Search found 20 matches

by SkyHimeros
Fri Mar 10, 2017 2:12 pm
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread

First of all, it's great that this program is still being worked on and thank you to anyone who is putting their time and energy into this.
In playing with the new functionally to use a douple comma ",," in @RT()-commands I think I found a pretty significant bug. When you start TeaseAI it ...
by SkyHimeros
Sun Dec 18, 2016 11:41 am
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread

I noticed a bug when you use the @RT()-Command in a @DifferentAnswer-Line. The @DifferentAnswer-Command then gets treated as if it was an @AcceptAnswer and just moves on.
by SkyHimeros
Sun Nov 27, 2016 1:47 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 54.4

Stefaf wrote: One of us currently working on nested scripts.
Awesome, thank you!
by SkyHimeros
Sat Nov 26, 2016 5:23 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 54.4

Hey, thanks so much for this update!
Is there a chance that the Miniscript-function is going to be fixed in the next patch? I love that function but it seems to be quite buggy. And when you nest miniscripts into each other, at the end of it, it jumps to the first one again.
Again: Thank you so much ...
by SkyHimeros
Sun Aug 28, 2016 6:05 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 54.4

In my experience unfortunately sometimes yes, at least if you call them from a module that's not in the normal "Modules" folder.
by SkyHimeros
Sun Aug 28, 2016 3:39 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 54.4

I had multiple problems with MiniScripts (see Bug Report Thread) and apparently other people too. At this point I would not advise using them (especially when you call them from a module in the custom folder). It sometimes seems to work, but then (without changing anything in the script) sometimes ...
by SkyHimeros
Thu Aug 11, 2016 6:10 pm
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread

I don't know if anyone still reads these, but here is what seems to be another bug: If you call any module using the @Call-Command, the program just stops once it gets to the @End-Line of the called module. Wouldn't it make more sense if it would go to a link? Alternatively maybe put in the command ...
by SkyHimeros
Sat Jul 23, 2016 2:56 pm
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread

Hi, there seems to be a problem with the @MiniScript()-Command. When I run it from a module in the Custom-Folder, the MiniScript itself works -- but then when it comes back to the module it sometimes jumps to a random line. Some of the time it works though and it goes to the line it was called from ...
by SkyHimeros
Tue May 24, 2016 5:58 pm
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread


Maybe you are a casualty of this above bug. have you started patch 54.2 and 54.3 from the same directory? If so, try the following. Go to your "%LocalAppData%\Tease_AI" directory and open the folder where the 0.54.0.2 directory is in and Create a Folder named "0.52.3.0". But this applies only if ...
by SkyHimeros
Sun May 22, 2016 9:34 pm
Forum: Teasing Software
Topic: Tease AI Bug Report Thread
Replies: 572
Views: 279442

Re: Tease AI Bug Report Thread

(I moved this post here from the other topic.)

I just installed the latest patch and couldn't open TeaseAI any more. I tried a fresh install from the first page and that didn't work either. I've reverted back to patch 54.2 and now it work's again.
by SkyHimeros
Sun May 22, 2016 5:16 pm
Forum: Teasing Software
Topic: Tease Ai scripting: The HELP CORNER
Replies: 450
Views: 146894

Re: Tease Ai scripting: The HELP CORNER

Is there a way to "comment" in your code? Sometimes the scripting gets very confusing and it would be cool if I could add notes for myself in certain lines (without them being shown later as text)
by SkyHimeros
Thu Apr 21, 2016 6:51 am
Forum: Teasing Software
Topic: Tease Ai scripting: The HELP CORNER
Replies: 450
Views: 146894

Re: Tease Ai scripting: The HELP CORNER

Thank you very much! That's also a great approach and I can see how it has the advantage of no possible loops. However if I want to use it to select 10+ modules I fear it could still become overwhelmingly complicated for me. So far my method seems to work reliably and fast. Even with 3 modules ...
by SkyHimeros
Thu Apr 21, 2016 6:36 am
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 51

Ditto! And thank you for the answers!
by SkyHimeros
Tue Apr 19, 2016 12:21 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 51

Thanks a lot!
I like your idea but for me personally it seems a bit too complicated whenever I want to add new modules. If anyones is interested I came up with a similar way using flags and a counter. The Variable NumberOfPunishmentsSet basically counts how many punishments (or modules) have been ...
by SkyHimeros
Sun Apr 17, 2016 9:16 pm
Forum: Teasing Software
Topic: Tease AI General Discussion
Replies: 2611
Views: 927746

Re: Tease AI Open Beta - Updated to Patch 51

One more thing and then I shut up: It would be great if you could use @RandomText inside Vocabulary Files. I think that worked at one point (or I think it did) but with the newest patch it doesn't.
Again these are all just suggestions: If it's too complicated or other things have priority that's ...