Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: Tease AI Open Beta

Post by 1885 »

ds715255 wrote:Hi 1885,

I just created a pull request on Github. I hope that works because it's my first time ^^ I didn't write the control in VB originally (C# it was) so it may look a bit strange :-D

However it should reduce the memory footprint by quite a bit. Just use PictureBoxEx instead of PictureBox and load images with LoadFromUrl (or LoadFromUrlAsync to load in background).
Hey ds, thanks for the code. It looks really extensive and well thought out :smile:

I'm having errors with it though, and I'm sure it's down to me not knowing what I'm doing so I was wondering if you could help me figure out what's going on. First thing I did was made a local backup because I expected this to not go right due to my inexperience with it. I merged your request into the master branch, and then pulled it into my local work. (While I'm on the subject, if someone could explain to me how merging works - I mean, if I do local work and them stage and commit it, what happens to pull requests if I push it to git hub? If I merge and pull a request after I've done local work I haven't pushed, will the pull request and my new local work both show up in the code? I don't get how that makes sense and I'm not clear on the procedure here)

Anyway, when I try to load the new master in visual studio I get the following errors:

Could not find type 'Tease_AI.PictureBoxEx'. Please make sure that the assembly that contains this type is referenced. If this type is a part of your development project, make sure that the project has been successfully built using settings for your current platform or Any CPU.

Is this because I switched back to 32 bit a couple patches back? I tried reloading the backup, switching it to Any CPU and pulling again, but same error (I'm sore I'm doing something wrong, I just don't have the experience to understand what it is)

The variable 'mainPictureBox' is either undeclared or was never assigned.
The variable 'PictureBox11' is either undeclared or was never assigned.
The variable 'subAvatar' is either undeclared or was never assigned.
The variable 'domAvatar' is either undeclared or was never assigned.


I've had to revert to my backup to keep working, so I don't know what to do with the master on github at the moment. Any help with this would be greatly appreciated
mr-max wrote:For me it seems legit. The box only says: XXX is later than xxx or earlier or the same, but it is all correct (German Windows7 64bit environment)
ariareflection wrote:PS: Calendar works great. (Win7 x86 Greek)
Good to hear it, it seems I'll be good to go on getting date tracking up and running correctly for everyone now

dukiesnud wrote:Looks like the latest patch removed all the blank lines from all of my received task letters, making them a bit harder to read.
Always two steps forward and one step back with these patches, my apologies :blush:

I'll make sure the process ignores the Received Files folder in the next patch
dukiesnud wrote:The one from yesterday still has @CockSmall in it:

"I want that @CockSmall poor little dick . . ." (Third task)
Thanks, I'll double check the code
ariareflection wrote:Is this a) a bug, b) part of the programming to spend more time with the domme or c) the worst luck in the world? :lol:
I'm assuming it's luck, there really shouldn't be anything wrong with the RNG. Assuming you have those Modules selected in your scripts list, just let me know if it becomes a trend
ullr wrote:Just encountered a bug with the date (Not sure if anyone else has reported it - might be worth updating the first post with known bugs?)

System returned 'Conversion from string "05-24-2015" to type 'Date' is not valid.
This is a bug I've been working to address for a while. I believe I've gotten to the bottom of it and should have all date tracking corrected in a forthcoming patch
marspank wrote:Is there any way to jump to a specific module from another module, or in a response?

For example, if I wanted to write a module that allowed the user to choose which module they went to, or give them a choice between BBnB or Delete Pictures for example.
Not currently, but once the current bogs have been addressed, I'll be looking at ways to provide more options and flexibility for creating scripts
marspank wrote:And for Interrupts, they jump you out of the module you are in and do not return correct?

Can you use a bookmark to go straight back to it? Or will it have to go through stroking again as well?
Correct about Interrupts. Currently Interrupt scripts are treated like Modules, so they would end in a link and go back to stroking.
dbt wrote:Understand you're working on bug fixes, but one comment. It would be great if there were consequences for things like not using a title (instead of just having to type it again), or continuing to blabber when told to be quiet. Something like reducing cum chances, or counting demerits and being told at the end that you were automatically denied because of this would be interesting.
It's on the to do list :-)
marspank wrote:@VitalSubAssignment has given me the same task 3 times in a row, @DommeLevel4 Edge 10 Times. Not sure where this is pulling it from, but it is taking the flag with it (yes, my Domme level is set to 4, so it could be pulling the right thing).
Assignments are located in Wicked Tease\Apps\VitalSub\Assigments. The edge assignment is all the domme has, but more can be added by putting them in Assignments.txt

Are you saying the Command Filter of "DommeLevel4" is showing up with the task too?
marspank wrote:First, the box is too small for the line I wrote and does not resize or adjust to the length of my string.

