Well, my goal was that people could learn a simpler script language instead of having to learn javascript, so not sure that's a win in my book....bobhill wrote: Thu May 11, 2017 1:15 pm
Hi PG - thanks for the reply and for taking a look at this. Glad to see to will be fixed in next version! Also, I appreciate the effort you have put in to make the script engine, without it I would have never tried to take the time to learn JS!
Bob
I've been looking into this and so far through my testing the new version of the script engine is working properly in the new version of Guideme with only a few tweaks required. I had tightened up a lot of the code already so that's helping.
The one issue I have is that the state of the script is no longer saved if you close a tease and then re-open it later intending to carry on from where you left off. This was working in previous versions. I'm off to the GuideMe thread to contact philo about that.
PG


