Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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q55x8x
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Re: Tease AI Open Beta

Post by q55x8x »

png wrote: You haven't played enough with it then as I found some quite often :lol:

I just pushed a lot of small commands, filters and vocab. The CBT and bookmarks are working. Next I need to finish the edging stuff but this one is a pain to reverse engineer :unsure:

I'm happy with my modularity so far as I barely have to touch the core anymore and each time it's to add small things when doing the most complex modules 8-)
Well the scripts I tried really were extremly simple. But its definitely a very good start :yes: .

I also started working a bit on the script editor. After some hours of figuring out the syntax highlighting its starting to get shape.
Image
Pretty barebone still but important things like open, save, add new script and importing a complete personality at once works.
Would anyone be interested in this? Or any ideas for some nice features?
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Re: Tease AI Open Beta

Post by png »

q55x8x wrote:
png wrote: You haven't played enough with it then as I found some quite often :lol:

I just pushed a lot of small commands, filters and vocab. The CBT and bookmarks are working. Next I need to finish the edging stuff but this one is a pain to reverse engineer :unsure:

I'm happy with my modularity so far as I barely have to touch the core anymore and each time it's to add small things when doing the most complex modules 8-)
Well the scripts I tried really were extremly simple. But its definitely a very good start :yes: .

I also started working a bit on the script editor. After some hours of figuring out the syntax highlighting its starting to get shape.
Image
Pretty barebone still but important things like open, save, add new script and importing a complete personality at once works.
Would anyone be interested in this? Or any ideas for some nice features?
Really nice, I hate switching between files all the time ! :-D

My #1 feature request : a way to track and fast jump on the goto and their targets. Something like, clicking on a goto make you go to the target, a way to have a list of all the targets of the file and when I click it displays the goto that send to it and on double click if goes to the target in the file. If it also works with flags and all the GotoDommeXXX it would be great to keep track of what happens in complex files

The #2 is a quick way to see what is being a #Vocab and to edit them on the fly. Kinda like what we already have in the Modding tab of TeaseAi but that could be displayed while I can still have my script under my eyes

And the #3 a spell checker!!!! Or even better, a complete grammatical and orthographic checker like in word but I'm not sure you can find one for free :lol:
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Re: Tease AI Open Beta

Post by q55x8x »

#1 and #2 would be awesome indeed :D I will play around with line bookmarks and in-line hints later and try this. 8-)
But spell checking and auto correction might be a bit overkill at this state :look:
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Re: Tease AI Open Beta

Post by png »

q55x8x wrote:#1 and #2 would be awesome indeed :D I will play around with line bookmarks and in-line hints later and try this. 8-)
But spell checking and auto correction might be a bit overkill at this state :look:
I'd be surprised if Microsoft doesn't bundle something like this :-/

I found that in a very quick search : https://msdn.microsoft.com/en-us/librar ... .110).aspx :lol:

But they are indeed in priority importance for me
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Re: Tease AI Open Beta

Post by desertfox »

Try grabbing sublime text 3 and opening the root directory of your tease. You can hit ctrl + p and start typing the name of a filename to find it as you search, then hit enter as it comes up in the list. It is basically a robust text editor but it may make your life easier navigating all of the small files in a teaseai
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Re: Tease AI Open Beta

Post by q55x8x »

So I got the editor working to a state where it actually is useable :-D And I though I might directly share it ;)
Spoiler: show
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Image
http://s000.tinyupload.com/index.php?fi ... 4240947562
Ctrl-click on goto works to jump to the section where the goto leads btw ;-)
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Re: Tease AI Open Beta

Post by Nezhul »

So it was mentioned in my thread about denial mistress that tease ai has son neat image tagging system. Did I understand correctly that it assigns tags to images automatically? If so, can you explain how it's done?
Check out my new site, and read SexTV story there!
Also I have the DARK section that features feature Erotic Horror.
I also launched a SubscribeStar recently! Please come check it out!
Updated whenever I feel like it. :wave: :love:
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Re: Tease AI Open Beta

Post by swe »

You can tag all files in a folder as certain things (so if you wanted some specific stuff you could make folders based on what to tag with)
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Re: Tease AI Open Beta