Second, when I intentionally made errors it crashed on an Index was out of Range error (when going from 9 errors to 10 when my limit was 10).
Thanks for reporting it, I'll look into what the problem is
123456 wrote:In Form2.vb, you have 3 times :
SetDate As Date = DateString

change it by:
SetDate As Date = Now

It should remove some cast error.
Thanks. This is leftover from when I was just throwing everything at the wall to make it stick :lol:

I think I've finally managed to get to the bottom of the date problem though :-)
pepez wrote:Is anyone else same problem? You can ask more coins again and again.. And everytime you get 50 coins if you do little pain :/
It's supposed to limit you to once per day. This will get sorted out once the date changes are implemented
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Re: Tease AI Open Beta

Post by marspank »

1885 wrote:
marspank wrote:@VitalSubAssignment has given me the same task 3 times in a row, @DommeLevel4 Edge 10 Times. Not sure where this is pulling it from, but it is taking the flag with it (yes, my Domme level is set to 4, so it could be pulling the right thing).
Assignments are located in Wicked Tease\Apps\VitalSub\Assigments. The edge assignment is all the domme has, but more can be added by putting them in Assignments.txt

Are you saying the Command Filter of "DommeLevel4" is showing up with the task too?

Indeed I am sir. It shows up exactly as I had typed it "@DommeLevel4 Edge 10 Times" on the Vital Sub app window.
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Re: Tease AI Open Beta

Post by marspank »

I also have to recheck the "Domme Assigmments" Box every time I open the program. And there is a typo on the box (see above for the double mm instead of Assignments.
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Re: Tease AI Open Beta

Post by marspank »

When opening card packs, there is a card that comes up blank. I think I know which one it is after extensive testing, one of my gold cards. What I did not track is if it counted as me getting the card. I don't believe it did, but it might have. I tracked 6 blank cards received (though I don't think I counted some early) and had 6 of the card at the end, (but pretty sure I started with at least 1).

This was of course possible because the settings file can easily be messed with and I gave myself tonnages of bronze tokens (2100 worth spent on opening packs). The consistency of the blank was about on par with some of the other golds (7, 3, 0, 5, 3, 2) so it is possible that it is the missing card, but also possible I just never got it.

Maybe tomorrow I will look at it again and see if it is counting it. I know the image shows up perfectly on the collection screen as well as exchanging for it (I think I have gotten one from exchange).


--------------------------------------

Side Note: Might be worth looking into some sort of encryption for the settings xml file once beta stuff is done (it is nice to be able to manually mess with some of those settings now to test).
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Re: Tease AI Open Beta

Post by ds715255 »

Hmm, I just cloned your merged repository and it compiles for me :-/ Do you have the PictureBoxEx.vb in the Controls folder after pulling it to local?

It has nothing to do with 64bit .. it should work with both.

Merging is a big topic :-D

Basically everybody works on his own code and can pull commits from others into the working copy. Merging is basically combining work of 2 or more people into one codebase whereas all changes remain intact. Usually that works until 2 people change the same line of code. If that happens, some human (you in this case) has to decide, which code is right. Good thing about this is, that you can ALWAYS go back to a working codebase if something didn't work out as expected. You can also rollback a commit or merge if necessary.

However I'm no Git specialist so I can't really elaborate on those Pull/Push things - I use TFS in daily work :-D

Btw: You are using Visual Basic 2010 Express? If so, you can use Visual Studio 2015 Community edition (https://www.visualstudio.com/). It has some features that may come in handy when the project matures. It also has some neat code editing features. It should also come with a Github extension.
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Re: Tease AI Open Beta

Post by 1885 »

Okay peoples, I do believe we're making some serious progress now :smile:

Patch 26

https://mega.co.nz/#!KAsj1bRb!MYVTggdTt ... BGhUYKk6yM

Patch Notes:

The problem with getting all regions to recognize dates has been fixed and applied to all functions that use dates. This update is working properly if the following is true:

You receive a daily login bonus of 5 tokens once per day no matter how many times you start the program

You cannot buy more than one Wishlist item per day, and the Wishlist app does not throw a date related error when you try to open it

