Check out the post just before yours. You need to use version 1.5, up to 1.5.32b will work (that's what I use for it).Tracy Lee wrote: Tue Oct 13, 2020 1:41 pm Sorry I`m so late ,but still hope someone to help me ,I use the GuideMe32.3.8 and GuideMe64.3.8 and GuideMe64.0.3.4,but all cant run The MAZES after 1st pages,I dont know why ,plz help
[ALPHA-RELEASE (.09)][GuideMe] Random Mazes
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- bobhill
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Thank you ,i will try this
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Sorry, I am even later, but missed this project when it was a hot topic.
I have downloaded the files from the first post: GM1.5.32b, the Tease itself and the v.09Patch. Also I have edited the start.bat to avoid memory issues.
I am currently trying to make it work, but every time I get stuck after completing the "signing contract" part. If I have understood it right, this is the Mistress.scr. After the "The world blurs with a white light. Michelle fades from view" I receive a page saying "default text". I figured out that this comes from line 95 of the Mazes.xml.
Is there anything obvious I do not see? Any ideas to make it run?
Thanks in advance
I have downloaded the files from the first post: GM1.5.32b, the Tease itself and the v.09Patch. Also I have edited the start.bat to avoid memory issues.
I am currently trying to make it work, but every time I get stuck after completing the "signing contract" part. If I have understood it right, this is the Mistress.scr. After the "The world blurs with a white light. Michelle fades from view" I receive a page saying "default text". I figured out that this comes from line 95 of the Mazes.xml.
Is there anything obvious I do not see? Any ideas to make it run?
Thanks in advance
-
desertfox
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Hello, would like to try to help a bit but it's been a long time since I've looked at it. I just did a quick test and unzipped the zip i had and also overwrote it with the patch and ran it here and it did get into the maze. After you see that message you should be kicked back out of the mistress.scr to mazes.xml and enter the 'maze_init' page, which is where you are seeing the default text message. What should have happened is you are then pushed on to maze_main page where you can navigate, or if encountering you are pushed to the 'scriptengine' page, which plays the scr files.Vanni95 wrote: Sat Jan 02, 2021 7:04 pm Sorry, I am even later, but missed this project when it was a hot topic.
I have downloaded the files from the first post: GM1.5.32b, the Tease itself and the v.09Patch. Also I have edited the start.bat to avoid memory issues.
I am currently trying to make it work, but every time I get stuck after completing the "signing contract" part. If I have understood it right, this is the Mistress.scr. After the "The world blurs with a white light. Michelle fades from view" I receive a page saying "default text". I figured out that this comes from line 95 of the Mazes.xml.
Is there anything obvious I do not see? Any ideas to make it run?
Thanks in advance
Did you make sure when you patched that the mazes.xml file got updated, as that sits outside the mazes directory so it's possible you are are missing that, though I'm not sure that would give you the bug.
What you can do is bring up the debug page and jump to maze_main after it says default text, but I have a feeling you'll get the same issue when you run into an encounter. I'm not sure why the override.setPage() function's not moving you around though.
Maybe it could be your system version of java you have that is affecting what is allowed. I still have java 1.8 on my machine so maybe installing an older version and launching with that might do the trick as well.
Good luck!
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Thanks for your reply. Unfortunately I did not have luck so far.
Your comment about java versions made me try to do some research. First of all I discovered that I have never installed a JRE on my system (windows 10 64bit). From looking in the start.bat I guess it has used the JAVA subdirectory within the GuideMe-folder.
As I remember security policies for java became stricter and stricter I believe my system is something blocking by default. So I installed the current version of java 1.8.0_271 (the 32bit version - as I guess this would fit best to 1.15.32b). In the control panel I added "file:/" to the site exceptions list in order to avoid any security blockings. And finally I updated the start.bat so that it uses the newly installed JRE.
Unfortunately this does not change anything.
I then focussed on the Mazes.xml". (And yes I am quite sure that I have patched all files with v.09.) - From my beginner's level perspective it looks like as all the JavaScript parts do not work. - Is it possible that I need to enable active scripting in my systems "Internet options"? - I will try that next.