Post by Nezhul »

Do you tag files yourself? Individually, or the entire folder at once?
Check out my new site, and read SexTV story there!
Also I have the DARK section that features feature Erotic Horror.
I also launched a SubscribeStar recently! Please come check it out!
Updated whenever I feel like it. :wave: :love:
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Re: Tease AI Open Beta

Post by swe »

By folder, and yes by yourself, don't know if there is a way to automate it.
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Re: Tease AI Open Beta

Post by opiate »

Nezhul wrote:Do you tag files yourself? Individually, or the entire folder at once?
The program will automatically tag files based on the folders there in, such as

Blowjob
Butts
Captions
Femdom
General
Hardcore
Hentai
Lesbian
Lezdom
Softcore

... there a few more, I think Gay and Maledom or something along those lines.
The images do have to be sorted into the correct folder though, and the program doesn't so much as tag these, as it just knows what is in each folder.

You can manually tag, which can be tedious or easy... a large group of images that you just want to tag as the same thing, easy... 5 seconds.

A large group of varying images with hundreds of tags... I delete those. (:
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Re: Tease AI Open Beta

Post by 1885 »

Hey everyone,

First of all let me say I'm sorry for dropping off the face of the earth these last couple months. The reason for my absence is a little complicated, but I'll try to explain it as succinctly as possible. While it's personal to me, I've had a lot of support from all of you since I started this and I do feel I owe you an explanation.

When working on things, I have a tendency to force myself to operate under extremely high standards, whether it's a matter of quality or output. When posted the first build and started patching and improving it, I was working at a very fast pace which ended up becoming the only bar I could accept for myself. Seems silly now, but I actually remember apologizing for the one day I didn't post a new update because my hard drive array failed before getting right back to it.

Well, working at that clip isn't sustainable under the best of circumstances, and I had a lot of bad things in the offline world converge on me all at once, and I ended up completely overwhelmed by what I was facing. I have a handful of mental handicaps, and one of them is that I have no mechanisms for coping with stress. So when I get overwhelmed, I end up shutting down completely and can't do anything. What little energy I could muster was devoted towards the weeks-long process of handling offline issues.

Initially my absence wasn't a big deal, a week or two would not have been that long. But time kept going and I still wasn't able to bring myself to come online, look at the forums or work with code. And the longer it took, the harder it was to even think about or face. It's not easy to live with the fact that just a series of simple obstacles can knock you down so hard. It makes you feel like less of a person, and the doubt and self-loathing gnaw away at you until you finally get the strength to force yourself through it again.

This is my first day back on the forums and there's been a lot of posts about me and this project. I haven't had time to do anything more than skim because I didn't want to leave the question of my well-being hanging in the air any longer than I have to. I want to apologize to anyone who was worried about me, and say I really do appreciate the concern.

I'm somewhat up on the debate on continuing the work in my absence. Hopefully that won't be necessary now, but I do want to state for the record that if I ever did disappear for good (as in, I can't account for death, destitution or disaster), I don't mind if other people carry on or rebuild the work if I no longer am.

That being said, I do want to get back to working on this project. I'm trying to create a roadmap for what needs to be done moving forward, including greater stability, improved documentation and priority features. I won't be able to work at the same pace at before, but I'm pretty sure I was the only one actually expecting that pace of myself. If you have any questions, comments or concerns about the future of the project, please let me know.

It's going to take me a little bit to read through all the posts and get caught up, and give more detailed responses to specific things that have already been posted, please bear with me.

I want to thank everyone for the work they've put in to this project in my absence, from scripts to discussion to support. It really means a lot to me that so much effort has been put into this so far, and it's far past time I get my own efforts going back into Tease AI as well.

- 1885
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Re: Tease AI Open Beta

Post by swe »

I am happy to see that you are back!

Now you take care of yourself or we will have to poll money together and send someone over to spank you :whip:
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Re: Tease AI Open Beta

Post by dbt »

1885 - Welcome back, glad you're ok.
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Re: Tease AI Open Beta

Post by mmc1992 »

:love: :whistle: :innocent:
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