Search found 111 matches
- Sat Sep 10, 2022 3:16 pm
- Forum: Technical Support
- Topic: [EOS HELP] How to get a better randomness? indexOf doesn't work well
- Replies: 1
- Views: 1405
[EOS HELP] How to get a better randomness? indexOf doesn't work well
I can't wrap my head around it, the indexOf works great on the page where I used it as IF ["1","3","5"].indexOf(DecHP()) then stuff But on this specific page I've break it down to IF rest1 == true then ["1"].indexOf(ChoiceJoi1()), ["2"].indexOf(Choic...
- Thu Jul 07, 2022 8:31 pm
- Forum: Technical Support
- Topic: [EOS HELP] My tease has stopped working [Solved]
- Replies: 2
- Views: 1041
Re: [EOS HELP] My tease has stopped working
I don't know what has happened. I haven't changed a thing and the teases was working fine a few months back. https://milovana.com/webteases/showtease.php?id=58442&key=655e73911f Would be helpful to know in what way it is not working... I can get to the Draenei encounter and freezes on the "...
- Thu Jul 07, 2022 4:07 pm
- Forum: Technical Support
- Topic: [EOS HELP] My tease has stopped working [Solved]
- Replies: 2
- Views: 1041
[EOS HELP] My tease has stopped working [Solved]
I don't know what has happened. I haven't changed a thing and the teases was working fine a few months back.
https://milovana.com/webteases/showteas ... 655e73911f
https://milovana.com/webteases/showteas ... 655e73911f
- Tue Jul 05, 2022 4:32 pm
- Forum: Technical Support
- Topic: [EOS HELP] How can I use many IF with different CHOICE each round
- Replies: 3
- Views: 1048
Re: [EOS HELP] How can I use many IF with different CHOICE each round
Thanks for in inputs guys
It was lot of help I got it
It was lot of help I got it
- Mon Jul 04, 2022 6:04 pm
- Forum: Technical Support
- Topic: [EOS HELP] How can I use many IF with different CHOICE each round
- Replies: 3
- Views: 1048
[EOS HELP] How can I use many IF with different CHOICE each round
I am working on a fighting game. And I'm trying to make that a choice will be removed after defeating say monster I have tried many combinations but non-works ): Maybe there is a way I can trigger choice with code? Then I can use if else :innocent: *This page is the page where you pick who to fight ...
- Thu Apr 21, 2022 8:20 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
Hello miss Epton, Thank you so much for these teases - Now I can finally embrace my inner Pussy Free Lifestyle. I am excited for the next tease. Perhaps I have missed it - But is there no punishment built into the teases? I have unfortunately seen a nipple when i was browsing a forum yesterday, and...
- Sun Apr 17, 2022 9:35 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
- Fri Apr 15, 2022 7:22 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
Somehow I can;t get the correct answers for the no more nudity training, can someone please help a virgin out? DM me Please tell me the answer to the third question... i know i have to "hurt my balls" or "slap my balls" ....just hurt myself bc i am nor allowed to see naked women...
- Wed Apr 13, 2022 4:54 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
"i'll hurt my balls"
Is actually a valid answer
- Tue Apr 12, 2022 4:58 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
I finally managed to complete the pledge yesterday, will do the first tease today. Seems interesting so far! I was just thinking you could create a signature or avatar, like we had for the goddess Lisa teases (like the ones you can see in my signature) for those who have taken the pledge, to identi...
- Mon Apr 11, 2022 5:29 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
I like the concept of the new tease and I love the whole series. The "program" lacks some variation though. I like the brain-washing-atmosphere it gives for a while, but I think you could build on this and turn it into something more complex. Also a faster beat would be nice most of the t...
- Sun Apr 10, 2022 7:18 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
sissy_natalie14 wrote: ↑Sun Apr 10, 2022 6:59 pm Can't play past the page where it asks are you a virgin ?
Of course it will break when I publish lol...cheekbuster wrote: ↑Sun Apr 10, 2022 7:06 pm Yeah, nothing happens past the virgin question, no matter if u say yes or no or if u pick pictures or drawings
Fixed it
- Sun Apr 10, 2022 6:41 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
well i never dwell around here and don't typically reply in such thread but curiosity got me and after reading a few of the replies here, i felt compelled to do so myself, because truth be told i did enjoy this tease did i enjoy the writing task? not really it's not that fun to do, but reading the ...
- Fri Mar 25, 2022 11:56 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE] Pussy Free lifestyle
- Replies: 98
- Views: 54642
Re: [RELEASE] Pussy Free lifestyle
You were close sweetie it's "clothed women Goddess" What a lucky beta, thanks for letting me know :love: Don't be so mad... It is intended, to whittle out all of the undevoted losers like you :wave: :-P Right! You wanted to whittle out all the people who are not turned on by writing sente...
- Sun Mar 20, 2022 10:45 pm
- Forum: Technical Support
- Topic: [Help] Trying to create a block chance script
- Replies: 3
- Views: 1293
Re: [Help] Trying to create a block chance script
You're using the Block1 as an array and a variable. That'll hurt. Swap the eval to BlockRoll = Block() And test against that in the IF's: If BlockRoll == 1 || BlockRoll == 2 //etc And index the Block1 properly in the Block()-function; you're using rest.length, it might be something you want, but I'...