit too slow for, especially the reading. I think part of my core problem here is that I know you are a native German speaker but the text doesn't seem to matter yet to read in depth. My biggest issue with the current version is that whenever I am presented 3 choices to respond with, they are almost all mean the same and even worse- they all do the same. They may change outcomes now or planned in the future but that was not apparent to me in 3 run throughs.
If you need help wording things send me a PM and I can try to help sometimes. For example very minor things like when you say “what does that look like to you?” in describing the hospital I would prefer "what does it look like to you".
Excited to see more
Re: Preview: The Netherworld
Hey! Preview looks amazing. Is there any ETA on the full version? Absolutely loved you last two teases :)
- schefflera0101
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Re: Preview: The Netherworld
Thanks for that. I'll have a look over it. :)Roblsforbobls wrote: ↑Mon Oct 25, 2021 9:04 pm Nice! Probably the best resource I can recommend is this one:
...
The main theme remains, but there will be variety ( -> preview ;) )
That's true. Some choices just saves your answer for further actions, some are just to add an illusion of choice. There will be more variety in the final version.indyc wrote: ↑Wed Oct 27, 2021 6:30 pm My biggest issue with the current version is that whenever I am presented 3 choices to respond with, they are almost all mean the same and even worse- they all do the same. They may change outcomes now or planned in the future but that was not apparent to me in 3 run throughs.
- Spoiler: show
As you could have seen, it's not just one word here, one spelling there... In the beginning I really thought about leaving it in German, but I wanted to make it international.
Maybe I'll ask for help, when I translated everything I got. But it has to be completed first.
Nice to hear you liked it/them.
What's an ETA?!
Re: Preview: The Netherworld
See that's the thing, while illusion of choice is arguably not as good as actual choice, it would still work fine enough for now.schefflera0101 wrote: ↑Thu Oct 28, 2021 12:10 pmRoblsforbobls wrote: ↑Mon Oct 25, 2021 9:04 pmThat's true. Some choices just saves your answer for further actions, some are just to add an illusion of choice. There will be more variety in the final version.indyc wrote: ↑Wed Oct 27, 2021 6:30 pm My biggest issue with the current version is that whenever I am presented 3 choices to respond with, they are almost all mean the same and even worse- they all do the same. They may change outcomes now or planned in the future but that was not apparent to me in 3 run throughs.
- Spoiler: show
My problem is that in most areas I don't even have this illusion of choice. Having to choose between saying "ummm", "but I..." and "maybe" does not even give me an illusion of choice and just feels like noise that I want to skip over. I know this is not an example of your actual choices but that is how most of your choices felt to me when I try to remember them.
- Spoiler: show
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