Any other ideas are welcome!
Your comment about java versions made me try to do some research. First of all I discovered that I have never installed a JRE on my system (windows 10 64bit). From looking in the start.bat I guess it has used the JAVA subdirectory within the GuideMe-folder.
As I remember security policies for java became stricter and stricter I believe my system is something blocking by default. So I installed the current version of java 1.8.0_271 (the 32bit version - as I guess this would fit best to 1.15.32b). In the control panel I added "file:/" to the site exceptions list in order to avoid any security blockings. And finally I updated the start.bat so that it uses the newly installed JRE.
Code: Select all
path="C:\Program Files (x86)\Java\jre1.8.0_271\bin";./GuideMe_lib
"C:\Program Files (x86)\Java\jre1.8.0_271\bin\javaw.exe" -Xms1024m -Xmx1024m -Djna.library.path=.\GuideMe_lib -cp .\;.\GuideMe_lib -jar GuideMe.jar %1 %2I have tried that also, but this only pushes me to a site which is displaying the text "An Endless Maze..."What you can do is bring up the debug page and jump to maze_main after it says default text, but I have a feeling you'll get the same issue when you run into an encounter. I'm not sure why the override.setPage() function's not moving you around though.
I then focussed on the Mazes.xml". (And yes I am quite sure that I have patched all files with v.09.) - From my beginner's level perspective it looks like as all the JavaScript parts do not work. - Is it possible that I need to enable active scripting in my systems "Internet options"? - I will try that next.
Any other ideas are welcome!
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
btw: the Java Script Engine from Debug reports the following error message:
Update:
I have tried a few more JRE versions.
With 1.1.8_045 from 2015 I once got instead of "default text" a page saying:
"Encountered a "return" command without a "goSub" command near script line 578
With a button remember to use the syntax
Button Label, gosub Target."
with an "OK" button.
After clicking the button it ended with "An Endless Maze" - but this does not seem be reproducable
Code: Select all
JavaScriptError line 2657 column 0 Source null error Wrapped java.lang.NullPointerException (script#2657)I have tried a few more JRE versions.
With 1.1.8_045 from 2015 I once got instead of "default text" a page saying:
"Encountered a "return" command without a "goSub" command near script line 578
With a button remember to use the syntax
Button Label, gosub Target."
with an "OK" button.
After clicking the button it ended with "An Endless Maze" - but this does not seem be reproducable
- bobhill
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
Vanni95 wrote: Mon Jan 04, 2021 10:56 am As I remember security policies for java became stricter and stricter I believe my system is something blocking by default. So I installed the current version of java 1.8.0_271 (the 32bit version - as I guess this would fit best to 1.15.32b). In the control panel I added "file:/" to the site exceptions list in order to avoid any security blockings. And finally I updated the start.bat so that it uses the newly installed JRE.
I'm not sure how helpful this will be, but the batch file should reference the java subdirectory under GM 1.5, not your main java directory. See this post.Code: Select all
path="C:\Program Files (x86)\Java\jre1.8.0_271\bin";./GuideMe_lib "C:\Program Files (x86)\Java\jre1.8.0_271\bin\javaw.exe" -Xms1024m -Xmx1024m -Djna.library.path=.\GuideMe_lib -cp .\;.\GuideMe_lib -jar GuideMe.jar %1 %2
Also, you might get more help if you post in the main GM thread, as the issue seems to be with your GM setup. I don't have the knowledge to help, but others in that thread may be able to direct you.
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
There have been a few requests recently for a download of this tease.
I had downloaded it years ago but never got around to trying it, so I took the time finally to fix the issues that prevented it from working in GuideMe 4.5, and have bundled it up and uploaded it to Mega. You can download it here.
The zip file contains the original code from Desertfox, updated with his later patches, and includes all of the additional encounters released by BobHill. It will work in GuideMe 4.5 as well as 1.5.
I have not tested it extensively, but did test it in both GM 1.5 and 4.5 and it seems to work fine. If you have any issues with it post in this thread and I'll look into it and update it as required.
Enjoy!
PG
Edited to update link to corrected version of zip file that fixes the issues reported below.
