operwt wrote:avatarbr wrote:operwt wrote:
It stops without questions. Doesn't ask for a number of strokes. Only asks for a sum of numbers
Did you waited a little time? This part its supposed to have a little stroke time before the numbers appear.
Sure, first it shows pictures and sound of metronome says to stroke (several minutes), but then it stops for a 15 minutes on one picture and metronom also stops.
I just tested the script here and worked. I really dont know what happened with you.
There are a @TnASlowSlides. Could be the the old BnB images mentioned by curiousSK, but works here. I dont remember what 1885 said you should to do when he changed that, but I think its just set a Boob and Butt folder in Settings - images - Genres images. Try to remove and add agains this folders there.
Here is the script, so you can test:
Code: Select all
I want to test your attention #SubName
Keep track of the numbers you see in the screen...
#StartStroking @SetVar[AV_AtentGame]=[0]
@NullResponse @TnASlowSlides @Wait(15)
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0]
(round1a)
@NullResponse @Goto(At01,At02,At03,At04,At05,At06,At07,At08,At09)
(round1aVolta)
@NullResponse @RapidCodeOff
#Stroke for #Var[AV_Persona13] @ShowImage[av_imagens1*.jpg]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1b)
@NullResponse @Goto(round1c)
(round1b)
#KeepStroking @ShowGeneralImage
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1d)
@NullResponse @Goto(round1a)
(round1c)
#KeepStroking @ShowSoftcoreImage
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1b)
@NullResponse @Goto(round1d)
(round1d)
@NullResponse @PlayVideo[AV_Clips/webm/*.webm]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1a)
@NullResponse @Goto(round1c)
(GameFinished)
#StopStroking
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp]
@NullResponse @If[AV_AtentResp]=[AV_AtentGame]Then(right)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CBT
@NullResponse @Goto(final1)
(right)
#HolyShit, good work #PetName
Here your reward, #Edge @Edge
@NullResponse @Goto(final1)
(final1)
#RelaxAndBreathe @Wait(10)
#ICanKeepThisUp @Goto(Parte2)
(At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1]
@NullResponse @Goto(round1aVolta)
(At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]
@NullResponse @Goto(round1aVolta)
(At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]
@NullResponse @Goto(round1aVolta)
(At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]
@NullResponse @Goto(round1aVolta)
(At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]
@NullResponse @Goto(round1aVolta)
(At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]
@NullResponse @Goto(round1aVolta)
(At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]
@NullResponse @Goto(round1aVolta)
(At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8]
@NullResponse @Goto(round1aVolta)
(At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]
@NullResponse @Goto(round1aVolta)
(Parte2)
#StartStrokingNS @PlayAudio[tease120.mp3]
@NullResponse @TnASlowSlides @Wait(15) @PlayAudio[tease110.mp3]
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0]
@NullResponse @SetVar[AV_AtentGame]=[0]
(round2a)
@NullResponse @Goto(2At01,2At02,2At03,2At04,2At05,2At06,2At07,2At08,2At09)
(round2aVolta)
@NullResponse @RapidCodeOff @PlayAudio[tease110.mp3]
@NullResponse @ShowLezdomImage
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @PlayAudio[tease120.mp3] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @RapidCodeOff
@NullResponse @Chance50(round2b)
@NullResponse @Goto(round2c) @PlayAudio[tease110.mp3]
(round2b)
#KeepStroking @ShowBlowjobImage @PlayAudio[tease120.mp3]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease120.mp3] @RapidCodeOff
@NullResponse @Chance50(round2d)
@NullResponse @Goto(round2a) @PlayAudio[tease120.mp3]
(round2c)
#Stroke for #Var[AV_Persona01] @ShowImage[av_imagens2*.jpg] @PlayAudio[tease180.mp3]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease180.mp3] @RapidCodeOff
@NullResponse @Chance50(round2b)
@NullResponse @Goto(round2d) @PlayAudio[tease180.mp3]
