[Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug testing

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[Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug testing

Post by Viking_SV »

Hey guys, so I'm looking for people who would want to do an early test run to expose any bugs that might be missed by me so far. I haven't really found anything too crazy, and the tease is only about 1/4 of the way finished. But I've got enough done that it has two endings and enough content that it's basically playable. Also hoping early testers would throw some ideas for things they'd like to see, things like punishments, things like tasks and such. This is mostly because I'm trying to find any issues with the variables that I'm learning how to set up.

The specific thing I'm looking for is the count increases not being wonky, or broken. So if you find the page that adds to the total count, or decreases the total count, I'd like to be able to work that out before I add another 100 or so pages using those functions. The only known issues (which I'm hoping to get fixed ASAP) is that stroking counts drop below 10, and I'm not QUITE sure how to stop that from happening right now. The second known issue is that there is no Punishment, so the "Cumming" button, doesn't actually do anything. I'll probably just remove that notification until the initial bug fix is done. My last tease had a lot of broken paths that I somehow missed, so I'd like to get ahead of this before I release the next, so I don't have to spend a few days fixing small little errors and mistakes that I somehow glossed past.

EDIT: Might be worth mentioning, this is a hentai tease.


As for the second part of my request here, I'm trying to figure out how numbers and such work, and to be honest the guide to EOS on the forum has left me with quite a few questions, that I'm not sure if I'm just misinterpreting what I read or not.

I've got a few questions for Tease Creators:

1) How do you create an "item" that can be used to "unlock" certain paths? Could you apply this via Booleans and If-actions? (sorry I'm really new to this, and so far I'm having issues making this work) Sorry if this is a stupid question.

2) Is there anyway to exclude audio files from being picked from "play random audio"? I haven't seen anything on this at all, so not sure how to do it. I would like to have 3 audio files seperate from that for specific encounters.

3) How can I make it so variables can't drop below a certain number? I would like increasing and decreasing values for certain tasks based on Buffs/Debuffs, but I can't seem to figure out how to stop it in the off chance that someone has insane luck and gets back to back reductions. Would this also be through Booleans and If-actions?


Thanks for reading this post. If you're interested in testing, please drop a reply and I'll send the private link.

If you're feeling exceptionally generous and you're a tease creator, I'd appreciate any knowledge you can drop on EOS in general.
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Liquidorus »

Hi Viking,

count me in. I got some time to play and will happily provide feedback!

Kind Regards,
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by phönix »

Dealing with the basics of coding will answer your questions:

https://www.w3schools.com/js/js_syntax.asp
https://www.w3schools.com/js/js_if_else.asp
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by qatguy »

count me in, as well.

lets jerk it!!!
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Viking_SV »

phönix wrote: Mon Jun 07, 2021 7:03 am Dealing with the basics of coding will answer your questions:

https://www.w3schools.com/js/js_syntax.asp
https://www.w3schools.com/js/js_if_else.asp
So, would the code look something along the lines of

Code: Select all

score = score - 10
         if (score >10)
Not sure if that's correct or not?

So, I'd run an If score>10 THEN eval score = score - 10?

As for everyone who replied about testing, I'll send links when I get this condition implemented cause I'm pretty sure this is gonna break something lol
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Liquidorus »

I think it should rather look like this:

Code: Select all

if (score <= 10) {
	// A formular you would like to implement to rise the score variable
	score = score + 10
}
/code]
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Viking_SV »

Thanks a lot, I didn't realize It was <= and instead was having issues with just the less than not actually doing anything and the value still dropping below 10.

That's 100% fixed that issue. Really appreciate it!
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Evxning »

Count me in (:
Be safe everyone! ♥
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by fapnip »

Viking_SV wrote: Mon Jun 07, 2021 5:19 am 1) How do you create an "item" that can be used to "unlock" certain paths? Could you apply this via Booleans and If-actions?
Yes.
Viking_SV wrote: Mon Jun 07, 2021 5:19 am 2) Is there anyway to exclude audio files from being picked from "play random audio"? I haven't seen anything on this at all, so not sure how to do it. I would like to have 3 audio files seperate from that for specific encounters.
If you have three audio files named, say:
audio-1-a.mp3
audio-1-b.mp3
audio-1-c.mp3

You can change the locator in your Audio:play action to:
file:audio-1-*.mp3
Viking_SV wrote: Mon Jun 07, 2021 5:19 am 3) How can I make it so variables can't drop below a certain number? I would like increasing and decreasing values for certain tasks based on Buffs/Debuffs, but I can't seem to figure out how to stop it in the off chance that someone has insane luck and gets back to back reductions. Would this also be through Booleans and If-actions?
In an eval action:

Code: Select all

var score = 0 // Define and initialize a variable named "score"

score += 5 // Increment score by 5
score -= 10 // Reduce score by 10

score = Math.max(score, 2) // One way to limit variable named "score" to a minimum of 2
score = score < 2 ? 2 : score // Another way to limit to a minimum of 2
if (score < 2) score = 2 // Another way to limit to a minimum of 2

score = Math.min(score, 20) // One way to limit variable named "score" to a maximum of 20
score = score > 20 ? 20 : score // Another way to limit to a maximum of 20
if (score > 20) score = 20 // Another way to limit to a maximum of 20
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Viking_SV »

fapnip wrote: Mon Jun 07, 2021 9:38 pm
Viking_SV wrote: Mon Jun 07, 2021 5:19 am 1) How do you create an "item" that can be used to "unlock" certain paths? Could you apply this via Booleans and If-actions?
Yes.
Viking_SV wrote: Mon Jun 07, 2021 5:19 am 2) Is there anyway to exclude audio files from being picked from "play random audio"? I haven't seen anything on this at all, so not sure how to do it. I would like to have 3 audio files seperate from that for specific encounters.
If you have three audio files named, say:
audio-1-a.mp3
audio-1-b.mp3
audio-1-c.mp3

You can change the locator in your Audio:play action to:
file:audio-1-*.mp3
Viking_SV wrote: Mon Jun 07, 2021 5:19 am 3) How can I make it so variables can't drop below a certain number? I would like increasing and decreasing values for certain tasks based on Buffs/Debuffs, but I can't seem to figure out how to stop it in the off chance that someone has insane luck and gets back to back reductions. Would this also be through Booleans and If-actions?
In an eval action:

Code: Select all

var score = 0 // Define and initialize a variable named "score"

score += 5 // Increment score by 5
score -= 10 // Reduce score by 10

score = Math.max(score, 2) // One way to limit variable named "score" to a minimum of 2
score = score < 2 ? 2 : score // Another way to limit to a minimum of 2
if (score < 2) score = 2 // Another way to limit to a minimum of 2

score = Math.min(score, 20) // One way to limit variable named "score" to a maximum of 20
score = score > 20 ? 20 : score // Another way to limit to a maximum of 20
if (score > 20) score = 20 // Another way to limit to a maximum of 20
You are amazing, thank you so much.
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by candii »

i can test!
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Viking_SV »

Sent out 4 DM's with link to tease - Also included some information in it.

Feel free to DM me any and all feedback/suggestions/bugs!

Some things MIGHT break, I just added new encounters, but I do appreciate the people willing to help me go through and find errors :D
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by GabrielTT »

Willing to help with the testing !
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Re: [Tester Request] [Assistance Request] Working on a new tease, would like to send out 5 or so early links for bug tes

Post by Viking_SV »

GabrielTT wrote: Mon Jun 07, 2021 11:59 pm Willing to help with the testing !
I went ahead and added a link to my signature for Early Access testing, I figured the more people who can encounter issues, or send suggestions/feedback the better :D
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