desertfox wrote:Nice on the menu bar, I do like it when the tease can take up the full screen.
I did have one random question, is there a setting for the metronome that can get it to sound like the standard cockhero beat? I know it has that pref but not sure if there is one there or they are various midi instruments.
Also philo if I haven't said it yet, it's been really nice to work in guideme. I've had my head down in it for about two weeks now for a bit every day and honestly the program has run really as expected every time, and the documentation, usually an oversight for these things, is enough to keep me going without spamming this thread.
So really just wanted to make sure that I said NICE WORK, because, well, it really is.
The metronome uses midi percussion so will depend on your sound card.
http://en.wikipedia.org/wiki/General_MIDI#Percussion
The pref is the instrument number, so all I can really say is the best sound will depend on the sound card and the user's preference.
That is why I added the pref rather than hard code the instrument.
The default is just the one I prefer for my setup.
Midi was the easiest way to allow complex beat patterns in one metronome command.
At the moment it just exposes the raw inputs for the midi beat patterns, I am open to suggestions on a simpler more intuitive way of defining the beat patterns.
Documentation for a project like this is key really, but developers hate doing documentation
1.4 was ready a couple of months ago it took me that long to motivate myself to update the documentation
. I didn't want to release it without as there were so many new features.
The documentation is a collaborative wiki so I am more than happy for people to contribute.
(The pages on override, guide and the xml nodes are auto generated from the comments in the source code so I would need to update anything there)