(round2d)
#KeepStroking @ShowLikedImage @PlayAudio[tease120.mp3]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease120.mp3] @RapidCodeOff
@NullResponse @Chance50(round2a)
@NullResponse @Goto(round2c) @PlayAudio[tease120.mp3]
(GameFinished2)
#StopStroking
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp2]
@NullResponse @If[AV_AtentResp2]=[AV_AtentGame]Then(right2)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CustomTask(AV_TaskPins)
@NullResponse @TempFlag(AV_Pins) @RapidCodeOn
@NullResponse @Goto(final2)
(right2)
#HolyShit, good work #PetName
Here your reward, #Edge @Edge
@NullResponse @Goto(final2)
(final2)
#RelaxAndBreathe @Wait(10)
#ICanKeepThisUp @Goto(Parte3)
(2At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1]
@NullResponse @Goto(round2aVolta)
(2At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]
@NullResponse @Goto(round2aVolta)
(2At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]
@NullResponse @Goto(round2aVolta)
(2At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]
@NullResponse @Goto(round2aVolta)
(2At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]
@NullResponse @Goto(round2aVolta)
(2At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]
@NullResponse @Goto(round2aVolta)
(2At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]
@NullResponse @Goto(round2aVolta)
(2At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8]
@NullResponse @Goto(round2aVolta)
(2At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]
@NullResponse @Goto(round2aVolta)
(Parte3)
#StartStroking
@NullResponse @TnASlowSlides @Wait(15)
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0]
@NullResponse @SetVar[AV_AtentGame]=[0]
(round3a)
@NullResponse @Goto(3At01,3At02,3At03,3At04,3At05,3At06,3At07,3At08,3At09)
(round3aVolta)
@NullResponse @RapidCodeOff
#Edge @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3) @RapidCodeOff
@NullResponse @Chance50(round3b)
@NullResponse @Goto(round3c)
(round3b)
#Edge @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3) @RapidCodeOff
@NullResponse @Chance50(round3d)
@NullResponse @Goto(round3a)
(round3c)
#EdgeNoun for #Var[AV_Persona01] @ShowImage[av_imagens2*.jpg] @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3) @RapidCodeOff
@NullResponse @Chance50(round3b)
@NullResponse @Goto(round3d)
(round3d)
#EdgeNoun @ShowLikedImage @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3) @RapidCodeOff
@NullResponse @Chance50(round3a)
@NullResponse @Goto(round3c)
(GameFinished3)
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp3]
@NullResponse @If[AV_AtentResp3]=[AV_AtentGame]Then(right3)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CustomTask(AV_TaskPins)
@NullResponse @Goto(final2)
(right3)
#HolyShit, good work #PetName
@Flag(AV_Pins) You can remove all the clothepins @DeleteFlag(AV_Pins)
@Flag(AV_SubKnees) Alright you can get back on your chair @DeleteFlag(AV_SubKnees)
Here your reward #Lol, #Edge @EdgeNoHold
@NullResponse @Goto(final3)
(final2)
#RelaxAndBreathe @Goto(Parte3)
(3At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1]
@NullResponse @Goto(round3aVolta)
(3At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]
@NullResponse @Goto(round3aVolta)
(3At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]
@NullResponse @Goto(round3aVolta)
(3At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]
@NullResponse @Goto(round3aVolta)
(3At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]
@NullResponse @Goto(round3aVolta)
(3At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]
@NullResponse @Goto(round3aVolta)
(3At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]
@NullResponse @Goto(round3aVolta)
(3At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8]
@NullResponse @Goto(round3aVolta)
(3At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]
@NullResponse @Goto(round3aVolta)
(final3)
#ThatsEnough @DeleteVar[AV_AtentGame]
@NullResponse @DeleteVar[AV_AtentResp] @RapidCodeOn
@NullResponse @DeleteVar[AV_AtentResp2]
@NullResponse @DeleteVar[AV_AtentResp3]
@NullResponse @DeleteVar[AV_GameGo] @RapidCodeOff
@End