You can only request Token Tasks once per day

When you have the domme lock your orgasms, you can close the program, start it again and they will still be locked with no crash

Dates of Last Orgasm and Last Ruined may reset

If dates are working for you where they previously have not been, especially if you use a time format other than MM/dd/yyyy, please let me know

Was successfully able to pull ds715255's code into my local work and compile it properly. I had to fix the way Tease AI determined the source or local images for the slots and Exchange, but I was able to work it out without having to ask for help :-) I can confirm that memory usage has decreased drastically and transitions are much smoother. Thank you for the great work ds715255 :smile:

Fixed bug that caused Script Audit to strip the blank lines from Received Files folder

Corrected typo in VitalSub app

Fixed bug that was causing the "Add to Liked Images" button in the URL File creator to add URLs to the wrong filepath

I've been keeping an eye on all bug reports and feedback, please keep sending those in.

And please let me know if everything works okay with this patch, or if anything crops up with it that needs to be addressed. With the date issues (presumably) resolved, and the first successful addition of an open source contribution, this is a huge leap forward toward getting the build stable.

I feel really good about the progress made so far, and I want to thank everyone for testing, reporting, helping and enjoying the program. There's a long way for me to take the program yet, but so far this has been a very fulfilling experience and I appreciate everyone here for having a part in that :-)
Attachments
OB Patch 26.rar
Tease AI Open Beta Patch 26
(756.92 KiB) Downloaded 112 times
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Re: Tease AI Open Beta

Post by vedovn »

1885 wrote:First thing I did was made a local backup because I expected this to not go right due to my inexperience with it.
This is where the hard work with git pays off, version control like git has two major benefits, sharing and collaboration; and backup. You don't need to keep a backup separately as you can go back in time to any commit you have made.

Code: Select all

git revert <hash of commit>
But in this situation creating a new branch would be better.
1885 wrote:I merged your request into the master branch, and then pulled it into my local work. (While I'm on the subject, if someone could explain to me how merging works - I mean, if I do local work and them stage and commit it, what happens to pull requests if I push it to git hub? If I merge and pull a request after I've done local work I haven't pushed, will the pull request and my new local work both show up in the code? I don't get how that makes sense and I'm not clear on the procedure here)
Spoiler: show
I'll give you a look at what the workflow would look like with branches, but first each pull request has a ID. If you look at this pull request next to its name it says #2 so this pull request's id is 2:

This is how you would pull a request into a new branch

Code: Select all

git fetch origin pull/<ID>/head:<BRANCHNAME>
So if you wanted request #2 into a new branch called memory-fix you'd go

Code: Select all

git fetch origin pull/2/head:memory-fix
Now you can still edit you code in the master branch without affecting the other branch at all, when you want to test, edit or merge the new branch you can switch to it by writing

Code: Select all

git checkout memory-fix
Now you can do whatever and even if nothing works, your master branch will be unaffected and you can switch back to it at any time. When you're done testing and changing and everything works you should merge the memory-fix branch into master

Code: Select all

git commit -A        ;Commit your changes in memory-fix if anygit checkout master  ;Switch to master branchgit merge memory-fix ;Merge memory-fix into current branch(master)
At this point either everything will go smooth and you can push master to github; or merge will find conflicts that you need to resolve.

If you want to play around with branches here's how to create and delete them

Code: Select all

git branch testbranch    ;Create new branch testbranchgit checkout testbranch  ;Enter branch testbranchgit branch -d testbranch ;Delete branch testbranchgit checkout -b another  ;Create and enter new branch "another"git branch -d another    ;Delete branch "another"
Here's some documentation:
Revert - the safe way to undo changes
Reset - the unsafe way to undo
Branches
Pull requests
Last edited by vedovn on Mon May 25, 2015 12:16 pm, edited 2 times in total.
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Re: Tease AI Open Beta

Post by vedovn »

1885 wrote:(While I'm on the subject, if someone could explain to me how merging works -
Merging is when you take one codebase(what git calls branches) and add it to another codebase. You merge them into one :-D
Spoiler: show
Image
To merge two branches simply do

Code: Select all

git merge <name of branch to merge>
while you are checked in the other branch. If there are so called conflicts that means the two codebases has two diffrent versions of the same file(s) and you need to "resolve" the conflict by editing the file(s) so it works with both versions of the code.


