bobhill wrote: Thu Sep 14, 2017 3:21 am I have a couple additional random encounters, and revised some of the previous ones I posted - for anyone interested.
Download file and extract on top of your main "Mazes" folder. It adds to the Common, Images, and Scripts subfolders. You need to download the previous two zip files I posted, which have the image sets for the original 8 scripts and the Random Slideshow script/images. Just to be super clear, this zip also contains a modified driver of the Random Slideshow script ("Jackie.scr"), so you you do need to download the previous Random Slideshow file, also - or delete Jackie.scr from this download. Note: you do not need to anything to the Jackie#.scr files, if you have them already. Here is the download.
Second, I modified desertfox's Auto Tease that uses a model image set, where the user divides the image set into subfolders and each subfolder gets a random stroking style, such as slow, fast, edging, etc. The auto tease runs off of the Amberleigh script, so like the previous Random Slideshow I posted, in my game, I added multiple copies of the Amberleigh script to the Random Encounters folder, to increase the frequency that the AutoTease is selected. You can add/delete per your preference: go to Guides/Mazes/Mazes/Scripts/random_encounters folder and add/delete "Amberleigh#.scr", where # is a number value. The zip is pre-loaded with 2 copies. If you want to add more, copy/rename one of the files with a # value, not the main script (Amberleigh.scr). There are a lot of pre-loaded image sets, but, you can add or substitute your own image sets in Mazes/Images/RANDOM/subfolders. Look at the Images/RANDOM folder for examples or in the comments of AutoTease.xml (in the Common folder) for more detailed instructions.
As before, I have tried to thoroughly debug, but have probably missed some issues. Please let me know if anyone finds anything.
Code: Select all
AudioFolder Audio/beats
imgFolder Images/im_Amberleigh
timerStyle normal
//include Scripts/random_encounters/Amberleigh.scr
include Scripts/Amberleigh.scr
ifNotSet persist_met_amberleigh goto Intro
goto Returning
exit
goto maze_cum_fail
How can I fix it?
//include Scripts/random_encounters/Amberleigh.scr
include Scripts/Amberleigh.scr
↓↓↓?
include Scripts/random_encounters/Amberleigh.scr



