Hello @ all,
since I have no clue about JavaScript... And I mean 0,0 ... I don't know how to handle my following problem:
I want to make it easier for viewers to carry decisions made in one tease to the next. Get away from buttons & choices, where I list all the possible choices you made a tease (or teases) earlier. My idea was to give the viewer at the end of a path either a number (like 11) or a word (i.e. cat).
In the next tease I ask the viewer, which he got at the end of the tease and then guide him to an invisible page, which enables or disables certain pages later on.
I tried following, but it doesn't work:
Page1:
Prompt -> variable name: number
Say -> number (just out of curiosity if it works & it does. EOS display the var number correctly)
Page2:
If -> Code:'var number = 11', Then: Goto Page3, Else: empty
If -> Code:'var number = 22', Then: Goto Page4, Else: Goto Page5
Page3, 4 & 5:
Image (different pictures to identify if it worked)
Sadly the script stops, when it reaches the first If-Command.
How can I fix it?
EOS If usage
-
- Explorer At Heart
- Posts: 552
- Joined: Sun Jul 06, 2014 2:11 pm
- Gender: Male
- Sexual Orientation: Open to new ideas!
- I am a: Slave
Re: EOS If usage
This code
declares a variable name (i.e. it defines that name to be a variable) and sets it to 5.
You want to check a variable for a value:
The == operator checks for equality and returns either true or false, that is what you need for an if-block in EOS.
The = operator stores a value into a variable. You can use that in an eval block or the initialization script to set initial values.
Code: Select all
var name = 5
You want to check a variable for a value:
Code: Select all
name == 5
The = operator stores a value into a variable. You can use that in an eval block or the initialization script to set initial values.
Re: EOS If usage
whoops... it's kinda obvious
Thank you very much!
Thank you very much!
Who is online
Users browsing this forum: No registered users and 19 guests