Git can help you go through all conflicting files with

Code: Select all

git mergetool ;Not sure this works on windows?
Read more about merging here
https://www.atlassian.com/git/tutorials ... /git-merge
1885 wrote:I mean, if I do local work and them stage and commit it, what happens to pull requests if I push it to git hub?
Not suer I understand what exactly you're asking, but github keeps tack of what happens to the pull request and when you are done with it you can manually close it. See a example here
1885 wrote:If I merge and pull a request after I've done local work I haven't pushed, will the pull request and my new local work both show up in the code?
If you merge a pull request into your local master branch then both will be in master.
Last edited by vedovn on Mon May 25, 2015 1:05 pm, edited 4 times in total.
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Re: Tease AI Open Beta

Post by marspank »

Well I just got the card that I hadn't before when trying to check what the blank card was doing. Still getting a blank though, not sure why or what.
marspank wrote:When opening card packs, there is a card that comes up blank. I think I know which one it is after extensive testing, one of my gold cards. What I did not track is if it counted as me getting the card. I don't believe it did, but it might have. I tracked 6 blank cards received (though I don't think I counted some early) and had 6 of the card at the end, (but pretty sure I started with at least 1).

This was of course possible because the settings file can easily be messed with and I gave myself tonnages of bronze tokens (2100 worth spent on opening packs). The consistency of the blank was about on par with some of the other golds (7, 3, 0, 5, 3, 2) so it is possible that it is the missing card, but also possible I just never got it.

Maybe tomorrow I will look at it again and see if it is counting it. I know the image shows up perfectly on the collection screen as well as exchanging for it (I think I have gotten one from exchange).


--------------------------------------

Side Note: Might be worth looking into some sort of encryption for the settings xml file once beta stuff is done (it is nice to be able to manually mess with some of those settings now to test).
Attachments
CardExchange.png
CardExchange.png (249.05 KiB) Viewed 2006 times
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Re: Tease AI Open Beta

Post by marspank »

Just had a new error I have not seen before, when trying to show me a picture in the link script.

"A generic error occurred in GDI+"
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+.
at System.Drawing.Image.SelectActiveFrame(FrameDimension dimension, Int32 frameIndex)
at System.Drawing.ImageAnimator.ImageInfo.UpdateFrame()
at System.Drawing.ImageAnimator.UpdateFrames(Image image)
at System.Windows.Forms.PictureBox.OnPaint(PaintEventArgs pe)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18063 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Grad%20School/TeaseAI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 11.0.50709.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Grad%20School/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///G:/Grad%20School/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Datta. Dayadhvam. Damyata.
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Re: Tease AI Open Beta

Post by RebeilSolneman »

First of all: Many thanks for the hard work, 1885! The program is terrific (not that I'm familiar with all features yet). I'm really amazed that you took on such an undertaking as a single person (let alone follow through with it).

I just want to report a small observation with regard to the dommes images directory. I'm not good with computers. But I think the program doesn't recognize pictures when the extension is capitalized (*.JPG instead of *.jpg). Didn't check for other directories or extensions. I hope this hasn't already been reported.
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Re: Tease AI Open Beta

Post by 123456 »

The match game doesn't work with the last version.
PictureBoxEx.ImageLocation doesn't give the good url.

Adding in the method LoadFromUrl:
MyBase.ImageLocation = url
seems to fix thing.
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Re: Tease AI Open Beta

Post by ds715255 »

123456 wrote:The match game doesn't work with the last version.
PictureBoxEx.ImageLocation doesn't give the good url.

Adding in the method LoadFromUrl:
MyBase.ImageLocation = url
seems to fix thing.
What exactly isn't working? Setting ImageLocation that way defeats the purpose of the PictureBox extension I made ;-) I have to admit I didn't dive into the card games yet so I'm not exactly sure how it should work :blush:
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Re: Tease AI Open Beta

Post by 123456 »

ds715255 wrote: What exactly isn't working? Setting ImageLocation that way defeats the purpose of the PictureBox extension I made ;-) I have to admit I didn't dive into the card games yet so I'm not exactly sure how it should work :blush:
PictureBox.imageLocation doesn't contain the url of the image loaded by the picture box but it's used as if it was.

My replacement was a quick way to show that was indeed the problem.
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Re: Tease AI Open Beta

Post by pepez »

Is there possible someone upload own Mistress tags and pics etc.. So can i download them and save them easily... Because my first language is´t english and those guide is like Hebrew to me :) AND I´m so bad these computer, code things :D :-) :-) :wave:
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