I started to write my first "real" encounter for Pilgrim Quest (after Miss Tutorial) a while ago and it very quickly got way out of hand (more complex and time consuming than the whole Pilgrim Quest itself). I finally realized that I tried to add to many things into this encounter which I missed in the basic Pilgrim Quest. In the current Pilgrim Quest there is no “personal connection” between the player and his goddess. The goddess never personally shows herself or guides the player in an active way. The free exploration also feels a bit random and passive while lacking a sense of progression at the same time. Since this realization I’m thinking about altering the basic structure of Pilgrim Quest without losing the idea behind it.
It is possible that I will have some time at the beginning of next year. But before I start working on anything, I wanted to discuss this with you and get some feedback.
Basic idea: “Pilgrim Quest” evolves into “My Succubus”:
The player is a normal human living in today's modern world searching for an escape from his ordinary life. Interested in ancient long lost knowledge, he one day gets his hands on a mysterious book that promises to open a portal to another realm full of exciting adventures and alluring temptations.
As he starts to perform the ritual he summons a Succubus to his bedroom. The beautiful demon offers him the chance for a life in endless sexual bliss in the realm of sinful pleasures together with her as his own personal Succubus and guiding Mistress. She promises to take him to orgasmic heights he never dreamed possible. He just has to complete the ritual giving her a name and binding his soul to her will. Also he has to take a sacred vow to only feed her with his sexual energy and cum from now on (so no sexual stimulation or orgasm outside his adventure with his succubus anymore). Should he ever break his vow, she will take his soul sucking him completely empty in one last deadly orgasm. But there is no reason for any concern as long as he follows her caring guidance through the realm of sinful pleasures. Once the ritual is completed, the player is bound to his Succubus for the rest of his life.
From now on the player can summon his Succubus once a day and enter the realm of sinful pleasures.
Starting his adventure for the day the Succubus will present him a choice between two different locations.
After the player decides which one to enter he has to explore this location until he finds the shrine at the center. He can’t leave this location (or end the tease for this day) before that. After he successfully reached the shrine at the current location, he can summon his Succubus and ask her to give him a choice for two new locations (and continue the tease) or bring him back to his reality (and end the tease for the day). At the shrine he also can start the feeding ritual. In this case she will tease him one last time for the day ending with an agonizing countdown while riding him on the edge and deciding if and how she wants to feed. One important factor for her decision will be her current mood (see here for some ideas regarding a more dynamic mood system).
During his exploration his Succubus will send him many erotic visions, building his arousal and filling his balls with cum until it is time to feed her. From time to time during his adventure she will appear before him challenging him to prove that he is worthy of his sacred vow to her or to offer some special care for his cock or balls.
He also will have to resist deadly temptations from different kinds of sex demons and solve all kinds of hurdles along his way. While challenges from his Succubus might be optional and improving his chances at the end, battles with other sex demons will be potentially deadly as they try to convince him to break his vow while teasing him merciless at the same time.
To successfully explore a location (and find the shrine at the center) the player has to actively work his way through a number of “slides” by completing a set amount of strokes for each slide, either by counting them manually or by following an optional metronome. Each slide represents an “erotic vision” send by his Succubus combined with a fitting taunt from his Succubus. Edging during exploration is optional and builds some bonus energy. During his exploration he also might encounter different randomized events.. “Good” events could be bonus challenges from his Succubus. “Bad” events could be other sex demons. Or he might meet a traveling merchant or find a dungeon entrance. Some events are optional (and can be declined), some are mandatory to progress the location and get to the next slide. Different types of events could be tied to different types of locations. Events and Locations could be categorized by difficulty, length or type.
What do I hope to accomplish with this reworked structure for me as a player:
- The new setting helps with my immersion. Instead of a foreign pilgrim from an unknown world, it is now “me” who summons a Succubus and makes a deal. Playing the tease means summoning my Succubus and starting my daily journey into the other realm. So even if I’m not playing, I’m still “in character” waiting for my next chance to summon my Succubus.
- My Succubus has a personal connection to me, similar to the main mistress in Tease AI. She introduces me into the realm of sinful pleasures, guides me through every location, challenges me from time to time in person and decides my final outcome. I can customize my Succubus with picture sets from my favourite porn stars. As a Succubus she is able to change her appearance at anytime, so sets from different girls for my Succubus are no problem. She is my main companion (and source of the “story”) while other sex demons are temptations which I will have to fight.
- Exploration now requires me to actively accomplish goals (stroke through slides, complete events) and make more decisions (which location to explore next, what to do with my Succubus at the shrine, when to start the ritual). It also eliminates “bad luck” for finding villages and ritual chambers, because I always have a clear progression to the next shrine which guarantees me the option to end the tease or to start the feeding ritual. Quests aren’t necessary anymore because exploring a location in itself is now a quest and short events (like challenges or battles) add individual flair to each location.