Pilgrim Quest - Current Build v0.6

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xman911
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Re: Pilgrim Quest

Post by xman911 »

d3vi0n wrote: Sat Aug 05, 2017 6:32 pm Variety of images is great but why not variety in tasks?! Is it that hard to implement?! No it is not hard. It is already implemented. In Pilgrim Quest tasks are called "Encounters". And everything you need to add encounters is already there. You can start writing your own encounters right now, if you want. I will start writing my encounters as soon as possible. But please be a bit patient. This is just the prototype. :rolleyes:

I think I added more variety. I just devised my own rule set for the pictures. For example now, only fully clothed girls allow "free stroking", naked girls (even these in bikini) demand minimal stroking speed, sex and cum animations are always fast speed and so on. (there are also mistresses from other teases that when show up give some hard tasks)

Also I did make all timers a little longer and changed the chance to cum to 1 (it was 3). No more easy peasy... :lol:

The other thing I make, I added much more soft core pictures (all girls from all other teases that I have are now copied in folders in random, more than 10 000), so now it's not that easy to make points, it can become challenging when I choose "single beauty watching you".

Also I think I have found a bug or maybe not (I'm not sure). I bought 5 "Sigil Of The Pilgrim" , but when I use them, they still remain 5. That should not be right, why would I still have 5... that makes the game too easy. (because sometimes when a mistress demand fast stroking, I can always use this stone and escape with an edge).

I also think full orgasm ritual chamber is too cheap, can it be made more expensive?! For example 2000 points.



I think that is the best game to date.



P.S. From my quest diary : Today is my 3rd day in that strange magic land , still don't have permission from goddess to cum... I wonder how long I would resist before I fail... I hope goddess would at least give me a ruined orgasm.
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d3vi0n
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Re: Pilgrim Quest

Post by d3vi0n »

NEW VERSION v0.3 AVAILABLE
  • revamped item mechanics and added page for player inventory
  • added items (Scroll Of Summoning, Scroll Of Hiding, Escape Powder, Love Potion, Gift Of Devotion)
  • changed item "Sigil Of The Pilgrim" to a consumable item
  • raised reward for quest "single beauty watching you" to 25
  • some minor text and card changes
  • added more custom buttons
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d3vi0n
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Re: Pilgrim Quest

Post by d3vi0n »

Ok... that was quicker than expected... :w00t:

NEW VERSION v0.4 AVAILABLE
  • added tracking of different player stats
  • added village shrine with summary of player stats
  • added summary of player stats on game over page
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Next step would be writing my first encounters...
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Re: Pilgrim Quest

Post by thatwilldoit2 »

Anyone else has the bug that all the gifs play one full loop but after that they only loop the first ~0,2 seconds of it?

Edit: Nevermind, just seems like some of the gifs are reeeeally short.
Last edited by thatwilldoit2 on Sun Aug 06, 2017 9:27 pm, edited 1 time in total.
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supermokkori
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Re: Pilgrim Quest

Post by supermokkori »

d3vi0n, this is simply tremendous.

I say this because, not only have you made a stylistic fun tease but, more incredibly, you've given the tools and guidance to allow us to "mod" our pilgrimages. There's a ton of potential in what you've made and I just want to say what an incredible job you've done. Of course I do understand that you're not quite "finished" making it, but from what I've seen and experience, this is going to be a tease that we'll be able to use in a lot of different ways thematically.

Are we up to sharing each of our "custom" Pilgrim Quest XML files and/or our custom images as well? It's been a very long time since I've tried to make a "flashtease" but I think it'll be fun if we share each others mods.

Thanks again d3vi0n - superb work so keep it up!
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d3vi0n
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Re: Pilgrim Quest

Post by d3vi0n »

thatwilldoit2 wrote: Sun Aug 06, 2017 8:52 pmNevermind, just seems like some of the gifs are reeeeally short.
Yeah... some gifs in the media addon might be a bit short. Just delete gifs, which you don't like. :innocent:
supermokkori wrote: Sun Aug 06, 2017 8:58 pmd3vi0n, this is simply tremendous.