I had downloaded it years ago but never got around to trying it, so I took the time finally to fix the issues that prevented it from working in GuideMe 4.5, and have bundled it up and uploaded it to Mega. You can download it here.
The zip file contains the original code from Desertfox, updated with his later patches, and includes all of the additional encounters released by BobHill. It will work in GuideMe 4.5 as well as 1.5.
I have not tested it extensively, but did test it in both GM 1.5 and 4.5 and it seems to work fine. If you have any issues with it post in this thread and I'll look into it and update it as required.
Enjoy!
PG
Edited to update link to corrected version of zip file that fixes the issues reported below.
Last edited by PlayfulGuy on Tue May 27, 2025 8:47 pm, edited 1 time in total.
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New tease downloader for GuideMe with EOS support.
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New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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gcFely
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
PlayfulGuy wrote: Fri May 23, 2025 5:06 pm There have been a few requests recently for a download of this tease.
I had downloaded it years ago but never got around to trying it, so I took the time finally to fix the issues that prevented it from working in GuideMe 4.5, and have bundled it up and uploaded it to Mega. You can download it here (https://mega.nz/file/lacR2ArB#7FUJkOSFm ... 7ZFbIuPTs8)
The zip file contains the original code from Desertfox, updated with his later patches, and includes all of the additional encounters released by BobHill. It will work in GuideMe 4.5 as well as 1.5.
I have not tested it extensively, but did test it in both GM 1.5 and 4.5 and it seems to work fine. If you have any issues with it post in this thread and I'll look into it and update it as required.
Enjoy!
PG
Hello,
I tested every guideme version i could find, im too bad at finding out where the error comes from. But the Guide breaks after the second intro? with michelle.
Evaluation of expression
senc_triggers = f_renc,1,Michaela_guideIntro,Intro
failed with error
"f_renc" is not defined.
maze map is not accessible, only intro and outro is working and some random encounters
hope this helps in anyway
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
I can't get past the intro, getting ReferenceError: "f_renc" is not defined.
Evaluation of expression
senc_triggers = f_renc,1,Michaela_guideIntro,Intro
failed with error
"f_renc" is not defined.
I've tried GuideMe 0.4.5 and 1.5.64b with the same result.
Evaluation of expression
senc_triggers = f_renc,1,Michaela_guideIntro,Intro
failed with error
"f_renc" is not defined.
I've tried GuideMe 0.4.5 and 1.5.64b with the same result.
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Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
gcFely wrote: Sat May 24, 2025 12:46 am Hello,
I tested every guideme version i could find, im too bad at finding out where the error comes from. But the Guide breaks after the second intro? with michelle.
Evaluation of expression
senc_triggers = f_renc,1,Michaela_guideIntro,Intro
failed with error
"f_renc" is not defined.
maze map is not accessible, only intro and outro is working and some random encounters![]()
hope this helps in anyway![]()
So this was totally my bad. In my never-ending quest to over-deliver I included a slightly upgraded version of the script engine in my updated package. It turns out that updated script engine isn't totally backward compatible.Zaphod-B wrote: Sat May 24, 2025 1:17 am I can't get past the intro, getting ReferenceError: "f_renc" is not defined.
Evaluation of expression
senc_triggers = f_renc,1,Michaela_guideIntro,Intro
failed with error
"f_renc" is not defined.
I've tried GuideMe 0.4.5 and 1.5.64b with the same result.
So, attached is a patch file that puts the older script engine back. Just unzip it in the same folder you unzipped the previous download and it will replace the files. There should be 2 files replaced.
This time I tested in both Guideme 15. and 4.5, went into the maze and wandered around until I hit an encounter and went through the full encounter, with no other problems.
I have also uploaded a new "complete" zip file to Mega, link below, and I've updated the link in my previous post too.
Sorry about that guys!
PG And the full zip file with corrected code: Download it here
Last edited by PlayfulGuy on Tue May 27, 2025 8:51 pm, edited 1 time in total.
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
Re: [ALPHA-RELEASE (.09)][GuideMe] Random Mazes
No problem at all. Thank you for all your work.

