Tease AI General Discussion
Moderator: 1885
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Drblaze2
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Re: Tease AI Open Beta
Hi, i'm just trying to figure something out really quick. I tried to run the lines script but it won't work. So i checked the beggining of the Modules and all the Stop Stroking stuff is there, the only difference is, there's no "Line Writing Edging", does there have to be one for it to work or is it something else i'm missing? I just, I like the idea of a tease based entirely around the lines. I like the tease around the games, I like the teases so much I want to figure out how they work, and why the LineWriting in particular won't. If anyone has some advice, that'd be cool :D
- forbiddendesire
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Re: Tease AI Open Beta
Hey 1885, don't want to rush you or sound pushy or anything, but how's it going with the next update? Are you taking a (very well-deserved) break? Do you still have a ways to go?
- Spoiler: show
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CBT
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Re: Tease AI Open Beta
As far as I know, it shouldnt be necessary in this case. I had a few problems when I first created/uploaded the Line Writing module (had to fix a few thingsDrblaze2 wrote:Hi, i'm just trying to figure something out really quick. I tried to run the lines script but it won't work. So i checked the beggining of the Modules and all the Stop Stroking stuff is there, the only difference is, there's no "Line Writing Edging", does there have to be one for it to work or is it something else i'm missing? I just, I like the idea of a tease based entirely around the lines. I like the tease around the games, I like the teases so much I want to figure out how they work, and why the LineWriting in particular won't. If anyone has some advice, that'd be cool :D
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Drblaze2
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Re: Tease AI Open Beta
Only thing i can say for sure is I copied it into a new notepad and renamed it Linewriting_EDGING and it worked fine...cuz logicAs far as I know, it shouldnt be necessary in this case. I had a few problems when I first created/uploaded the Line Writing module (had to fix a few things) but it seems to have been working fine for everyone for a while now so I dont know what the problem could be.
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CBT
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Re: Tease AI Open Beta
Cool, I'll have to try doing that myself. My knowledge of the code is still a bit spotty. Do you always need a xxx_EDGING version of a module for to work properly, just so I know for future reference? Can someone shed some light on this?
Re: Tease AI Open Beta
As I undestood _edging modules are only chosen after edges? Or maybe after edges domme didnt ask for?
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Drblaze2
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Re: Tease AI Open Beta
I can only tell you that's how i got it to work for me, cause after the first edge from the Dom, it'll reference that other file (at least it did for me)Cool, I'll have to try doing that myself. My knowledge of the code is still a bit spotty. Do you always need a xxx_EDGING version of a module for to work properly, just so I know for future reference? Can someone shed some light on this?
- opiate
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Re: Tease AI Open Beta
In Wicked Tease, Edging Modules are called when the user says they are edging.Tepi wrote:As I undestood _edging modules are only chosen after edges? Or maybe after edges domme didnt ask for?
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curiousSK
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Re: Tease AI Open Beta
Hi all, i hope everyone is well.
I'm currently working on some scripts where I ask the domme to show me a certain type of image such as "show me a women wearing boots" which works just fine (although had to use local tags then find and replace in text file because domme tags wouldn't store a file location) but the issue i'm having is it'll show an image then say something from the Azurenewimage file (so that there's some interaction) and immediately revert to my usual domme's image. Occasionally it works, but most of the time it just immediately reverts. I've tried using combinations of @lockimages and @unlockimages, @unblockimages but i'm not really sure how they work. Could anyone give any guidance?
example of unfinished code:
I'm currently working on some scripts where I ask the domme to show me a certain type of image such as "show me a women wearing boots" which works just fine (although had to use local tags then find and replace in text file because domme tags wouldn't store a file location) but the issue i'm having is it'll show an image then say something from the Azurenewimage file (so that there's some interaction) and immediately revert to my usual domme's image. Occasionally it works, but most of the time it just immediately reverts. I've tried using combinations of @lockimages and @unlockimages, @unblockimages but i'm not really sure how they work. Could anyone give any guidance?
example of unfinished code:
- Spoiler: show
Best wishes - SK 
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curiousSK
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Re: Tease AI Open Beta
Also, is there a way of using a wait command so it shows for a few seconds etc, or giving the vocab file a two line response?curiousSK wrote:Hi all, i hope everyone is well.
I'm currently working on some scripts where I ask the domme to show me a certain type of image such as "show me a women wearing boots" which works just fine (although had to use local tags then find and replace in text file because domme tags wouldn't store a file location) but the issue i'm having is it'll show an image then say something from the Azurenewimage file (so that there's some interaction) and immediately revert to my usual domme's image. Occasionally it works, but most of the time it just immediately reverts. I've tried using combinations of @lockimages and @unlockimages, @unblockimages but i'm not really sure how they work. Could anyone give any guidance?
example of unfinished code:
- Spoiler: show
Best wishes - SK 
- avatarbr
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Re: Tease AI Open Beta
curiousSK wrote:Also, is there a way of using a wait command so it shows for a few seconds etc, or giving the vocab file a two line response?curiousSK wrote:Hi all, i hope everyone is well.