I say this because, not only have you made a stylistic fun tease but, more incredibly, you've given the tools and guidance to allow us to "mod" our pilgrimages. There's a ton of potential in what you've made and I just want to say what an incredible job you've done. Of course I do understand that you're not quite "finished" making it, but from what I've seen and experience, this is going to be a tease that we'll be able to use in a lot of different ways thematically.
Woah... :w00t: Thanks for the enthusiasm! Feedback like this keeps my motivation high. :wave:
supermokkori wrote: Sun Aug 06, 2017 8:58 pmAre we up to sharing each of our "custom" Pilgrim Quest XML files and/or our custom images as well? It's been a very long time since I've tried to make a "flashtease" but I think it'll be fun if we share each others mods.
That would be awesome :w00t: I made the Pilgrim Quest [MODS & TUTORIALS] thread for that very reason. I want to see what others can do with Pilgrim Quest and download their custom mods for the game. The most "logical" mods would be custom image packs, custom quest/chance/ritual cards and custom encounters. But feel free to mess around with the whole script if you want. My next goal will be to implement the first full encounters. One of my first encounters will be a "survive a random cock hero scene without cumming" encounter. Not sure how i will upload these... :whistle:
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Re: Pilgrim Quest

Post by rebekeplex »

Hi again and sorry for deleting my previous comment.

I tried out the 0.3 version and I made few notes about it.

Feedback:

As someone mentioned preiously, you can accidentaly ruin your game when the GM lags or you just missclick - moving the button to the next page is good idea (of yours).
At some point after replacing quest, there appeared 2 "mark vision" buttons and then one disappeared after few slides.
Femdom quest card has 100 points on the picture, but the quest only gives you 50.
Cheating quests - someone mentioned it... I don't intend to cheat, but I was curious as well, so if there's no easy way to fix it, just let it be.

Suggestions:

I was thinking about option after cumming outside the ritual. It can maybe end your day and the next you log in, you will have to go through some kind of "hell themed" dungeon (with cbt, nipple pain or etc.) to save your soul and continue your game (maybe I will try to make MOD like that in the future).
Maybe there can be added some kind of item, that extends your quest slots to 3. I was not thinking about conditions under what you should be able to get the item, but I liked the idea.
Is there possibility to stay in the same game (realm) after you die, and you have a small chance to find your old body and loot it for the goodies you had ? Speaking of chance - somethinkg like 0,01 %

Something else:

The spider demon encounter picture looks like Elise from League of Legends (if anyone can relate :-D )


So, overall I liked the game a lot and it has so much potential to be fulfilled. I really appreciate your fast updates and can't wait for further development. Keep up your work !! :-)
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Re: Pilgrim Quest

Post by d3vi0n »

thx... for the feedback. Some interesting suggestions... :w00t: I like the idea to have options (via leveling or items) to raise quest slots to 3 or even 4. I also like the idea for a small chance to find your previous (dead) pilgrim in a new game. I'm more skeptical regarding the idea of a possibility to continue your game after cumming without permission. In my head Pilgrim Quest is more of are "rogue like" game, where you start your pilgrimage and see how long your pilgrim will survive this time... like a "highscore" hunt. The ever present danger of death is integral part of this game experience. This creates the needed tension for the game. So for me, cumming without permission has to be "game over". But maybe other players would like your mod.

And to celebrate that milovana.com is back online here a small update:

NEW VERSION v0.4.5 AVAILABLE
  • introducing daily moods: the goddess will change her mood every day influencing endings (new loot table in config.js with the following default 7 moods: benevolent, demanding, heartless, naughty, cruel, ambitious, horny). Pray at the village shrine to learn about her current mood.
  • introducing some progression for exploration: every 1000 energy the chance for holding edges and the required holding time will increase
  • added 19 new explore cards (40 in total now)
  • fixed a bug regarding female domination quest
  • fixed a bug regarding gift of devotion
  • some minor text and card fixes
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Re: Pilgrim Quest

Post by Ambossli »

one quick suggestion

1. In your script config: CHANCE TO HOLD AN EDGE DURING EXPLORATION
change the numbers to full percent you just have to multiply everything with 10. especially after now the energy influences the chance. you can much easier define the stepping
like this
Spoiler: show
function fCheckHoldingChance() {
// base chance
var vCheckHold = fRandomNumber(1,100);
// having more energy means higher chance for holding
var vUser = scriptVars.get("vUser");
var vMod = Math.floor(vUser.Energy / 100);
vCheckHold = vCheckHold + vMod;
// return result
if (vCheckHold > 65) {
return "Yes";
} else {
return "No";
}
}
We could go further so every energy point increases the chance by 0.1% but i think that's to much.

and if i'm correct if you use some of you energy the chances change again?


I really like the idea and possibility to customize the chances/tease
maybe to early because now i have every time a new version comes out look in the config scripts if i have to change something

but that's my problem *look in the mood table to make her more evil*
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Re: Pilgrim Quest

Post by d3vi0n »

Nice suggestion... :w00t: I will see, if i use this for the next version. :wave:

Ambossli wrote: Tue Aug 08, 2017 6:44 pmif i'm correct if you use some of you energy the chances change again?
Yes... My idea behind it: The pilgrim has to feed his goddess from time to time with his energy. The longer he waits the more difficult exploration will get. So you have to decide how long to collect energy (because more energy also means better chances for full orgasm) and when to start the ritual (because exploration becomes too challenging with these increasing holding times). If he completes the ritual and feeds his goddess, exploration gets easier again.

Ambossli wrote: Tue Aug 08, 2017 6:44 pmI really like the idea and possibility to customize the chances/tease. maybe to early because now i have every time a new version comes out look in the config scripts if i have to change something. but that's my problem *look in the mood table to make her more evil*
Yeah... sorry... as long we are still in "Early Access" this will be inevitable with all the new versions and changes through the core development. At the latest with the beta version and the release candidate the state of features should become more stable with less frequent updates.
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Re: Pilgrim Quest

Post by snoeynoey »

It keeps crashing when i name my character?
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d3vi0n
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Re: Pilgrim Quest

Post by d3vi0n »

so i guess you didn't read the F.A.Q. at the beginning of this thread or the red warning from the guideme thread... :whistle:
If you look at the F.A.Q.: the first answer in the F.A.Q. should solve your problem :wave:
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Re: Pilgrim Quest

Post by Kristycookie »

This is a very ambitious and exciting project! I wish you the best of luck in development.

I would really enjoy seeing some rapid edging, pushing the player to their limits. I'm excited to see what is involved in making an encounter and maybe creating some custom ones of my own. I'm also kind of curious what purpose the categories of images/cards serves exactly...

I've been waiting for a new tease to get excited about, and I have a feeling this is it!
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Re: Pilgrim Quest

Post by Mr.styr »

Excellent release of brilliant idea! I'm really love it! TY, master =)
But sadly, I can't download additional media, because 2Gb is too much for free mega quota. May be somebody create a torrent for this? :blush:
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Re: Pilgrim Quest

Post by justaguy82 »

Haven't had much of a chance to check out the updates since 0.2.5 but I got some time in with the newest version last night and I must say I continue to be impressed with how much you are able to add/change as fast as you do. I really like the idea of the mood changes for the goddess, my only question is that if, for example, she is in an ambitious mood (shrine tells you to "expect denial") is denial 100% guaranteed, or just a very high probability? I don't particularly mind one way or the other, just curious how it works behind the scenes. :-D

Still very much enjoying the tease. I don't really have any feedback at the moment, so keep up the hard work!
Mr.styr wrote: Wed Aug 09, 2017 8:17 pm But sadly, I can't download additional media, because 2Gb is too much for free mega quota. May be somebody create a torrent for this? :blush:
On a free account, the quota should be 5Gb per 6 hours. However, if you use the MEGAsync application, you can bypass the download quota even on a free account.
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