I'm currently working on some scripts where I ask the domme to show me a certain type of image such as "show me a women wearing boots" which works just fine (although had to use local tags then find and replace in text file because domme tags wouldn't store a file location) but the issue i'm having is it'll show an image then say something from the Azurenewimage file (so that there's some interaction) and immediately revert to my usual domme's image. Occasionally it works, but most of the time it just immediately reverts. I've tried using combinations of @lockimages and @unlockimages, @unblockimages but i'm not really sure how they work. Could anyone give any guidance?
example of unfinished code:
- Spoiler: show
You can use @Wait(10) and change the number for what you need (in seconds)
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curiousSK
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Re: Tease AI Open Beta
Thank you, I also tried this but doesn't work consistently. Probably now i've altered some of the scripts i'll leave them until version 48 and see if i can get any further. Thanks for your help!avatarbr wrote:curiousSK wrote:Also, is there a way of using a wait command so it shows for a few seconds etc, or giving the vocab file a two line response?curiousSK wrote:Hi all, i hope everyone is well.
I'm currently working on some scripts where I ask the domme to show me a certain type of image such as "show me a women wearing boots" which works just fine (although had to use local tags then find and replace in text file because domme tags wouldn't store a file location) but the issue i'm having is it'll show an image then say something from the Azurenewimage file (so that there's some interaction) and immediately revert to my usual domme's image. Occasionally it works, but most of the time it just immediately reverts. I've tried using combinations of @lockimages and @unlockimages, @unblockimages but i'm not really sure how they work. Could anyone give any guidance?
example of unfinished code:
- Spoiler: show
You can use @Wait(10) and change the number for what you need (in seconds)
Best wishes - SK 
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Harry2stroke
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Re: Tease AI Open Beta
Hi everyone
i am trying to create som things but i am stuck .........
the script works fine but i dont get it done, that the images are displayed correctly
currently i am using @ShowImage[X:\....\Tease AI\Images\.....\001.jpg]
but when i test it, it always occurs an error ..........
and what is the correct way to set not just one image, i would like to use image sets in some parts ...
can you please help me out here ?
thx
Harry
i am trying to create som things but i am stuck .........
the script works fine but i dont get it done, that the images are displayed correctly
currently i am using @ShowImage[X:\....\Tease AI\Images\.....\001.jpg]
but when i test it, it always occurs an error ..........
and what is the correct way to set not just one image, i would like to use image sets in some parts ...
can you please help me out here ?
thx
Harry
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curiousSK
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Re: Tease AI Open Beta
You could use the @ShowTaggedImage @TagXXXX idea, where you tag all the images you want it to be able to pic from? So if you never use a certain tag, assign that to a group of pictures you want for a certain script? Can you post the code here?Harry2stroke wrote:Hi everyone
i am trying to create som things but i am stuck .........
the script works fine but i dont get it done, that the images are displayed correctly
currently i am using @ShowImage[X:\....\Tease AI\Images\.....\001.jpg]
but when i test it, it always occurs an error ..........
and what is the correct way to set not just one image, i would like to use image sets in some parts ...
can you please help me out here ?
thx
Harry
Best wishes - SK 
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Harry2stroke
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Re: Tease AI Open Beta
some kind of
You can choose between Krystal, Cassie or Alyssa
[Krystal]@Goto(Krystal)
[Cassie]@Goto(Cassie)
[Alyssa]@Goto(Alyssa)
@DifferentAnswer Thats not what i asked you? @LoopAnswer
(Krystal)
Hey #SubName @ShowCaptionsImage
(Cassie)
Hello #SubName, @ShowLezdomImage
(Alyssa)
My name is Alyssa. @ShowMaledomImage
at the moment as you can see i am using this code, it works now, but if you have some more girls you would like to add then it will get ......... hmmm dont want to think about it
and the next thing is to create some special stroking taunts for the 3 girls up there, but i dont know how to link to special taunt and not let it decide randomly.
You can choose between Krystal, Cassie or Alyssa
[Krystal]@Goto(Krystal)
[Cassie]@Goto(Cassie)
[Alyssa]@Goto(Alyssa)
@DifferentAnswer Thats not what i asked you? @LoopAnswer
(Krystal)
Hey #SubName @ShowCaptionsImage
(Cassie)
Hello #SubName, @ShowLezdomImage
(Alyssa)
My name is Alyssa. @ShowMaledomImage
at the moment as you can see i am using this code, it works now, but if you have some more girls you would like to add then it will get ......... hmmm dont want to think about it
and the next thing is to create some special stroking taunts for the 3 girls up there, but i dont know how to link to special taunt and not let it decide randomly.
